In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and clothing, and b) rendering novel body poses with proper clothing and texture. For the first part, we learn an in-filling diffusion model to hallucinate unseen parts of a person given a single image. We train this model on texture map space, which makes it more sample-efficient since it is invariant to pose and viewpoint. Second, we develop a diffusion-based rendering pipeline, which is controlled by 3D human poses. This produces realistic renderings of novel poses of the person, including clothing, hair, and plausible in-filling of unseen regions. This disentangled approach allows our method to generate a sequence of images that are faithful to the target motion in the 3D pose and, to the input image in terms of visual similarity. In addition to that, the 3D control allows various synthetic camera trajectories to render a person. Our experiments show that our method is resilient in generating prolonged motions and varied challenging and complex poses compared to prior methods. Please check our website for more details: https://boyiliee.github.io/3DHM.github.io/.
We present a method for synthesizing naturally looking images of multiple people interacting in a specific scenario. These images benefit from the advantages of synthetic data: being fully controllable and fully annotated with any type of standard or custom-defined ground truth. To reduce the synthetic-to-real domain gap, we introduce a pipeline consisting of the following steps: 1) we render scenes in a context modeled after the real world, 2) we train a human parsing model on the synthetic images, 3) we use the model to estimate segmentation maps for real images, 4) we train a conditional ge…
Huazhong University of Science and Technology(华中科技大学);Peking University(北京大学);Megvii Inc.(旷视科技有限公司)
With the development of deep neural networks, the demand for a significant amount of annotated training data becomes the performance bottlenecks in many fields of research and applications. Image synthesis can generate annotated images automatically and freely, which gains increasing attention recently. In this paper, we propose to synthesize scene text images from the 3D virtual worlds, where the precise descriptions of scenes, editable illumination/visibility, and realistic physics are provided. Different from the previous methods which paste the rendered text on static 2D images, our method…
We present an approach to predict future video frames given a sequence of continuous video frames in the past. Instead of synthesizing images directly, our approach is designed to understand the complex scene dynamics by decoupling the background scene and moving objects. The appearance of the scene components in the future is predicted by non-rigid deformation of the background and affine transformation of moving objects. The anticipated appearances are combined to create a reasonable video in the future. With this procedure, our method exhibits much less tearing or distortion artifact compar…
Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(工业机器人与信息技术研究所(西班牙国家研究委员会-加泰罗尼亚理工大学))
We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner, i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Google Research(谷歌研究院);Weizmann Institute of Science(魏茨曼科学研究所)
We present a method to estimate depth of a dynamic scene, containing arbitrary moving objects, from an ordinary video captured with a moving camera. We seek a geometrically and temporally consistent solution to this underconstrained problem: the depth predictions of corresponding points across frames should induce plausible, smooth motion in 3D. We formulate this objective in a new test-time training framework where a depth-prediction CNN is trained in tandem with an auxiliary scene-flow prediction MLP over the entire input video. By recursively unrolling the scene-flow prediction MLP over var…
We present Omnidirectional Neural Radiance Fields (OmniNeRF), the first method to the application of parallax-enabled novel panoramic view synthesis. Recent works for novel view synthesis focus on perspective images with limited field-of-view and require sufficient pictures captured in a specific condition. Conversely, OmniNeRF can generate panorama images for unknown viewpoints given a single equirectangular image as training data. To this end, we propose to augment the single RGB-D panorama by projecting back and forth between a 3D world and different 2D panoramic coordinates at different vi…
We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects' motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Because people are stationary, training data c…
Stanford University(斯坦福大学);École Polytechnique Fédérate de Lausanne(洛桑联邦理工学院)
Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregat…
Fuzhou University(福州大学);City University of Hong Kong(香港城市大学)
Synthesizing high dynamic range (HDR) images from multiple low-dynamic range (LDR) exposures in dynamic scenes is challenging. There are two major problems caused by the large motions of foreground objects. One is the severe misalignment among the LDR images. The other is the missing content due to the over-/under-saturated regions caused by the moving objects, which may not be easily compensated for by the multiple LDR exposures. Thus, it requires the HDR generation model to be able to properly fuse the LDR images and restore the missing details without introducing artifacts. To address these…
University of Washington(华盛顿大学);Google Research(谷歌研究院)
We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds an…
The biomedical imaging world is notorious for working with small amounts of data, frustrating state-of-the-art efforts in the computer vision and deep learning worlds. With large datasets, it is easier to make progress we have seen from the natural image distribution. It is the same with microscopy videos of neuron cells moving in a culture. This problem presents several challenges as it can be difficult to grow and maintain the culture for days, and it is expensive to acquire the materials and equipment. In this work, we explore how to alleviate this data scarcity problem by synthesizing the …
Beijing University of Posts and Telecommunications(北京邮电大学)
In this paper, we present Wi-Mose, the first 3D moving human pose estimation system using commodity WiFi. Previous WiFi-based works have achieved 2D and 3D pose estimation. These solutions either capture poses from one perspective or construct poses of people who are at a fixed point, preventing their wide adoption in daily scenarios. To reconstruct 3D poses of people who move throughout the space rather than a fixed point, we fuse the amplitude and phase into Channel State Information (CSI) images which can provide both pose and position information. Besides, we design a neural network to ext…
Detecting moving vehicles and people is crucial for safe operation of UGVs but is challenging in cluttered, real world environments. We propose a registration technique that enables objects to be robustly matched and tracked, and hence movers to be detected even in high clutter. Range data are acquired using a 2D scanning Ladar from a moving platform. These are automatically clustered into objects and modeled using a surface density function. A Bhattacharya similarity is optimized to register subsequent views of each object enabling good discrimination and tracking, and hence mover detection.
Hangzhou Dianzi University(杭州电子科技大学);Zhejiang University-University of Illinois at Urbana-Champaign Institute(浙江大学伊利诺伊大学厄巴纳香槟校区联合学院);University of Washington(华盛顿大学)
3D human pose estimation (HPE) is crucial in many fields, such as human behavior analysis, augmented reality/virtual reality (AR/VR) applications, and self-driving industry. Videos that contain multiple potentially occluded people captured from freely moving monocular cameras are very common in real-world scenarios, while 3D HPE for such scenarios is quite challenging, partially because there is a lack of such data with accurate 3D ground truth labels in existing datasets. In this paper, we propose a temporal regression network with a gated convolution module to transform 2D joints to 3D and r…
University of Surrey(萨里大学);AWS Tübingen(亚马逊云科技图宾根分部)
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We dem…
TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments
Harbin Institute of Technology(哈尔滨工业大学);Explore Academy of JD.com(京东探索研究院);HiDream.ai Inc.(嗨创人工智能公司);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Moving object detection and segmentation is an essential task in the Autonomous Driving pipeline. Detecting and isolating static and moving components of a vehicle's surroundings are particularly crucial in path planning and localization tasks. This paper proposes a novel real-time architecture for motion segmentation of Light Detection and Ranging (LiDAR) data. We use three successive scans of LiDAR data in 2D Bird's Eye View (BEV) representation to perform pixel-wise classification as static or moving. Furthermore, we propose a novel data augmentation technique to reduce the significant clas…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We dem…
TU Braunschweig(布伦瑞克工业大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the informa…
We address the novel problem of detecting dynamic regions in CrowdCam images, a set of still images captured by a group of people. These regions capture the most interesting parts of the scene, and detecting them plays an important role in the analysis of visual data. Our method is based on the observation that matching static points must satisfy the epipolar geometry constraints, but computing exact matches is challenging. Instead, we compute the probability that a pixel has a match, not necessarily the correct one, along the corresponding epipolar line. The complement of this probability is …
Johannes Kepler University Linz(林茨约翰·开普勒大学);University of Applied Sciences Upper Austria(上奥地利应用科学大学)
Detecting and tracking moving targets through foliage is difficult, and for many cases even impossible in regular aerial images and videos. We present an initial light-weight and drone-operated 1D camera array that supports parallel synthetic aperture aerial imaging. Our main finding is that color anomaly detection benefits significantly from image integration when compared to conventional raw images or video frames (on average 97% vs. 42% in precision in our field experiments). We demonstrate, that these two contributions can lead to the detection and tracking of moving people through densely…
The Hong Kong University of Science and Technology(香港科技大学)
Object detection is a fundamental step for automated video analysis in many vision applications. Object detection in a video is usually performed by object detectors or background subtraction techniques. Often, an object detector requires manually labeled examples to train a binary classifier, while background subtraction needs a training sequence that contains no objects to build a background model. To automate the analysis, object detection without a separate training phase becomes a critical task. People have tried to tackle this task by using motion information. But existing motion-based m…
CIIRC - Czech Institute of Informatics, Robotics and Cybernetics(捷克信息学、机器人学与控制论研究所(CIIRC));Czech Technical University in Prague(捷克布拉格技术大学);Faculty of Electrical Engineering, Czech Technical University in Prague(捷克布拉格技术大学电气工程学院)
Most state-of-the-art localization algorithms rely on robust relative pose estimation and geometry verification to obtain moving object agnostic camera poses in complex indoor environments. However, this approach is prone to mistakes if a scene contains repetitive structures, e.g., desks, tables, boxes, or moving people. We show that the movable objects incorporate non-negligible localization error and present a new straightforward method to predict the six-degree-of-freedom (6DoF) pose more robustly. We equipped the localization pipeline InLoc with real-time instance segmentation network YOLA…
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To solve this problem, reliable association of the same person across distant viewpoints and temporal instances is essential. We present a self-supervised framework to adapt a generic person appearance descriptor to the unlabeled videos by exploiting motion tracking, mutual exclusion constraints, and multi-view geometry. The adapted discriminative descriptor is …
Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with w…
University of British Columbia(不列颠哥伦比亚大学);The Chinese University of Hong Kong(香港中文大学)
Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation approaches focus on a single person and assume simple or known backgrounds. To tackle these limitations, we propose a new problem, \textbf{Persons in Context Synthesis}, which aims to synthesize diverse person instance(s) in consistent contexts, with user control over both. The context is specified by the bounding box object layout which lacks shape information, whi…