In this paper, we consider the problem of tracking the eye-gaze of individuals while they engage in reading. Particularly, we develop ways to accurately track the line being read by an individual using commercially available eye tracking devices. Such an approach will enable futuristic functionalities such as comprehension evaluation, interest level detection, and user-assisting applications like hands-free navigation and automatic scrolling. Existing commercial eye trackers provide an estimated location of the eye-gaze fixations every few milliseconds. However, this estimated data is found to be very noisy. As such, commercial eye-trackers are unable to accurately track lines while reading. In this paper we propose several statistical models to bridge the commercial gaze tracker outputs and eye-gaze patterns while reading. We then employ hidden Markov models to parametrize these statistical models and to accurately detect the line being read. The proposed approach is shown to yield an improvement of over 20% in line detection accuracy.
This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with deceptive materials in web pages and another on analysing graphs in standard computer monitor and virtual reality displays. We analysed spatial and temporal distributions of eye gaze fixations and sequence of eye gaze movements. We used this information to propose new design guidelines to avoid deceptive materials in web and user-friendly representation of data…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
What does human gaze reveal about a users' intents and to which extend can these intents be inferred or even visualized? Gaze was proposed as an implicit source of information to predict the target of visual search and, more recently, to predict the object class and attributes of the search target. In this work, we go one step further and investigate the feasibility of combining recent advances in encoding human gaze information using deep convolutional neural networks with the power of generative image models to visually decode, i.e. create a visual representation of, the search target. Such …
Huazhong University of Science and Technology(华中科技大学);Nagoya University(名古屋大学)
Eye movement is closely related to limb actions, so it can be used to infer movement intentions. More importantly, in some cases, eye movement is the only way for paralyzed and impaired patients with severe movement disorders to communicate and interact with the environment. Despite this, eye-tracking technology still has very limited application scenarios as an intention recognition method. The goal of this paper is to achieve a natural fixation-based grasping intention recognition method, with which a user with hand movement disorders can intuitively express what tasks he/she wants to do by …
A custom head-mounted system to track smooth eye movements for control of a mouse cursor is implemented and evaluated. The system comprises a head-mounted infrared camera, an infrared light source, and a computer. Software-based image processing techniques, implemented in Microsoft Visual Studio, OpenCV, and Pupil, detect the pupil position and direction of pupil movement in near real-time. The identified direction is used to determine the desired positioning of the cursor, and the cursor moves towards the target. Two users participated in three tests to quantify the differences between increm…
In this paper, we propose an approach to track the progression of eye-gaze while reading a block of text on computer screen. The proposed approach will help to accurately quantify reading, e.g., identifying the lines of text that were read/skipped and estimating the time spent on each line, based on commercially available inexpensive eye-tracking devices. The proposed approach is based on a novel Slip Kalman filter that is custom designed to track the progression of reading. The performance of the proposed method is demonstrated using 25 pages eye-tracking data collected using a commercial des…
In this paper we consider the problem of tracking the progression of reading through eye-gaze measurements. Such an algorithm is novel and will ultimately help to develop a method of analyzing eye-gaze data which had been collected during reading activity in order to uncover crucial information regarding the individual's interest level and quality of experience while reading a passage of text or book. Additionally, such an approach will serve as a "visual signature" - a method of verifying if an individual has indeed given adequate attention to critical text-based information. Further, an accu…
Eye movements hold information about human perception, intention, and cognitive state. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak velocities and ii) models smooth pursuit onsets with the sigmoid function. Additionally, it is capable of producing velocity and two-dimensional gaze sequences for static and dynamic scenes using saliency maps or real fixation targets. Our approach is also capable of simulating any sampling rate, even with uctuations. The simulation is evaluated against publicly av…
Beijing University of Posts and Telecommunications(北京邮电大学)
Gaze recognition can significantly reduce the amount of eye movement data for a better understanding of cognitive and visual processing. Gaze recognition is an essential precondition for eye-based interaction applications in virtual reality. However, the three-dimensional characteristics of virtual reality environments also pose new challenges to existing recognition algorithms. Based on seven evaluation metrics and the Overall score (the mean of the seven normalized metric values), we obtain optimal parameters of three existing recognition algorithms (Velocity-Threshold Identification, Disper…
Divergent Gaze Patterns in Artistic Viewing: Spatial and Temporal Signatures of Attention Across Autistic Individuals, Artists, and Neurotypical Observers
Université de Tours(图尔大学);Université d’Orléans(奥尔良大学);Université Sorbonne Paris Nord(索邦巴黎北大学)
The P300 speller is being considered as an independent brain-computer interface. That means it measures the user's intent, and does not require the user to move any muscles. In particular it should not require eye fixation of the desired character. However, it has been shown that posterior electrodes provide significant discriminative information, which is likely related to visual processing. These findings imply the need for studies controlling the effect of eye movements. In experiments with a 3x3 character matrix, attention and eye fixation was directed to different characters. In the event…
We present the Pascal animal classes Eye Tracking database. Our database comprises eye movement recordings compiled from forty users for the bird, cat, cow, dog, horse and sheep {trainval} sets from the VOC 2012 image set. Different from recent eye-tracking databases such as \cite{kiwon_cvpr13_gaze,PapadopoulosCKF14}, a salient aspect of PET is that it contains eye movements recorded for both the free-viewing and visual search task conditions. While some differences in terms of overall gaze behavior and scanning patterns are observed between the two conditions, a very similar number of fixatio…
Islamic University of Technology(伊斯兰技术大学);University of Manitoba(曼尼托巴大学);National University, Bangladesh(孟加拉国国立大学)
Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly connected with eye gaze. In this work, we determine such intention by analyzing real-time eye gaze data with a low-cost regular webcam. We extracted unique features (e.g., Fixation Count, Eye Movement Ratio) from the eye gaze data of 31 participants to generate a dataset containing 124 samples of visual intention for perceiving textual or graphical informati…
RaycastGrasp: Eye-Gaze Interaction with Wearable Devices for Robotic Manipulation
College of Engineering Northeastern University Boston, USA;Khoury College of Computer Sciences Northeastern University Boston, USA;Department of Civil \& Environmental Engineering Northeastern University Boston, USA
In Interactive Information Retrieval (IIR) experiments the user's gaze motion on web pages is often recorded with eye tracking. The data is used to analyze gaze behavior or to identify Areas of Interest (AOI) the user has looked at. So far, tools for analyzing eye tracking data have certain limitations in supporting the analysis of gaze behavior in IIR experiments. Experiments often consist of a huge number of different visited web pages. In existing analysis tools the data can only be analyzed in videos or images and AOIs for every single web page have to be specified by hand, in a very time …