A significant challenge in developing AI that can generalize well is designing agents that learn about their world without being told what to learn, and apply that learning to challenges with sparse rewards. Moreover, most traditional reinforcement learning approaches explicitly separate learning and decision making in a way that does not correspond to biological learning. We implement an architecture founded in principles of experimental neuroscience, by combining computationally efficient abstractions of biological algorithms. Our approach is inspired by research on spike-timing dependent plasticity, the transition between short and long term memory, and the role of various neurotransmitters in rewarding curiosity. The Neurons-in-a-Box architecture can learn in a wholly generalizable manner, and demonstrates an efficient way to build and apply representations without explicitly optimizing over a set of criteria or actions. We find it performs well in many environments including OpenAI Gym's Mountain Car, which has no reward besides touching a hard-to-reach flag on a hill, Inverted Pendulum, where it learns simple strategies to improve the time it holds a pendulum up, a video stream, where it spontaneously learns to distinguish an open and closed hand, as well as other environments like Google Chrome's Dinosaur Game.
Ghent University – imec(根特大学-imec);IDLab, Department of Information Technology(IDLab,信息技术系)
Historically, artificial intelligence has drawn much inspiration from neuroscience to fuel advances in the field. However, current progress in reinforcement learning is largely focused on benchmark problems that fail to capture many of the aspects that are of interest in neuroscience today. We illustrate this point by extending a T-maze task from neuroscience for use with reinforcement learning algorithms, and show that state-of-the-art algorithms are not capable of solving this problem. Finally, we point out where insights from neuroscience could help explain some of the issues encountered.
BITS Pilani K K Birla Goa Campus(Birla技术与科学学院皮拉尼分校KK Birla果阿校区);New York University(纽约大学);Amazon(亚马逊)
Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only scalar rewards obtained through interaction with their environment. While there certainly has been considerable independent innovation to produce such results, many core ideas in reinforcement learning are inspired by phenomena in animal learning, psychology and neuroscience. In this paper, we comprehensively review a large number of findings in both neuros…
Massachusetts Institute of Technology(麻省理工学院);Center for Brains, Minds and Machines, MIT(麻省理工学院脑、心智与机器中心);McGovern Institute of Brain Research, MIT(麻省理工学院麦戈文脑科学研究所)
In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as researchers increasing study such games using both artificial agents and human or animal subjects. However, implementing games can be a time-consuming endeavor and may require a researcher to grapple with complex codebases that are not easily customized. Furthermore, interdisciplinary researchers studying some combination of artificial intelligence, human psychology…
The brain can learn to execute a wide variety of tasks quickly and efficiently. Nevertheless, most of the mechanisms that enable us to learn are unclear or incredibly complicated. Recently, considerable efforts have been made in neuroscience and artificial intelligence to understand and model the structure and mechanisms behind the amazing learning capability of the brain. However, in the current understanding of cognitive neuroscience, it is widely accepted that synaptic plasticity plays an essential role in our amazing learning capability. This mechanism is also known as the Credit Assignmen…
The emergence of powerful artificial intelligence is defining new research directions in neuroscience. To date, this research has focused largely on deep neural networks trained using supervised learning, in tasks such as image classification. However, there is another area of recent AI work which has so far received less attention from neuroscientists, but which may have profound neuroscientific implications: deep reinforcement learning. Deep RL offers a comprehensive framework for studying the interplay among learning, representation and decision-making, offering to the brain sciences a new …
Although principles of neuroscience like reinforcement learning, visual perception and attention have been applied in machine learning models, there is a huge gap between machine learning and mammalian learning. Based on the advances in neuroscience, we propose the context sequence theory to give a common explanation for multiple types of learning in mammals and hope that can provide a new insight into the construct of machine learning models.
University of Washington(华盛顿大学);University of California, Berkeley(加州大学伯克利分校)
We address the problem of inverse reinforcement learning in Markov decision processes where the agent is risk-sensitive. In particular, we model risk-sensitivity in a reinforcement learning framework by making use of models of human decision-making having their origins in behavioral psychology, behavioral economics, and neuroscience. We propose a gradient-based inverse reinforcement learning algorithm that minimizes a loss function defined on the observed behavior. We demonstrate the performance of the proposed technique on two examples, the first of which is the canonical Grid World example a…
Dynamic dispatching aims to smartly allocate the right resources to the right place at the right time. Dynamic dispatching is one of the core problems for operations optimization in the mining industry. Theoretically, deep reinforcement learning (RL) should be a natural fit to solve this problem. However, the industry relies on heuristics or even human intuitions, which are often short-sighted and sub-optimal solutions. In this paper, we review the main challenges in using deep RL to address the dynamic dispatching problem in the mining industry.
Active Inference is a theory of action arising from neuroscience which casts action and planning as a bayesian inference problem to be solved by minimizing a single quantity - the variational free energy. Active Inference promises a unifying account of action and perception coupled with a biologically plausible process theory. Despite these potential advantages, current implementations of Active Inference can only handle small, discrete policy and state-spaces and typically require the environmental dynamics to be known. In this paper we propose a novel deep Active Inference algorithm which ap…
Recurrent neural networks are often used for learning time-series data. Based on a few assumptions we model this learning task as a minimization problem of a nonlinear least-squares cost function. The special structure of the cost function allows us to build a connection to reinforcement learning. We exploit this connection and derive a convergent, policy iteration-based algorithm. Furthermore, we argue that RNN training can be fit naturally into the reinforcement learning framework.
Sackler Centre for Consciousness Science(萨克勒意识科学中心);Evolutionary & Adaptive Systems Research Group(进化与自适应系统研究组);University of Sussex(萨塞克斯大学);University of Edinburgh(爱丁堡大学);Canadian Institute for Advanced Research(加拿大高级研究所)
The central tenet of reinforcement learning (RL) is that agents seek to maximize the sum of cumulative rewards. In contrast, active inference, an emerging framework within cognitive and computational neuroscience, proposes that agents act to maximize the evidence for a biased generative model. Here, we illustrate how ideas from active inference can augment traditional RL approaches by (i) furnishing an inherent balance of exploration and exploitation, and (ii) providing a more flexible conceptualization of reward. Inspired by active inference, we develop and implement a novel objective for dec…
Universidade Federal de Pernambuco(伯南布哥联邦大学);Universite de Montréal(蒙特利尔大学)
This work presents an application of Reinforcement Learning (RL) for the complete control of real soccer robots of the IEEE Very Small Size Soccer (VSSS), a traditional league in the Latin American Robotics Competition (LARC). In the VSSS league, two teams of three small robots play against each other. We propose a simulated environment in which continuous or discrete control policies can be trained, and a Sim-to-Real method to allow using the obtained policies to control a robot in the real world. The results show that the learned policies display a broad repertoire of behaviors that are diff…
Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justifications and empirical results. We also provide theoretical and empirical results that various demonstration could lower expected uncertainty and benefit posterior sampling exploration. In this way, we combined the demonstration and exploration process together to achieve a more …
Centre de Recerca Matemàtica(数学研究中心);McGill University(麦吉尔大学);Mila(米拉);University of Bristol(布里斯托大学)
Learning to act in an environment to maximise rewards is among the brain's key functions. This process has often been conceptualised within the framework of reinforcement learning, which has also gained prominence in machine learning and artificial intelligence (AI) as a way to optimise decision-making. A common aspect of both biological and machine reinforcement learning is the reactivation of previously experienced episodes, referred to as replay. Replay is important for memory consolidation in biological neural networks, and is key to stabilising learning in deep neural networks. Here, we r…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究所);Microsoft Research Lab(微软研究院实验室);University of Potsdam(波茨坦大学)
Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson's. Suppression and control of this collective synchronous activity are therefore of great importance for neuroscience, and can only rely on limited engineering trials due to the need to experiment with live human brains. We present the first Reinforcement Learning gym framework that emulates this collective behavior of neurons and allows us to find suppression parameters for the environment of synthetic degenerate models of neurons. We successfully suppress synchro…
This paper presents ModelicaGym toolbox that was developed to employ Reinforcement Learning (RL) for solving optimization and control tasks in Modelica models. The developed tool allows connecting models using Functional Mock-up Interface (FMI) toOpenAI Gym toolkit in order to exploit Modelica equation-based modelling and co-simulation together with RL algorithms as a functionality of the tools correspondingly. Thus, ModelicaGym facilitates fast and convenient development of RL algorithms and their comparison when solving optimal control problem for Modelicadynamic models. Inheritance structur…
DeepMind;Gatsby Computational Neuroscience Unit, UCL(伦敦大学学院盖茨比计算神经科学中心);Institute of Cognitive Neuroscience, UCL(伦敦大学学院认知神经科学研究所)
In recent years deep reinforcement learning (RL) systems have attained superhuman performance in a number of challenging task domains. However, a major limitation of such applications is their demand for massive amounts of training data. A critical present objective is thus to develop deep RL methods that can adapt rapidly to new tasks. In the present work we introduce a novel approach to this challenge, which we refer to as deep meta-reinforcement learning. Previous work has shown that recurrent networks can support meta-learning in a fully supervised context. We extend this approach to the R…
Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architectur…
Vidyasirimedhi Institute of Science and Technology(威达亚西里梅迪科技学院);Imperial College London(帝国理工学院);King Mongkut’s University of Technology Thonburi(国王科技大学)
Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered in the existing visual processing models. From the ecological standpoint, humans learn to recognize objects by interacting with them, allowing better classification, specialization, and generalization. Here, we ask if computational models under the embodied learning framework can explain mechanisms underlying object recognition in the primate visual system be…
Applying Ensemble Models based on Graph Neural Network and Reinforcement Learning for Wind Power Forecasting
Northwestern University(西北大学);Lanzhou University(兰州大学);South China University of Technology(华南理工大学);Xi’an Jiaotong University(西安交通大学);Cloud Gansu Technology Co., Ltd(甘肃云科技有限公司);Deer AI (Gansu) Technology Co., Ltd(迪尔人工智能(甘肃)科技有限公司)
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the absence of mode capturing behaviour in pseudo-likelihood methods and difficulties learning deterministic policies in maximum entropy RL based approaches. We propose VIREL, a novel, theoretically grounded probabilistic inference framework for RL that utilises a parametrised action-value function to summarise future dy…
Mila(米拉研究所);McGill University(麦吉尔大学);Université de Montréal(蒙特利尔大学);IBM Research(IBM研究院);DeepMind(深度思维)
In this article, we aim to provide a literature review of different formulations and approaches to continual reinforcement learning (RL), also known as lifelong or non-stationary RL. We begin by discussing our perspective on why RL is a natural fit for studying continual learning. We then provide a taxonomy of different continual RL formulations by mathematically characterizing two key properties of non-stationarity, namely, the scope and driver non-stationarity. This offers a unified view of various formulations. Next, we review and present a taxonomy of continual RL approaches. We go on to d…
Microsoft Research Montréal(微软研究院蒙特利尔);Mila - Quebec AI Institute(Mila-魁北克人工智能研究所);École Polytechnique de Montréal(蒙特利尔高等理工学院)
Deep model-based Reinforcement Learning (RL) has the potential to substantially improve the sample-efficiency of deep RL. While various challenges have long held it back, a number of papers have recently come out reporting success with deep model-based methods. This is a great development, but the lack of a consistent metric to evaluate such methods makes it difficult to compare various approaches. For example, the common single-task sample-efficiency metric conflates improvements due to model-based learning with various other aspects, such as representation learning, making it difficult to as…
University of Birmingham(伯明翰大学);Technology Innovation Institute(技术创新研究院)
Neuroevolution has recently been shown to be quite competitive in reinforcement learning (RL) settings, and is able to alleviate some of the drawbacks of gradient-based approaches. This paper will focus on applying neuroevolution using a simple genetic algorithm (GA) to find the weights of a neural network that produce optimally behaving agents. In addition, we present two novel modifications that improve the data efficiency and speed of convergence when compared to the initial implementation. The modifications are evaluated on the FrozenLake environment provided by OpenAI gym and prove to be …
FZI Research Center for Information Technology(FZI信息技术研究中心);Graz University of Technology(格拉茨技术大学);Georg-August Universität(哥廷根乔治-奥古斯特大学);Technische Universität Dresden(德累斯顿工业大学)
The endeavor to understand the brain involves multiple collaborating research fields. Classically, synaptic plasticity rules derived by theoretical neuroscientists are evaluated in isolation on pattern classification tasks. This contrasts with the biological brain which purpose is to control a body in closed-loop. This paper contributes to bringing the fields of computational neuroscience and robotics closer together by integrating open-source software components from these two fields. The resulting framework allows to evaluate the validity of biologically-plausibe plasticity models in closed-…
Air Liquide R&D(液化空气集团研发部);CMAP, Polytechnique, Institut Polytechnique de Paris(巴黎综合理工学院应用数学中心);XPop, Inria Saclay(法国国家信息与自动化研究所萨克雷中心)
Patients with diabetes who are self-monitoring have to decide right before each meal how much insulin they should take. A standard bolus advisor exists, but has never actually been proven to be optimal in any sense. We challenged this rule applying Reinforcement Learning techniques on data simulated with T1DM, an FDA-approved simulator developed by Kovatchev et al. modeling the gluco-insulin interaction. Results show that the optimal bolus rule is fairly different from the standard bolus advisor, and if followed can actually avoid hypoglycemia episodes.
The demand for more transparency of decision-making processes of deep reinforcement learning agents is greater than ever, due to their increased use in safety critical and ethically challenging domains such as autonomous driving. In this empirical study, we address this lack of transparency following an idea that is inspired by research in the field of neuroscience. We characterize the learned representations of an agent's policy network through its activation space and perform partial network ablations to compare the representations of the healthy and the intentionally damaged networks. We sh…
Georgia Institute of Technology(佐治亚理工学院);IBM Watson AI Foundation Group(IBM沃森人工智能基金会组)
Applying Machine Learning (ML) techniques to design and optimize computer architectures is a promising research direction. Optimizing the runtime performance of a Network-on-Chip (NoC) necessitates a continuous learning framework. In this work, we demonstrate the promise of applying reinforcement learning (RL) to optimize NoC runtime performance. We present three RL-based methods for learning optimal routing algorithms. The experimental results show the algorithms can successfully learn a near-optimal solution across different environment states. Reproducible Code: github.com/huckiyang/interco…
Machine learning and specifically reinforcement learning (RL) has been extremely successful in helping us to understand neural decision making processes. However, RL's role in understanding other neural processes especially motor learning is much less well explored. To explore this connection, we investigated how recent deep RL methods correspond to the dominant motor learning framework in neuroscience, error-based learning. Error-based learning can be probed using a mirror reversal adaptation paradigm, where it produces distinctive qualitative predictions that are observed in humans. We there…
Gatsby Computational Neuroscience Unit(盖茨比计算神经科学中心);Sainsbury Wellcome Centre(塞恩斯伯里惠康中心);University College London(伦敦大学学院);DeepMind(深度思维)
Artificial neural systems trained using reinforcement, supervised, and unsupervised learning all acquire internal representations of high dimensional input. To what extent these representations depend on the different learning objectives is largely unknown. Here we compare the representations learned by eight different convolutional neural networks, each with identical ResNet architectures and trained on the same family of egocentric images, but embedded within different learning systems. Specifically, the representations are trained to guide action in a compound reinforcement learning task; t…
School of Mathematics, South China University of Technology(华南理工大学数学学院);Centre for Artificial Intelligence, University of Technology Sydney(悉尼科技大学人工智能中心)
Typical methods to study cognitive function are to record the electrical activities of animal neurons during the training of animals performing behavioral tasks. A key problem is that they fail to record all the relevant neurons in the animal brain. To alleviate this problem, we develop an RNN-based Actor-Critic framework, which is trained through reinforcement learning (RL) to solve two tasks analogous to the monkeys' decision-making tasks. The trained model is capable of reproducing some features of neural activities recorded from animal brain, or some behavior properties exhibited in animal…
Duke Institute for Brain Sciences(杜克大学脑科学研究所);Duke University(杜克大学)
Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the volume and complexity of brain data have grown, behavioral paradigms in systems neuroscience have likewise become more naturalistic and less constrained, necessitating an increase in the flexibility and scalability of the models used to study them. In particular, key assumptions made in the analysis of typical decision paradigms --- optimality; analytic tract…
Applying Action Masking and Curriculum Learning Techniques to Improve Data Efficiency and Overall Performance in Operational Technology Cyber Security using Reinforcement Learning
Applying Deep Reinforcement Learning to the HP Model for Protein Structure Prediction
Department of Computer Science, School of Computing, National University of Singapore(新加坡国立大学计算机科学系);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);NVIDIA Seattle Robotics Lab(NVIDIA西雅图机器人实验室);Department of Physics, City University of Hong Kong(香港城市大学物理系)
Seoul National University(首尔大学);Hankuk University of Foreign Studies(韩国外国语大学)
A novel approach of applying deep reinforcement learning to an RF pulse design is introduced. This method, which is referred to as DeepRF_SLR, is designed to minimize the peak amplitude or, equivalently, minimize the pulse duration of a multiband refocusing pulse generated by the Shinar Le-Roux (SLR) algorithm. In the method, the root pattern of SLR polynomial, which determines the RF pulse shape, is optimized by iterative applications of deep reinforcement learning and greedy tree search. When tested for the designs of the multiband factors of three and seven RFs, DeepRF_SLR demonstrated impr…
We seek to automate the design of molecules based on specific chemical properties. Our primary contributions are a simpler method for generating SMILES strings guaranteed to be chemically valid, using a combination of a new context-free grammar for SMILES and additional masking logic; and casting the molecular property optimization as a reinforcement learning problem, specifically best-of-batch policy gradient applied to a Transformer model architecture. This approach uses substantially fewer model steps per atom than earlier approaches, thus enabling generation of larger molecules, and beats …
Our research is focused on understanding and applying biological memory transfers to new AI systems that can fundamentally improve their performance, throughout their fielded lifetime experience. We leverage current understanding of biological memory transfer to arrive at AI algorithms for memory consolidation and replay. In this paper, we propose the use of generative memory that can be recalled in batch samples to train a multi-task agent in a pseudo-rehearsal manner. We show results motivating the need for task-agnostic separation of latent space for the generative memory to address issues …
University of Naples Federico II(那不勒斯费德里科二世大学);University of Bristol(布里斯托大学);University College Dublin(都柏林大学学院)
In this extended abstract we introduce a novel control-tutored Q-learning approach (CTQL) as part of the ongoing effort in developing model-based and safe RL for continuous state spaces. We validate our approach by applying it to a challenging multi-agent herding control problem.
University of Cambridge(剑桥大学);Helmut Schmidt University(赫尔穆特·施密特大学);Baqend
Reinforcement learning approaches have long appealed to the data management community due to their ability to learn to control dynamic behavior from raw system performance. Recent successes in combining deep neural networks with reinforcement learning have sparked significant new interest in this domain. However, practical solutions remain elusive due to large training data requirements, algorithmic instability, and lack of standard tools. In this work, we introduce LIFT, an end-to-end software stack for applying deep reinforcement learning to data management tasks. While prior work has freque…
Harvard University(哈佛大学);Imperial College London(帝国理工学院);MIT(麻省理工学院)
Sepsis is the leading cause of mortality in the ICU. It is challenging to manage because individual patients respond differently to treatment. Thus, tailoring treatment to the individual patient is essential for the best outcomes. In this paper, we take steps toward this goal by applying a mixture-of-experts framework to personalize sepsis treatment. The mixture model selectively alternates between neighbor-based (kernel) and deep reinforcement learning (DRL) experts depending on patient's current history. On a large retrospective cohort, this mixture-based approach outperforms physician, kern…
We propose a new class of deep reinforcement learning (RL) algorithms that model latent representations in hyperbolic space. Sequential decision-making requires reasoning about the possible future consequences of current behavior. Consequently, capturing the relationship between key evolving features for a given task is conducive to recovering effective policies. To this end, hyperbolic geometry provides deep RL models with a natural basis to precisely encode this inherently hierarchical information. However, applying existing methodologies from the hyperbolic deep learning literature leads to…
A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control
Computer Science, University of Maryland(大学计算机科学系,马里兰大学);Shanghai Qi Zhi Institute(上海启智研究院);Department of Computer Science(计算机科学系);Technology, Tsinghua University(技术,清华大学);Institute for Interdisciplinary Information Sciences, Tsinghua University(交叉信息科学研究所,清华大学);Huawei Noah's Ark Lab(华为诺亚实验室);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
We propose a novel reinforcement learning-based approach for adaptive and iterative feature selection. Given a masked vector of input features, a reinforcement learning agent iteratively selects certain features to be unmasked, and uses them to predict an outcome when it is sufficiently confident. The algorithm makes use of a novel environment setting, corresponding to a non-stationary Markov Decision Process. A key component of our approach is a guesser network, trained to predict the outcome from the selected features and parametrizing the reward function. Applying our method to a national s…
Spiking neuron networks have been used successfully to solve simple reinforcement learning tasks with continuous action set applying learning rules based on spike-timing-dependent plasticity (STDP). However, most of these models cannot be applied to reinforcement learning tasks with discrete action set since they assume that the selected action is a deterministic function of firing rate of neurons, which is continuous. In this paper, we propose a new STDP-based learning rule for spiking neuron networks which contains feedback modulation. We show that the STDP-based learning rule can be used to…
The aim of the project is to investigate and assess opportunities for applying reinforcement learning (RL) for power system control. As a proof of concept (PoC), voltage control of thermostatically controlled loads (TCLs) for power consumption regulation was developed using Modelica-based pipeline. The Q-learning RL algorithm has been validated for deterministic and stochastic initialization of TCLs. The latter modelling is closer to real grid behaviour, which challenges the control development, considering the stochastic nature of load switching. In addition, the paper shows the influence of …
Safe reinforcement learning is a promising path toward applying reinforcement learning algorithms to real-world problems, where suboptimal behaviors may lead to actual negative consequences. In this work, we focus on the setting where unsafe states can be avoided by planning ahead a short time into the future. In this setting, a model-based agent with a sufficiently accurate model can avoid unsafe states. We devise a model-based algorithm that heavily penalizes unsafe trajectories, and derive guarantees that our algorithm can avoid unsafe states under certain assumptions. Experiments demonstra…