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arXiv 1605.09497cs.GTcs.AIcs.MAcs.SYeess.SY
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相互依赖的调度博弈

Interdependent Scheduling Games

Data61/NICTA(Data61/国家信息与通信技术研究院);UNSW(新南威尔士大学);University of Melbourne(墨尔本大学);Czech Technical University(捷克技术大学);University of Oxford(牛津大学);University of Michigan(密歇根大学)

Andres Abeliuk, Haris Aziz, Gerardo Berbeglia, Serge Gaspers, Petr Kalina, Nicholas Mattei, Dominik Peters, Paul Stursberg, Pascal Van Hentenryck, Toby Walsh

AI总结:

本文研究了相互依赖的调度博弈模型,探讨了在基础设施规划与协调中的应用,分析了福利最大化、纳什均衡的存在与计算等核心问题。

摘要:

我们提出了一种相互依赖的调度博弈模型,其中每个玩家控制一组服务,这些服务可以独立调度。玩家可以随时调度自己的服务,但只有当所有前序服务(可能由同一玩家或不同玩家控制)被激活后,这些服务才会开始为玩家带来收益。这种模型受到在大规模基础设施规划和协调中遇到的问题的启发,例如自然灾害后恢复电力和燃气供应,或在危机中提供医疗护理时不同机构负责人员、设备和药品的配送。我们对这一设置进行了博弈论分析,特别考虑了福利最大化、计算最佳响应、纳什动态以及纳什均衡的存在与计算问题。

英文摘要:

We propose a model of interdependent scheduling games in which each player controls a set of services that they schedule independently. A player is free to schedule his own services at any time; however, each of these services only begins to accrue reward for the player when all predecessor services, which may or may not be controlled by the same player, have been activated. This model, where players have interdependent services, is motivated by the problems faced in planning and coordinating large-scale infrastructures, e.g., restoring electricity and gas to residents after a natural disaster or providing medical care in a crisis when different agencies are responsible for the delivery of staff, equipment, and medicine. We undertake a game-theoretic analysis of this setting and in particular consider the issues of welfare maximization, computing best responses, Nash dynamics, and existence and computation of Nash equilibria.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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