Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only scalar rewards obtained through interaction with their environment. While there certainly has been considerable independent innovation to produce such results, many core ideas in reinforcement learning are inspired by phenomena in animal learning, psychology and neuroscience. In this paper, we comprehensively review a large number of findings in both neuroscience and psychology that evidence reinforcement learning as a promising candidate for modeling learning and decision making in the brain. In doing so, we construct a mapping between various classes of modern RL algorithms and specific findings in both neurophysiological and behavioral literature. We then discuss the implications of this observed relationship between RL, neuroscience and psychology and its role in advancing research in both AI and brain science.
Massachusetts Institute of Technology(麻省理工学院);Center for Brains, Minds and Machines, MIT(麻省理工学院脑、心智与机器中心);McGovern Institute of Brain Research, MIT(麻省理工学院麦戈文脑科学研究所)
In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as researchers increasing study such games using both artificial agents and human or animal subjects. However, implementing games can be a time-consuming endeavor and may require a researcher to grapple with complex codebases that are not easily customized. Furthermore, interdisciplinary researchers studying some combination of artificial intelligence, human psychology…
Ghent University – imec(根特大学-imec);IDLab, Department of Information Technology(IDLab,信息技术系)
Historically, artificial intelligence has drawn much inspiration from neuroscience to fuel advances in the field. However, current progress in reinforcement learning is largely focused on benchmark problems that fail to capture many of the aspects that are of interest in neuroscience today. We illustrate this point by extending a T-maze task from neuroscience for use with reinforcement learning algorithms, and show that state-of-the-art algorithms are not capable of solving this problem. Finally, we point out where insights from neuroscience could help explain some of the issues encountered.
A significant challenge in developing AI that can generalize well is designing agents that learn about their world without being told what to learn, and apply that learning to challenges with sparse rewards. Moreover, most traditional reinforcement learning approaches explicitly separate learning and decision making in a way that does not correspond to biological learning. We implement an architecture founded in principles of experimental neuroscience, by combining computationally efficient abstractions of biological algorithms. Our approach is inspired by research on spike-timing dependent pl…
The emergence of powerful artificial intelligence is defining new research directions in neuroscience. To date, this research has focused largely on deep neural networks trained using supervised learning, in tasks such as image classification. However, there is another area of recent AI work which has so far received less attention from neuroscientists, but which may have profound neuroscientific implications: deep reinforcement learning. Deep RL offers a comprehensive framework for studying the interplay among learning, representation and decision-making, offering to the brain sciences a new …
Although principles of neuroscience like reinforcement learning, visual perception and attention have been applied in machine learning models, there is a huge gap between machine learning and mammalian learning. Based on the advances in neuroscience, we propose the context sequence theory to give a common explanation for multiple types of learning in mammals and hope that can provide a new insight into the construct of machine learning models.
Max Planck Institute for Biological Cybernetics(马克斯·普朗克生物控制论研究所)
We study GPT-3, a recent large language model, using tools from cognitive psychology. More specifically, we assess GPT-3's decision-making, information search, deliberation, and causal reasoning abilities on a battery of canonical experiments from the literature. We find that much of GPT-3's behavior is impressive: it solves vignette-based tasks similarly or better than human subjects, is able to make decent decisions from descriptions, outperforms humans in a multi-armed bandit task, and shows signatures of model-based reinforcement learning. Yet we also find that small perturbations to vigne…
The brain can learn to execute a wide variety of tasks quickly and efficiently. Nevertheless, most of the mechanisms that enable us to learn are unclear or incredibly complicated. Recently, considerable efforts have been made in neuroscience and artificial intelligence to understand and model the structure and mechanisms behind the amazing learning capability of the brain. However, in the current understanding of cognitive neuroscience, it is widely accepted that synaptic plasticity plays an essential role in our amazing learning capability. This mechanism is also known as the Credit Assignmen…
Vidyasirimedhi Institute of Science and Technology(威达亚西里梅迪科技学院);Imperial College London(帝国理工学院);King Mongkut’s University of Technology Thonburi(国王科技大学)
Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered in the existing visual processing models. From the ecological standpoint, humans learn to recognize objects by interacting with them, allowing better classification, specialization, and generalization. Here, we ask if computational models under the embodied learning framework can explain mechanisms underlying object recognition in the primate visual system be…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
How neural networks in the human brain represent commonsense knowledge, and complete related reasoning tasks is an important research topic in neuroscience, cognitive science, psychology, and artificial intelligence. Although the traditional artificial neural network using fixed-length vectors to represent symbols has gained good performance in some specific tasks, it is still a black box that lacks interpretability, far from how humans perceive the world. Inspired by the grandmother-cell hypothesis in neuroscience, this work investigates how population encoding and spiking timing-dependent pl…
Universität Hamburg(汉堡大学);University of Tübingen(蒂宾根大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
According to cognitive psychology and related disciplines, the development of complex problem-solving behaviour in biological agents depends on hierarchical cognitive mechanisms. Hierarchical reinforcement learning is a promising computational approach that may eventually yield comparable problem-solving behaviour in artificial agents and robots. However, to date the problem-solving abilities of many human and non-human animals are clearly superior to those of artificial systems. Here, we propose steps to integrate biologically inspired hierarchical mechanisms to enable advanced problem-solvin…
Gatsby Computational Neuroscience Unit(盖茨比计算神经科学中心);Sainsbury Wellcome Centre(塞恩斯伯里惠康中心);University College London(伦敦大学学院);DeepMind(深度思维)
Artificial neural systems trained using reinforcement, supervised, and unsupervised learning all acquire internal representations of high dimensional input. To what extent these representations depend on the different learning objectives is largely unknown. Here we compare the representations learned by eight different convolutional neural networks, each with identical ResNet architectures and trained on the same family of egocentric images, but embedded within different learning systems. Specifically, the representations are trained to guide action in a compound reinforcement learning task; t…
Centre de Recerca Matemàtica(数学研究中心);McGill University(麦吉尔大学);Mila(米拉);University of Bristol(布里斯托大学)
Learning to act in an environment to maximise rewards is among the brain's key functions. This process has often been conceptualised within the framework of reinforcement learning, which has also gained prominence in machine learning and artificial intelligence (AI) as a way to optimise decision-making. A common aspect of both biological and machine reinforcement learning is the reactivation of previously experienced episodes, referred to as replay. Replay is important for memory consolidation in biological neural networks, and is key to stabilising learning in deep neural networks. Here, we r…
School of Mathematics, South China University of Technology(华南理工大学数学学院);Centre for Artificial Intelligence, University of Technology Sydney(悉尼科技大学人工智能中心)
Typical methods to study cognitive function are to record the electrical activities of animal neurons during the training of animals performing behavioral tasks. A key problem is that they fail to record all the relevant neurons in the animal brain. To alleviate this problem, we develop an RNN-based Actor-Critic framework, which is trained through reinforcement learning (RL) to solve two tasks analogous to the monkeys' decision-making tasks. The trained model is capable of reproducing some features of neural activities recorded from animal brain, or some behavior properties exhibited in animal…
CogBench: a large language model walks into a psychology lab
Max Planck Institute for Biological Cybernetics(马克斯·普朗克生物控制论研究所);Helmholtz Computational Health Center(亥姆霍兹计算健康中心);Institute for Human-Centered AI(以人为本人工智能研究所);Google DeepMind(谷歌DeepMind)
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究所);Microsoft Research Lab(微软研究院实验室);University of Potsdam(波茨坦大学)
Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson's. Suppression and control of this collective synchronous activity are therefore of great importance for neuroscience, and can only rely on limited engineering trials due to the need to experiment with live human brains. We present the first Reinforcement Learning gym framework that emulates this collective behavior of neurons and allows us to find suppression parameters for the environment of synthetic degenerate models of neurons. We successfully suppress synchro…
Although the Music Sight Reading process has been studied from the cognitive psychology view points, but the computational learning methods like the Reinforcement Learning have not yet been used to modeling of such processes. In this paper, with regards to essential properties of our specific problem, we consider the value function concept and will indicate that the optimum policy can be obtained by the method we offer without to be getting involved with computing of the complex value functions. Also, we will offer a normative behavioral model for the interaction of the agent with the musical …
University of Washington(华盛顿大学);University of California, Berkeley(加州大学伯克利分校)
We address the problem of inverse reinforcement learning in Markov decision processes where the agent is risk-sensitive. In particular, we model risk-sensitivity in a reinforcement learning framework by making use of models of human decision-making having their origins in behavioral psychology, behavioral economics, and neuroscience. We propose a gradient-based inverse reinforcement learning algorithm that minimizes a loss function defined on the observed behavior. We demonstrate the performance of the proposed technique on two examples, the first of which is the canonical Grid World example a…
Centre for Cognitive Science(认知科学中心);Technische Universität Darmstadt(达姆施塔特工业大学)
Commonly in reinforcement learning (RL), rewards are discounted over time using an exponential function to model time preference, thereby bounding the expected long-term reward. In contrast, in economics and psychology, it has been shown that humans often adopt a hyperbolic discounting scheme, which is optimal when a specific task termination time distribution is assumed. In this work, we propose a theory for continuous-time model-based reinforcement learning generalized to arbitrary discount functions. This formulation covers the case in which there is a non-exponential random termination tim…
University of Alberta(阿尔伯塔大学);Tsinghua University(清华大学)
Episodic memory is a psychology term which refers to the ability to recall specific events from the past. We suggest one advantage of this particular type of memory is the ability to easily assign credit to a specific state when remembered information is found to be useful. Inspired by this idea, and the increasing popularity of external memory mechanisms to handle long-term dependencies in deep learning systems, we propose a novel algorithm which uses a reservoir sampling procedure to maintain an external memory consisting of a fixed number of past states. The algorithm allows a deep reinforc…
Moscow Institute of Physics and Technology(莫斯科物理技术学院);Federal Research Center “Computer Science and Control” of Russian Academy of Sciences(俄罗斯科学院计算机科学与控制联邦研究中心);AIRI
The reinforcement learning research area contains a wide range of methods for solving the problems of intelligent agent control. Despite the progress that has been made, the task of creating a highly autonomous agent is still a significant challenge. One potential solution to this problem is intrinsic motivation, a concept derived from developmental psychology. This review considers the existing methods for determining intrinsic motivation based on the world model obtained by the agent. We propose a systematic approach to current research in this field, which consists of three categories of me…
This paper surveys the field of deep multiagent reinforcement learning. The combination of deep neural networks with reinforcement learning has gained increased traction in recent years and is slowly shifting the focus from single-agent to multiagent environments. Dealing with multiple agents is inherently more complex as (a) the future rewards depend on multiple players' joint actions and (b) the computational complexity increases. We present the most common multiagent problem representations and their main challenges, and identify five research areas that address one or more of these challen…
Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architectur…
Personalized therapy, in which a therapeutic practice is adapted to an individual patient, leads to better health outcomes. Typically, this is accomplished by relying on a therapist's training and intuition along with feedback from a patient. While there exist approaches to automatically adapt therapeutic content to a patient, they rely on hand-authored, pre-defined rules, which may not generalize to all individuals. In this paper, we propose an approach to automatically adapt therapeutic content to patients based on physiological measures. We implement our approach in the context of arachnoph…
Universidad Central de Chile(智利中央大学);Universidade de Pernambuco(伯南布哥大学);University of New South Wales(新南威尔士大学)
Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem occurs when reinforcement learning is used in critical contexts where the users of the system need to have more information and reliability for the actions executed by an agent. In this regard, explainable reinforcement learning seeks to provide to an agent in training with methods in order to explain its behavior in such a way that users with no experience in ma…
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
Sackler Centre for Consciousness Science(萨克勒意识科学中心);Evolutionary & Adaptive Systems Research Group(进化与自适应系统研究组);University of Sussex(萨塞克斯大学);University of Edinburgh(爱丁堡大学);Canadian Institute for Advanced Research(加拿大高级研究所)
The central tenet of reinforcement learning (RL) is that agents seek to maximize the sum of cumulative rewards. In contrast, active inference, an emerging framework within cognitive and computational neuroscience, proposes that agents act to maximize the evidence for a biased generative model. Here, we illustrate how ideas from active inference can augment traditional RL approaches by (i) furnishing an inherent balance of exploration and exploitation, and (ii) providing a more flexible conceptualization of reward. Inspired by active inference, we develop and implement a novel objective for dec…
Mila(米拉研究所);McGill University(麦吉尔大学);Université de Montréal(蒙特利尔大学);IBM Research(IBM研究院);DeepMind(深度思维)
In this article, we aim to provide a literature review of different formulations and approaches to continual reinforcement learning (RL), also known as lifelong or non-stationary RL. We begin by discussing our perspective on why RL is a natural fit for studying continual learning. We then provide a taxonomy of different continual RL formulations by mathematically characterizing two key properties of non-stationarity, namely, the scope and driver non-stationarity. This offers a unified view of various formulations. Next, we review and present a taxonomy of continual RL approaches. We go on to d…
Active Inference is a theory of action arising from neuroscience which casts action and planning as a bayesian inference problem to be solved by minimizing a single quantity - the variational free energy. Active Inference promises a unifying account of action and perception coupled with a biologically plausible process theory. Despite these potential advantages, current implementations of Active Inference can only handle small, discrete policy and state-spaces and typically require the environmental dynamics to be known. In this paper we propose a novel deep Active Inference algorithm which ap…
Technical University of Darmstadt(达姆施塔特工业大学);Hessian Center for Artificial Intelligence (hessian.AI)(黑森人工智能中心);Centre for Cognitive Science of Darmstadt(达姆施塔特认知科学中心);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)
Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative Multi-Agent Reinforcement Learning
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
针对合作多智能体强化学习中IGM原则限制问题,提出双自感知价值分解框架,结合自我策略与 alter ego 价值函数并引入反自我探索机制,实现完全无需IGM的价值分解并在多任务中表现优异。
OFFIS – Institute for Information Technology(OFFIS——信息技术研究所)
Explainable Artificial Intelligence (XAI), i.e., the development of more transparent and interpretable AI models, has gained increased traction over the last few years. This is due to the fact that, in conjunction with their growth into powerful and ubiquitous tools, AI models exhibit one detrimential characteristic: a performance-transparency trade-off. This describes the fact that the more complex a model's inner workings, the less clear it is how its predictions or decisions were achieved. But, especially considering Machine Learning (ML) methods like Reinforcement Learning (RL) where the s…
DeepMind;Gatsby Computational Neuroscience Unit, UCL(伦敦大学学院盖茨比计算神经科学中心);Institute of Cognitive Neuroscience, UCL(伦敦大学学院认知神经科学研究所)
In recent years deep reinforcement learning (RL) systems have attained superhuman performance in a number of challenging task domains. However, a major limitation of such applications is their demand for massive amounts of training data. A critical present objective is thus to develop deep RL methods that can adapt rapidly to new tasks. In the present work we introduce a novel approach to this challenge, which we refer to as deep meta-reinforcement learning. Previous work has shown that recurrent networks can support meta-learning in a fully supervised context. We extend this approach to the R…
FZI Research Center for Information Technology(FZI信息技术研究中心);Graz University of Technology(格拉茨技术大学);Georg-August Universität(哥廷根乔治-奥古斯特大学);Technische Universität Dresden(德累斯顿工业大学)
The endeavor to understand the brain involves multiple collaborating research fields. Classically, synaptic plasticity rules derived by theoretical neuroscientists are evaluated in isolation on pattern classification tasks. This contrasts with the biological brain which purpose is to control a body in closed-loop. This paper contributes to bringing the fields of computational neuroscience and robotics closer together by integrating open-source software components from these two fields. The resulting framework allows to evaluate the validity of biologically-plausibe plasticity models in closed-…
Microsoft Research Montréal(微软研究院蒙特利尔);Mila - Quebec AI Institute(Mila-魁北克人工智能研究所);École Polytechnique de Montréal(蒙特利尔高等理工学院)
Deep model-based Reinforcement Learning (RL) has the potential to substantially improve the sample-efficiency of deep RL. While various challenges have long held it back, a number of papers have recently come out reporting success with deep model-based methods. This is a great development, but the lack of a consistent metric to evaluate such methods makes it difficult to compare various approaches. For example, the common single-task sample-efficiency metric conflates improvements due to model-based learning with various other aspects, such as representation learning, making it difficult to as…
Attention is a state of arousal capable of dealing with limited processing bottlenecks in human beings by focusing selectively on one piece of information while ignoring other perceptible information. For decades, concepts and functions of attention have been studied in philosophy, psychology, neuroscience, and computing. Currently, this property has been widely explored in deep neural networks. Many different neural attention models are now available and have been a very active research area over the past six years. From the theoretical standpoint of attention, this survey provides a critical…
National Research Institute for Mathematics and Computer Science in the Netherlands (CWI)(荷兰国家数学与计算机科学研究院);University of Amsterdam(阿姆斯特丹大学);Warwick Business School, University of Warwick(华威大学华威商学院)
Within psychology, neuroscience and artificial intelligence, there has been increasing interest in the proposal that the brain builds probabilistic models of sensory and linguistic input: that is, to infer a probabilistic model from a sample. The practical problems of such inference are substantial: the brain has limited data and restricted computational resources. But there is a more fundamental question: is the problem of inferring a probabilistic model from a sample possible even in principle? We explore this question and find some surprisingly positive and general results. First, for a bro…
Self-Emotion-Mediated Exploration in Artificial Intelligence Mirrors: Findings from Cognitive Psychology
University of Coimbra(科英布拉大学);Institute for Biomedical Imaging and Translational Research(生物医学影像与转化研究 institutes);Institute of Systems and Robotics(系统与机器人研究所)