We present a novel method to generate accurate and realistic clothing deformation from real data capture. Previous methods for realistic cloth modeling mainly rely on intensive computation of physics-based simulation (with numerous heuristic parameters), while models reconstructed from visual observations typically suffer from lack of geometric details. Here, we propose an original framework consisting of two modules that work jointly to represent global shape deformation as well as surface details with high fidelity. Global shape deformations are recovered from a subspace model learned from 3D data of clothed people in motion, while high frequency details are added to normal maps created using a conditional Generative Adversarial Network whose architecture is designed to enforce realism and temporal consistency. This leads to unprecedented high-quality rendering of clothing deformation sequences, where fine wrinkles from (real) high resolution observations can be recovered. In addition, as the model is learned independently from body shape and pose, the framework is suitable for applications that require retargeting (e.g., body animation). Our experiments show original high quality results with a flexible model. We claim an entirely data-driven approach to realistic cloth wrinkle generation is possible.
Previous virtual try-on methods usually focus on aligning a clothing item with a person, limiting their ability to exploit the complex pose, shape and skin color of the person, as well as the overall structure of the clothing, which is vital to photo-realistic virtual try-on. To address this potential weakness, we propose a fill in fabrics (FIFA) model, a self-supervised conditional generative adversarial network based framework comprised of a Fabricator and a unified virtual try-on pipeline with a Segmenter, Warper and Fuser. The Fabricator aims to reconstruct the clothing image when provided…
Zhejiang University(浙江大学);Zhejiang University-University of Illinois Urbana-Champaign Institute(浙江大学伊利诺伊大学厄巴纳香槟校区联合学院);Donghua University(东华大学);Hangzhou Dianzi University(杭州电子科技大学)
Image-based fashion design with AI techniques has attracted increasing attention in recent years. We focus on a new fashion design task, where we aim to transfer a reference appearance image onto a clothing image while preserving the structure of the clothing image. It is a challenging task since there are no reference images available for the newly designed output fashion images. Although diffusion-based image translation or neural style transfer (NST) has enabled flexible style transfer, it is often difficult to maintain the original structure of the image realistically during the reverse di…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);TU Braunschweig(布伦瑞克工业大学)
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving the texture of that source person image, and clothing-guided person image synthesis, $i.e.$, changing the clothing texture of a source person image to the desired clothing texture. By explicitly establishing the dense correspondence between the target pose and the source image, we can effectively address the misalignment introduced by pose tranfer and genera…
Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing, which limits their applications on person image editing. In this paper, we propose PISE, a novel two-stage generative model for Person Image Synthesis and Editing, which is able to generate realistic person images with desired poses, textures, or semantic layouts. For human pose transfer, we first synthesize a human parsing map aligned with the target pose to r…
Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image generation method based on image-to-image translation. Cosplay items can be significantly diverse in their styles and shapes, and conventional methods cannot be directly applied to the wide variation in clothing images that are the focus of this study. To solve this problem, our method starts by collecting and preprocessing web images to prepare a cleaned, paired …
InfiniHuman: Infinite 3D Human Creation with Precise Control
University of Tübingen, Tübingen AI Center(图宾根大学,图宾根人工智能中心);University of Tübingen, Tübingen AI Center, MPI for Informatics, SIC(图宾根大学,图宾根人工智能中心,马克斯·普朗克信息研究所,SIC);University of Tübingen(图宾根大学)
With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a three dimensional animation of cloth is equivalent to a sequence of two dimensional RGB images, which in turn are driven/choreographed via animation parameters such as joint angles. This allows us to leverage popular CNNs to learn cloth deformations in image space. The two dimensional cloth pixels are extended into the real world via standard body skinning tec…
Carnegie Mellon University(卡内基梅隆大学);Meta Reality Labs Research(Meta现实实验室);University of Minnesota(明尼苏达大学);FAIR, Meta AI(Meta人工智能基础研究实验室(FAIR))
Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving clothing geometry at interactive rates. Modeling photorealistic appearance, however, usually requires physically-based rendering which is too expensive for interactive applications. On the other hand, data-driven deep appearance models are capable of efficiently producing realistic appearance, but struggle at synthesizing geometry of high…
Large, Complex, and Realistic Safety Clothing and Helmet Detection: Dataset and Method
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);Institute of Artificial Intelligence, Huazhong University of Science and Technology(华中科技大学人工智能研究院);Hubei Key Laboratory of Brain-Inspired Intelligent Systems, Huazhong University of Science and Technology(华中科技大学湖北省脑启发智能系统重点实验室);Key Laboratory of Image Processing and Intelligent Control (Huazhong University of Science and Technology), Ministry of Education(华中科技大学图像信息处理与智能控制教育部重点实验室)
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the generation process is even desired to be intuitively controllable for layman users. In this work, we present a text-driven controllable framework, Text2Human, for a high-quality and diverse human generation. We synthesize full-body human images starting from a given human pose with two dedicated steps. 1) With some texts describing the shapes of clothes, the g…
We present a conditional generative adversarial model to draw realistic samples from paired fashion clothing distribution and provide real samples to pair with arbitrary fashion units. More concretely, given an image of a shirt, obtained from a fashion magazine, a brochure or even any random click on ones phone, we draw realistic samples from a parameterized conditional distribution learned as a conditional generative adversarial network ($c^+$GAN) to generate the possible pants which can go with the shirt. We start with a classical cGAN model as proposed by Mirza and Osindero [arXiv:1411.1784…
Amidst the rapid growth of fashion e-commerce, remote fitting of fashion articles remains a complex and challenging problem and a main driver of customers' frustration. Despite the recent advances in 3D virtual try-on solutions, such approaches still remain limited to a very narrow - if not only a handful - selection of articles, and often for only one size of those fashion items. Other state-of-the-art approaches that aim to support customers find what fits them online mostly require a high level of customer engagement and privacy-sensitive data (such as height, weight, age, gender, belly sha…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult problem because input and output domain are very different and direct image-to-image translation becomes infeasible. We propose an end-to-end trainable network under the generative adversarial framework, that provides detailed control over the final appearance while not requiring paired training data and hence allows us to forgo the challenging problem of fitti…
TruePose: Human-Parsing-guided Attention Diffusion for Full-ID Preserving Pose Transfer
Zhejiang University(浙江大学);Alibaba Group(阿里巴巴集团);Institute of High Performance Computing (IHPC)(高性能计算研究所);Centre for Frontier AI Research (CFAR)(前沿人工智能研究中心)
Technion – Israel Institute of Technology(以色列理工学院);Facebook Reality Labs(Facebook现实实验室);Carnegie Mellon University(卡内基梅隆大学)
Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking meth…
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot control the size and length precisely; unable to accurately estimate the user's figure in the case of users wearing thick clothes, resulting in inaccurate dressing effect. In this paper, we put forward an akin task that aims to dress clothing for underwear models. %, which is also an urgent need in e-commerce scenarios. To solve the above drawback…
ShanghaiTech University(上海科技大学);University of Chinese Academy of Sciences(中国科学院大学);Huazhong University of Science & Technology(华中科技大学)
In this paper, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single 3D human scan, which enables numerous applications such as virtual try-on, biometrics and body evaluation. To break the severe variations of the human poses and garments, we propose to model the clothing tightness - the displacements from the garments to the human shape implicitly in the global UV texturing domain. To this end, we utilize an enhanced statistical human template and an effective multi-stage alignment scheme to map the 3D scan into a hybrid 2…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into an animatable avatar. Automating the creation of such avatars would enable many applications in games, social networking, animation, and AR/VR to name a few. The key problem is one of representation. Standard 3D meshes are widely used in modeling the minimally-clothed body but do not readily capture the complex topology of clothing. Recent interest has shifte…
Lobachevsky State University of Nizhny Novgorod(下诺夫哥罗德罗巴切夫斯基国立大学);National Research University Higher School of Economics(国家研究型高等经济大学);Huawei Research Center(华为研究中心)
Clothing recognition is the most fundamental AI application challenge within the fashion domain. While existing solutions offer decent recognition accuracy, they are generally slow and require significant computational resources. In this paper we propose a single-stage approach to overcome this obstacle and deliver rapid clothing detection and keypoint estimation. Our solution is based on a multi-target network CenterNet, and we introduce several powerful post-processing techniques to enhance performance. Our most accurate model achieves results comparable to state-of-the-art solutions on the …
Recent advancements in deep learning have enabled 3D human body reconstruction from a monocular image, which has broad applications in multiple domains. In this paper, we propose SHARP (SHape Aware Reconstruction of People in loose clothing), a novel end-to-end trainable network that accurately recovers the 3D geometry and appearance of humans in loose clothing from a monocular image. SHARP uses a sparse and efficient fusion strategy to combine parametric body prior with a non-parametric 2D representation of clothed humans. The parametric body prior enforces geometrical consistency on the body…
Physically Realistic Sequence-Level Adversarial Clothing for Robust Human-Detection Evasion
School of Future Technology, South China University of Technology(未来技术学院,华南理工大学);Institute for Interdisciplinary Information Sciences, Tsinghua University(交叉信息研究院,清华大学)
In this paper, we present a method of clothes retargeting; generating the potential poses and deformations of a given 3D clothing template model to fit onto a person in a single RGB image. The problem is fundamentally ill-posed as attaining the ground truth data is impossible, i.e., images of people wearing the different 3D clothing template model at exact same pose. We address this challenge by utilizing large-scale synthetic data generated from physical simulation, allowing us to map 2D dense body pose to 3D clothing deformation. With the simulated data, we propose a semi-supervised learning…
SenseTime Research(商汤科技研究院);Harbin Institute of Technology(哈尔滨工业大学);Tencent AI Lab(腾讯人工智能实验室);The University of HongKong(香港大学)
Image visual try-on aims at transferring a target clothing image onto a reference person, and has become a hot topic in recent years. Prior arts usually focus on preserving the character of a clothing image (e.g. texture, logo, embroidery) when warping it to arbitrary human pose. However, it remains a big challenge to generate photo-realistic try-on images when large occlusions and human poses are presented in the reference person. To address this issue, we propose a novel visual try-on network, namely Adaptive Content Generating and Preserving Network (ACGPN). In particular, ACGPN first predi…
Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Technical University of Munich(慕尼黑工业大学);ZMO AI Inc.(ZMO人工智能公司);Nanyang Technological University(南洋理工大学)
ClothFit: Cloth-Human-Attribute Guided Virtual Try-On Network Using 3D Simulated Dataset
RPTU Kaiserslautern-Landau(凯泽斯劳滕-兰道莱茵兰-普法尔茨技术大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI));Shapematchr GmbH(Shapematchr有限公司)
University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学);Alibaba Group(阿里巴巴集团)
The development of online economics arouses the demand of generating images of models on product clothes, to display new clothes and promote sales. However, the expensive proprietary model images challenge the existing image virtual try-on methods in this scenario, as most of them need to be trained on considerable amounts of model images accompanied with paired clothes images. In this paper, we propose a cheap yet scalable weakly-supervised method called Deep Generative Projection (DGP) to address this specific scenario. Lying in the heart of the proposed method is to imitate the process of h…
TU Braunschweig(布伦瑞克工业大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the informa…
Southwest Jiaotong University(西南交通大学);National University of Singapore(新加坡国立大学);Tencent AI Lab(腾讯人工智能实验室)
This paper addresses a challenging problem -- how to generate multi-view cloth images from only a single view input. To generate realistic-looking images with different views from the input, we propose a new image generation model termed VariGANs that combines the strengths of the variational inference and the Generative Adversarial Networks (GANs). Our proposed VariGANs model generates the target image in a coarse-to-fine manner instead of a single pass which suffers from severe artifacts. It first performs variational inference to model global appearance of the object (e.g., shape and color)…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point clouds to model clothed bodies. While not limited by topology, such methods still struggle to model clothing that deviates significantly from the body, such as skirts and dresses. This is because they rely on the body to canonicalize the clothed surface by reposing it to a reference shape. Unfortunately, this process is poorly defined when clothing is far f…
TU Kaiserslautern(凯泽斯劳滕工业大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心(DFKI))
The estimation of 3D human body shape and clothing measurements is crucial for virtual try-on and size recommendation problems in the fashion industry but has always been a challenging problem due to several conditions, such as lack of publicly available realistic datasets, ambiguity in multiple camera resolutions, and the undefinable human shape space. Existing works proposed various solutions to these problems but could not succeed in the industry adaptation because of complexity and restrictions. To solve the complexity and challenges, in this paper, we propose a simple yet effective archit…
University of Illinois Urbana Champaign(伊利诺伊大学厄巴纳-香槟分校);Revery AI Inc.(Revery AI公司);JD AI Research(京东人工智能研究院)
Virtual try-on methods aim to generate images of fashion models wearing arbitrary combinations of garments. This is a challenging task because the generated image must appear realistic and accurately display the interaction between garments. Prior works produce images that are filled with artifacts and fail to capture important visual details necessary for commercial applications. We propose Outfit Visualization Net (OVNet) to capture these important details (e.g. buttons, shading, textures, realistic hemlines, and interactions between garments) and produce high quality multiple-garment virtua…