We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of control when compared to single mesh or voxel representations of shape. Our model allows to predict garment geometry, relate it to the body shape, and transfer it to new body shapes and poses. To train MGN, we leverage a digital wardrobe containing 712 digital garments in correspondence, obtained with a novel method to register a set of clothing templates to a dataset of real 3D scans of people in different clothing and poses. Garments from the digital wardrobe, or predicted by MGN, can be used to dress any body shape in arbitrary poses. We will make publicly available the digital wardrobe, the MGN model, and code to dress SMPL with the garments.
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We propose a flexible person generation framework called Dressing in Order (DiOr), which supports 2D pose transfer, virtual try-on, and several fashion editing tasks. The key to DiOr is a novel recurrent generation pipeline to sequentially put garments on a person, so that trying on the same garments in different orders will result in different looks. Our system can produce dressing effects not achievable by existing work, including different interactions of garments (e.g., wearing a top tucked into the bottom or over it), as well as layering of multiple garments of the same type (e.g., jacket…
While significant progress has been made in garment transfer, one of the most applicable directions of human-centric image generation, existing works overlook the in-the-wild imagery, presenting severe garment-person misalignment as well as noticeable degradation in fine texture details. This paper, therefore, attends to virtual try-on in real-world scenes and brings essential improvements in authenticity and naturalness especially for loose garment (e.g., skirts, formal dresses), challenging poses (e.g., cross arms, bent legs), and cluttered backgrounds. Specifically, we find that the pixel f…
Nanyang Technological University(南洋理工大学);SenseTime Research(商汤科技研究院);Shanghai AI Laboratory(上海人工智能实验室)
Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To circumvent the problems caused by 2D images, we propose a principled framework, Garment4D, that uses 3D point cloud sequences of dressed humans for garment reconstruction. Garment4D has three dedicated steps: sequential garments registration, canonical garment estimation, and posed garment reconstruction. The main challenges are two-fold: 1) effective 3D feature lea…
Online garment shopping has gained many customers in recent years. Describing a dress using keywords does not always yield the proper results, which in turn leads to dissatisfaction of customers. A visual search based system will be enormously beneficent to the industry. Hence, we propose a framework that can retrieve similar clothes that can be found in an image. The first task is to extract the garment from the input image (street photo). There are various challenges for that, including pose, illumination, and background clutter. We use a Generative Adversarial Network for the task of retrie…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Facebook AI Research(Facebook人工智能研究院)
Body shape plays an important role in determining what garments will best suit a given person, yet today's clothing recommendation methods take a "one shape fits all" approach. These body-agnostic vision methods and datasets are a barrier to inclusion, ill-equipped to provide good suggestions for diverse body shapes. We introduce ViBE, a VIsual Body-aware Embedding that captures clothing's affinity with different body shapes. Given an image of a person, the proposed embedding identifies garments that will flatter her specific body shape. We show how to learn the embedding from an online catalo…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(加泰罗尼亚理工大学-西班牙国家研究委员会工业机器人与计算机视觉研究所)
We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing topologies, without need of being retrained. Such simulations are typically carried out by physics engines that require manual human expertise and are subjectto computationally intensive computations. PhysXNet, by contrast, is a fully differentiable deep network that at inference is able to estimate the geometry of dense cloth meshes in a matter of millisecon…
Garment transfer shows great potential in realistic applications with the goal of transfering outfits across different people images. However, garment transfer between images with heavy misalignments or severe occlusions still remains as a challenge. In this work, we propose Complementary Transfering Network (CT-Net) to adaptively model different levels of geometric changes and transfer outfits between different people. In specific, CT-Net consists of three modules: 1) A complementary warping module first estimates two complementary warpings to transfer the desired clothes in different granula…
Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D models, which hinders the downstream interaction tasks and requires hard-to-obtain data. To address these issues, we propose an unsupervised separated 3D garments and human reconstruction model (USR), which reconstructs the human body and authentic textured clothes in layers without 3D models. More specifically, our method proposes a generalized surface-aware …
Institut de Robòtica i Informàtica Industrial CSIC-UPC(工业机器人与信息学研究所(CSIC-UPC));University of Tübingen(图宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
In this paper we introduce SMPLicit, a novel generative model to jointly represent body pose, shape and clothing geometry. In contrast to existing learning-based approaches that require training specific models for each type of garment, SMPLicit can represent in a unified manner different garment topologies (e.g. from sleeveless tops to hoodies and to open jackets), while controlling other properties like the garment size or tightness/looseness. We show our model to be applicable to a large variety of garments including T-shirts, hoodies, jackets, shorts, pants, skirts, shoes and even hair. Th…
The garment transfer problem comprises two tasks: learning to separate a person's body (pose, shape, color) from their clothing (garment type, shape, style) and then generating new images of the wearer dressed in arbitrary garments. We present GarmentGAN, a new algorithm that performs image-based garment transfer through generative adversarial methods. The GarmentGAN framework allows users to virtually try-on items before purchase and generalizes to various apparel types. GarmentGAN requires as input only two images, namely, a picture of the target fashion item and an image containing the cust…
ShanghaiTech University(上海科技大学);University of Chinese Academy of Sciences(中国科学院大学);Huazhong University of Science & Technology(华中科技大学)
In this paper, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single 3D human scan, which enables numerous applications such as virtual try-on, biometrics and body evaluation. To break the severe variations of the human poses and garments, we propose to model the clothing tightness - the displacements from the garments to the human shape implicitly in the global UV texturing domain. To this end, we utilize an enhanced statistical human template and an effective multi-stage alignment scheme to map the 3D scan into a hybrid 2…
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achiev…
MuGa-VTON: Multi-Garment Virtual Try-On via Diffusion Transformers with Prompt Customization
Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Khalifa University(哈利法大学);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院);Jio Institute(Jio研究所)
University of Minnesota(明尼苏达大学);Adobe Research(奥多比研究院)
Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image an…
TryOffDiff: Virtual-Try-Off via High-Fidelity Garment Reconstruction using Diffusion Models
Machine Learning Group, CITEC Bielefeld University Germany(比勒菲尔德大学机器学习小组、CITEC);Institute of Mathematics Technical University Berlin Germany(柏林技术大学数学研究所)
Huawei Noah’s Ark Lab(华为诺亚方舟实验室);Imperial College London(伦敦帝国理工学院);University of Oxford(牛津大学);Technical University of Munich(慕尼黑工业大学)
For visual manipulation tasks, we aim to represent image content with semantically meaningful features. However, learning implicit representations from images often lacks interpretability, especially when attributes are intertwined. We focus on the challenging task of extracting disentangled 3D attributes only from 2D image data. Specifically, we focus on human appearance and learn implicit pose, shape and garment representations of dressed humans from RGB images. Our method learns an embedding with disentangled latent representations of these three image properties and enables meaningful re-a…
MPI for Informatics, Saarland Informatics Campus(马克斯·普朗克信息学研究所,萨尔兰信息学园区);Facebook Reality Labs(Facebook现实实验室)
While models of 3D clothing learned from real data exist, no method can predict clothing deformation as a function of garment size. In this paper, we introduce SizerNet to predict 3D clothing conditioned on human body shape and garment size parameters, and ParserNet to infer garment meshes and shape under clothing with personal details in a single pass from an input mesh. SizerNet allows to estimate and visualize the dressing effect of a garment in various sizes, and ParserNet allows to edit clothing of an input mesh directly, removing the need for scan segmentation, which is a challenging pro…
VersaVogue: Visual Expert Orchestration and Preference Alignment for Unified Fashion Synthesis
Nanjing University of Science and Technology(南京理工大学);National University of Singapore(新加坡国立大学);Nanjing University(南京大学);Nanjing Forestry University(南京林业大学)
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Samsung Research America(三星美国研究院)
Recent research works have focused on generating human models and garments from their 2D images. However, state-of-the-art researches focus either on only a single layer of the garment on a human model or on generating multiple garment layers without any guarantee of the intersection-free geometric relationship between them. In reality, people wear multiple layers of garments in their daily life, where an inner layer of garment could be partially covered by an outer one. In this paper, we try to address this multi-layer modeling problem and propose the Layered-Garment Net (LGN) that is capable…
DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars
University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck Institute for Informatics(马克斯·普朗克信息研究所);Zuse School ELIZA(祖斯学校ELIZA)
Universidad Rey Juan Carlos(胡安·卡洛斯国王大学);SEDDI Labs(SEDDI实验室)
We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh topology, our fully convolutional model can cope with a large family of garments, represented as parametric predefined 2D panels with arbitrary mesh topology, including long dresses, shirts, and tight tops. Under the hood, our novel geometric deep learning approach learns to drape 3D garments by decoupling the three different sources of deformations that condition the fit of clothin…
Fashion plays a pivotal role in society. Combining garments appropriately is essential for people to communicate their personality and style. Also different events require outfits to be thoroughly chosen to comply with underlying social clothing rules. Therefore, combining garments appropriately might not be trivial. The fashion industry has turned this into a massive source of income, relying on complex recommendation systems to retrieve and suggest appropriate clothing items for customers. To perform better recommendations, personalized suggestions can be performed, taking into account user …
Massachusetts Institute of Technology(麻省理工学院);Google Research(谷歌研究院);University of Washington(华盛顿大学)
Given a pair of images-target person and garment on another person-we automatically generate the target person in the given garment. Previous methods mostly focused on texture transfer via paired data training, while overlooking body shape deformations, skin color, and seamless blending of garment with the person. This work focuses on those three components, while also not requiring paired data training. We designed a pose conditioned StyleGAN2 architecture with a clothing segmentation branch that is trained on images of people wearing garments. Once trained, we propose a new layered latent sp…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学);ETH Zürich(苏黎世联邦理工学院)
To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex articulations, and the resulting rich, yet stochastic geometric detail in clothing. Hence, current methods to represent 3D people do not provide a full generative model of people in clothing. In this paper, we propose a novel method that learns to generate detailed 3D shapes of people in a variety of garments with corresponding skinning weights. Specifically…