Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline on a realistic virtual telepresence application, where a garment is being reconstructed from two views, and a user can pick and swap garment design as they wish. In addition, we show a challenging scenario when driven exclusively with body pose, our drivable garment avatar is capable of producing realistic cloth geometry of significantly higher quality than the state-of-the-art.
MPI for Informatics, Saarland Informatics Campus(马克斯·普朗克信息学研究所,萨尔兰信息学园区);Facebook Reality Labs(Facebook现实实验室)
While models of 3D clothing learned from real data exist, no method can predict clothing deformation as a function of garment size. In this paper, we introduce SizerNet to predict 3D clothing conditioned on human body shape and garment size parameters, and ParserNet to infer garment meshes and shape under clothing with personal details in a single pass from an input mesh. SizerNet allows to estimate and visualize the dressing effect of a garment in various sizes, and ParserNet allows to edit clothing of an input mesh directly, removing the need for scan segmentation, which is a challenging pro…
Existing approaches for 3D garment reconstruction either assume a predefined template for the garment geometry (restricting them to fixed clothing styles) or yield vertex colored meshes (lacking high-frequency textural details). Our novel framework co-learns geometric and semantic information of garment surface from the input monocular image for template-free textured 3D garment digitization. More specifically, we propose to extend PeeledHuman representation to predict the pixel-aligned, layered depth and semantic maps to extract 3D garments. The layered representation is further exploited to …
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achiev…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we pro- pose a method that is able to compute a rich and realistic 3D model of a human body and its outfits from a single photograph with little human in- teraction. Our algorithm is not only able to capture the global shape and geometry of the clothing, it can also extract small but important details of cloth, such as occluded wrinkles and folds. Unlike previous methods using full 3…
ShanghaiTech University(上海科技大学);University of Chinese Academy of Sciences(中国科学院大学);Huazhong University of Science & Technology(华中科技大学)
In this paper, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single 3D human scan, which enables numerous applications such as virtual try-on, biometrics and body evaluation. To break the severe variations of the human poses and garments, we propose to model the clothing tightness - the displacements from the garments to the human shape implicitly in the global UV texturing domain. To this end, we utilize an enhanced statistical human template and an effective multi-stage alignment scheme to map the 3D scan into a hybrid 2…
Single Stage Warped Cloth Learning and Semantic-Contextual Attention Feature Fusion for Virtual TryOn
Bharti School of Telecommunications, Indian Institute of Technology, Delhi, India(印度德里印度理工学院巴蒂电信学院);Indian Institute of Information Technology, Sonepat, Haryana, India(印度哈里亚纳邦索内帕特印度信息技术学院);Department of Electrical Engineering, Indian Institute of Technology, Delhi, India(印度德里印度理工学院电气工程系)
D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations
Inria Centre at the University Grenoble Alpes(格勒诺布尔阿尔卑斯大学Inria研究中心);Inria, University of Rennes, CNRS, IRISA-UMR 6074(雷恩大学Inria、CNRS、IRISA-UMR 6074);InterDigital Inc.(InterDigital公司)
DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars
University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck Institute for Informatics(马克斯·普朗克信息研究所);Zuse School ELIZA(祖斯学校ELIZA)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of control when compared to single mesh or voxel representations of shape. Our model allows to predict garment geometry, relate it to the body shape, and transfer it to new body shapes and poses. To train MGN, we leverage a digital wardrobe containing 712 digital garments in correspondence, obtained with a novel method to register a set of clothing templates to a dat…
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their development; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single i…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);TU Braunschweig(布伦瑞克工业大学)
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Tencent America(腾讯美国);University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学);Xidian University(西安电子科技大学)
High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in learning-based approaches have accomplished unprecedented accuracy in recovering unclothed human shape and pose from single images, thanks to the availability of powerful statistical models, e.g. SMPL, learned from a large number of body scans. In contrast, modeling and recovering clothed human and 3D garments remains notoriously difficult, mostly due to the lack of large-scale clothing models available for the research…
University College London(伦敦大学学院);Adobe Research(奥多比研究院)
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars' motion. Existing workflow of modeling, simulation, and rendering closely replicates the physics behind real garments, but is tedious and requires repeating most of the workflow under changes to characters' motion, camera angle, or garment resizing. Although data-driven solutions exist, they either focus on static scenarios or only handle dynamics of tight gar…
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking advantage of this, we propose a novel architecture to fit a 3D garment template to a 3D body. Specifically, we build upon the recent progress in 3D point cloud processing with deep networks to extract garment features at varying levels of detail, including point-wise, patch-wise and global features. We fuse these features with those extracte…
Institut de Robòtica i Informàtica Industrial CSIC-UPC(工业机器人与信息学研究所(CSIC-UPC));University of Tübingen(图宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
In this paper we introduce SMPLicit, a novel generative model to jointly represent body pose, shape and clothing geometry. In contrast to existing learning-based approaches that require training specific models for each type of garment, SMPLicit can represent in a unified manner different garment topologies (e.g. from sleeveless tops to hoodies and to open jackets), while controlling other properties like the garment size or tightness/looseness. We show our model to be applicable to a large variety of garments including T-shirts, hoodies, jackets, shorts, pants, skirts, shoes and even hair. Th…
Universitat de Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
This work presents CLOTH3D, the first big scale synthetic dataset of 3D clothed human sequences. CLOTH3D contains a large variability on garment type, topology, shape, size, tightness and fabric. Clothes are simulated on top of thousands of different pose sequences and body shapes, generating realistic cloth dynamics. We provide the dataset with a generative model for cloth generation. We propose a Conditional Variational Auto-Encoder (CVAE) based on graph convolutions (GCVAE) to learn garment latent spaces. This allows for realistic generation of 3D garments on top of SMPL model for any pose …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulate…
Once Is Enough: Lightweight DiT-Based Video Virtual Try-On via One-Time Garment Appearance Injection
School of computer science, Shanghai key laboratory of data science, Fudan University, China(计算机学院、数据科学重点实验室、复旦大学);Tencent Youtu Lab, China(腾讯优图实验室);Shanghai Ocean University, China(上海海洋大学)
University of Science and Technology of China(中国科学技术大学);State Key Lab of CAD&CG, Zhejiang University(浙江大学CAD&CG国家重点实验室)
In this paper, we consider the problem to automatically reconstruct garment and body shapes from a single near-front view RGB image. To this end, we propose a layered garment representation on top of SMPL and novelly make the skinning weight of garment independent of the body mesh, which significantly improves the expression ability of our garment model. Compared with existing methods, our method can support more garment categories and recover more accurate geometry. To train our model, we construct two large scale datasets with ground truth body and garment geometries as well as paired color …
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(加泰罗尼亚理工大学-西班牙国家研究委员会工业机器人与计算机视觉研究所)
We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing topologies, without need of being retrained. Such simulations are typically carried out by physics engines that require manual human expertise and are subjectto computationally intensive computations. PhysXNet, by contrast, is a fully differentiable deep network that at inference is able to estimate the geometry of dense cloth meshes in a matter of millisecon…
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs Research(脸书现实实验室研究部);Facebook AI Research(脸书人工智能研究院)
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inv…
Neural Clothing Tryer: Customized Virtual Try-On via Semantic Enhancement and Controlling Diffusion Model
Guangdong University of Technology, Guangzhou 510006, China;Guangdong Provincial Key Laboratory of Intellectual Property \& Big Data, Guangzhou 510006, China;South China University of Technology, Guangzhou 510006, China;Genstoraige Technology (Beijing) Co., Ltd, Beijing 100000, China
Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates
CVLab, École Polytechnique Fédérale de Lausanne (EPFL)(瑞士联邦理工学院(EPFL)计算机视觉实验室);Mohamed bin Zayed University of Artificial Intelligence(马尔代夫人工智能大学);Department of Computer Science and Engineering, Southern University of Science and Technology(南方科技大学计算机科学与工程系);Pinscreen and Mohamed bin Zayed University of Artificial Intelligence(Pinscreen和马尔代夫人工智能大学)