While many recent hand pose estimation methods critically rely on a training set of labelled frames, the creation of such a dataset is a challenging task that has been overlooked so far. As a result, existing datasets are limited to a few sequences and individuals, with limited accuracy, and this prevents these methods from delivering their full potential. We propose a semi-automated method for efficiently and accurately labeling each frame of a hand depth video with the corresponding 3D locations of the joints: The user is asked to provide only an estimate of the 2D reprojections of the visible joints in some reference frames, which are automatically selected to minimize the labeling work by efficiently optimizing a sub-modular loss function. We then exploit spatial, temporal, and appearance constraints to retrieve the full 3D poses of the hand over the complete sequence. We show that this data can be used to train a recent state-of-the-art hand pose estimation method, leading to increased accuracy. The code and dataset can be found on our website https://cvarlab.icg.tugraz.at/projects/hand_detection/
Relightable Neural Actor with Intrinsic Decomposition and Pose Control
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心);University of Freiburg(弗莱堡大学)
We propose a novel method for joint estimation of shape and pose of rigid objects from their sequentially observed RGB-D images. In sharp contrast to past approaches that rely on complex non-linear optimization, we propose to formulate it as a neural optimization that learns to efficiently estimate the shape and pose. We introduce Deep Directional Distance Function (DeepDDF), a neural network that directly outputs the depth image of an object given the camera viewpoint and viewing direction, for efficient error computation in 2D image space. We formulate the joint estimation itself as a Transf…
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and alteration of an actor's performance through (i) the enrichment of the captured data with semantics and animation properties and (ii) applying hybrid geometry- and video-based animation methods that allow a direct animation of the high-quality data itself instead of creating an animatable model that resembles the captured data. Semantic enrichment and geometric anim…
Universidade Lisboa(里斯本大学);Farfetch(发发奇);Carnegie Mellon University(卡内基梅隆大学)
We propose a compact framework with guided attention for multi-label classification in the fashion domain. Our visual semantic attention model (VSAM) is supervised by automatic pose extraction creating a discriminative feature space. VSAM outperforms the state of the art for an in-house dataset and performs on par with previous works on the DeepFashion dataset, even without using any landmark annotations. Additionally, we show that our semantic attention module brings robustness to large quantities of wrong annotations and provides more interpretable results.
Ubisoft China AI & Data Lab(育碧中国AI与数据实验室);Sichuan University(四川大学);Ubisoft, Singapore(育碧新加坡);INRIA Nancy Grand Est(法国国家信息与自动化研究所南锡大东区中心)
This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, we train several 2D and 3D pose estimation models with synthetic data, and put in place an end-to-end pipeline called ZooBuilder. The pipeline takes as input a video of an animal in the wild, and generates the corresponding 2D and 3D coordinates for each joint of the animal's skeleton. With this approach, we produce motion capture data that can be used to create animations…
Detecting poorly textured objects and estimating their 3D pose reliably is still a very challenging problem. We introduce a simple but powerful approach to computing descriptors for object views that efficiently capture both the object identity and 3D pose. By contrast with previous manifold-based approaches, we can rely on the Euclidean distance to evaluate the similarity between descriptors, and therefore use scalable Nearest Neighbor search methods to efficiently handle a large number of objects under a large range of poses. To achieve this, we train a Convolutional Neural Network to comput…
6D pose estimation refers to object recognition and estimation of 3D rotation and 3D translation. The key technology for estimating 6D pose is to estimate pose by extracting enough features to find pose in any environment. Previous methods utilized depth information in the refinement process or were designed as a heterogeneous architecture for each data space to extract feature. However, these methods are limited in that they cannot extract sufficient feature. Therefore, this paper proposes a Point Attention Module that can efficiently extract powerful feature from RGB-D. In our Module, attent…
We propose a new 2D pose refinement network that learns to predict the human bias in the estimated 2D pose. There are biases in 2D pose estimations that are due to differences between annotations of 2D joint locations based on annotators' perception and those defined by motion capture (MoCap) systems. These biases are crafted into publicly available 2D pose datasets and cannot be removed with existing error reduction approaches. Our proposed pose refinement network allows us to efficiently remove the human bias in the estimated 2D poses and achieve highly accurate multi-view 3D human pose esti…
To be robust to illumination changes when detecting objects in images, the current trend is to train a Deep Network with training images captured under many different lighting conditions. Unfortunately, creating such a training set is very cumbersome, or sometimes even impossible, for some applications such as 3D pose estimation of specific objects, which is the application we focus on in this paper. We therefore propose a novel illumination normalization method that lets us learn to detect objects and estimate their 3D pose under challenging illumination conditions from very few training samp…
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);Centro Federal de Educação Tecnológica de Minas Gerais(米纳斯吉拉斯联邦教育技术中心)
Iterating on creating pixel art character sprite sheets is essential to the game development process. However, it can take a lot of effort until the final versions containing different poses and animation clips are achieved. This paper investigates using conditional generative adversarial networks to aid the designers in creating such sprite sheets. We propose an architecture based on Pix2Pix to generate images of characters facing a target side (e.g., right) given sprites of them in a source pose (e.g., front). Experiments with small pixel art datasets yielded promising results, resulting in …
It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to preserve the convenience of 2D sketching while giving users of different skill levels the flexibility to accurately and more quickly pose\slash refine a 3D mannequin. At the core of the interactive system, we propose a machine-learning model for inferring the 3D pose of a CG mannequin from sketches of humans drawn in a cylinder-person style. Training such a m…
Object pose estimation enables robots to understand and interact with their environments. Training with synthetic data is necessary in order to adapt to novel situations. Unfortunately, pose estimation under domain shift, i.e., training on synthetic data and testing in the real world, is challenging. Deep learning-based approaches currently perform best when using encoder-decoder networks but typically do not generalize to new scenarios with different scene characteristics. We argue that patch-based approaches, instead of encoder-decoder networks, are more suited for synthetic-to-real transfer…
Nowadays, yoga has become a part of life for many people. Exercises and sports technological assistance is implemented in yoga pose identification. In this work, a self-assistance based yoga posture identification technique is developed, which helps users to perform Yoga with the correction feature in Real-time. The work also presents Yoga-hand mudra (hand gestures) identification. The YOGI dataset has been developed which include 10 Yoga postures with around 400-900 images of each pose and also contain 5 mudras for identification of mudras postures. It contains around 500 images of each mudra…
In this work we propose to utilize information about human actions to improve pose estimation in monocular videos. To this end, we present a pictorial structure model that exploits high-level information about activities to incorporate higher-order part dependencies by modeling action specific appearance models and pose priors. However, instead of using an additional expensive action recognition framework, the action priors are efficiently estimated by our pose estimation framework. This is achieved by starting with a uniform action prior and updating the action prior during pose estimation. W…
Wuhan University(武汉大学);Chinese Academy of Sciences(中国科学院);University of Twente(特文特大学);German Aerospace Center (DLR)(德国航空航天中心);Technical University of Munich(慕尼黑工业大学)
The past years have witnessed great progress on remote sensing (RS) image interpretation and its wide applications. With RS images becoming more accessible than ever before, there is an increasing demand for the automatic interpretation of these images. In this context, the benchmark datasets serve as essential prerequisites for developing and testing intelligent interpretation algorithms. After reviewing existing benchmark datasets in the research community of RS image interpretation, this article discusses the problem of how to efficiently prepare a suitable benchmark dataset for RS image in…
Current methods of multi-person pose estimation typically treat the localization and the association of body joints separately. It is convenient but inefficient, leading to additional computation and a waste of time. This paper, however, presents a novel framework PoseDet (Estimating Pose by Detection) to localize and associate body joints simultaneously at higher inference speed. Moreover, we propose the keypoint-aware pose embedding to represent an object in terms of the locations of its keypoints. The proposed pose embedding contains semantic and geometric information, allowing us to access…
This work proposes a process for efficiently searching over combinations of individual object 6D pose hypotheses in cluttered scenes, especially in cases involving occlusions and objects resting on each other. The initial set of candidate object poses is generated from state-of-the-art object detection and global point cloud registration techniques. The best-scored pose per object by using these techniques may not be accurate due to overlaps and occlusions. Nevertheless, experimental indications provided in this work show that object poses with lower ranks may be closer to the real poses than …
University of Maryland - College Park(马里兰大学大学公园分校)
Human pose information is a critical component in many downstream image processing tasks, such as activity recognition and motion tracking. Likewise, a pose estimator for the illustrated character domain would provide a valuable prior for assistive content creation tasks, such as reference pose retrieval and automatic character animation. But while modern data-driven techniques have substantially improved pose estimation performance on natural images, little work has been done for illustrations. In our work, we bridge this domain gap by efficiently transfer-learning from both domain-specific a…
In this paper, we present a data-driven approach for human pose tracking in video data. We formulate the human pose tracking problem as a discrete optimization problem based on spatio-temporal pictorial structure model and solve this problem in a greedy framework very efficiently. We propose the model to track the human pose by combining the human pose estimation from single image and traditional object tracking in a video. Our pose tracking objective function consists of the following terms: likeliness of appearance of a part within a frame, temporal displacement of the part from previous fra…
We introduce and evaluate several architectures for Convolutional Neural Networks to predict the 3D joint locations of a hand given a depth map. We first show that a prior on the 3D pose can be easily introduced and significantly improves the accuracy and reliability of the predictions. We also show how to use context efficiently to deal with ambiguities between fingers. These two contributions allow us to significantly outperform the state-of-the-art on several challenging benchmarks, both in terms of accuracy and computation times.
In a world where autonomous driving cars are becoming increasingly more common, creating an adequate infrastructure for this new technology is essential. This includes building and labeling high-definition (HD) maps accurately and efficiently. Today, the process of creating HD maps requires a lot of human input, which takes time and is prone to errors. In this paper, we propose a novel method capable of generating labelled HD maps from raw sensor data. We implemented and tested our methods on several urban scenarios using data collected from our test vehicle. The results show that the pro-pose…
Peking University(北京大学);University of California, Los Angeles(加州大学洛杉矶分校)
Human pose estimation is a key step to action recognition. We propose a method of estimating 3D human poses from a single image, which works in conjunction with an existing 2D pose/joint detector. 3D pose estimation is challenging because multiple 3D poses may correspond to the same 2D pose after projection due to the lack of depth information. Moreover, current 2D pose estimators are usually inaccurate which may cause errors in the 3D estimation. We address the challenges in three ways: (i) We represent a 3D pose as a linear combination of a sparse set of bases learned from 3D human skeletons…
One Step Closer: Creating the Future to Boost Monocular Semantic Scene Completion
School of Computer Science and Technology(计算机科学与技术学院);Xi'an Jiaotong University(西安交通大学);The Institute of Computing(计算研究所);China Academy of Railway Sciences Corporation(中国铁路科学研究院)
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Mercedes-Benz Research and Development India(梅赛德斯-奔驰印度研发中心);Lockheed Martin Corporation(洛克希德·马丁公司)
Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art re…
Human Pose Descriptions and Subject-Focused Attention for Improved Zero-Shot Transfer in Human-Centric Classification Tasks
University of Kaiserslautern-Landau(凯泽斯劳滕-兰道大学);Deutsches Forschungszentrum für Künstliche Intelligenz(德国人工智能研究中心);ETH Zürich(苏黎世联邦理工学院);Technical University of Munich(慕尼黑工业大学)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
The goal of this paper is to advance the state-of-the-art of articulated pose estimation in scenes with multiple people. To that end we contribute on three fronts. We propose (1) improved body part detectors that generate effective bottom-up proposals for body parts; (2) novel image-conditioned pairwise terms that allow to assemble the proposals into a variable number of consistent body part configurations; and (3) an incremental optimization strategy that explores the search space more efficiently thus leading both to better performance and significant speed-up factors. Evaluation is done on …
The growing popularity of remote fitness has increased the demand for highly accurate computer vision models that track human poses. However, the best methods still fail in many real-world fitness scenarios, suggesting that there is a domain gap between current datasets and real-world fitness data. To enable the field to address fitness-specific vision problems, we created InfiniteForm, an open-source synthetic dataset of 60k images with diverse fitness poses (15 categories), both single- and multi-person scenes, and realistic variation in lighting, camera angles, and occlusions. As a syntheti…
The process of hand washing involves complex hand movements. There are six principal sequential steps for washing hands as per the World Health Organisation (WHO) guidelines. In this work, a detailed description of an aluminium rig construction for creating a robust hand-washing dataset is discussed. The preliminary results with the help of image processing and computer vision algorithms for hand pose extraction and feature detection such as Harris detector, Shi-Tomasi and SIFT are demonstrated. The hand hygiene pose- Rub hands palm to palm was captured as an input image for running all the ex…
ETH Zürich(苏黎世联邦理工学院);University of Würzburg(维尔茨堡大学)
NeRFmm is the Neural Radiance Fields (NeRF) that deal with Joint Optimization tasks, i.e., reconstructing real-world scenes and registering camera parameters simultaneously. Despite NeRFmm producing precise scene synthesis and pose estimations, it still struggles to outperform the full-annotated baseline on challenging scenes. In this work, we identify that there exists a systematic sub-optimality in joint optimization and further identify multiple potential sources for it. To diminish the impacts of potential sources, we propose Sinusoidal Neural Radiance Fields (SiNeRF) that leverage sinusoi…
University of California, Los Angeles(加州大学洛杉矶分校);Shanghai Jiao Tong University(上海交通大学);San Diego State University(圣地亚哥州立大学);Beijing Institute of Technology(北京理工大学)
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment tr…
We present an approach to efficiently detect the 2D pose of multiple people in an image. The approach uses a nonparametric representation, which we refer to as Part Affinity Fields (PAFs), to learn to associate body parts with individuals in the image. The architecture encodes global context, allowing a greedy bottom-up parsing step that maintains high accuracy while achieving realtime performance, irrespective of the number of people in the image. The architecture is designed to jointly learn part locations and their association via two branches of the same sequential prediction process. Our …
German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);TU Kaiserslautern(凯泽斯劳滕工业大学);Technische Universität München(慕尼黑工业大学);Google(谷歌)
Establishing correspondences from image to 3D has been a key task of 6DoF object pose estimation for a long time. To predict pose more accurately, deeply learned dense maps replaced sparse templates. Dense methods also improved pose estimation in the presence of occlusion. More recently researchers have shown improvements by learning object fragments as segmentation. In this work, we present a discrete descriptor, which can represent the object surface densely. By incorporating a hierarchical binary grouping, we can encode the object surface very efficiently. Moreover, we propose a coarse to f…
University of California, Irvine(加州大学欧文分校);Tencent Inc(腾讯公司);Meta AI
Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as tokens, transformers can model the global dependencies within the entire image or across images from other views. However, global attention is computationally expensive. As a consequence, it is difficult to scale up these transformer-based methods to high-resolution features and many views. In this paper, we propose the token-Pruned Pose Transformer (PPT) for 2D human pose estimation, which can locate a rough human mas…
TIB – Leibniz Information Centre for Science and Technology(莱布尼茨科技信息中心);Ludwig Maximilian University of Munich(慕尼黑大学);L3S Research Center(L3S研究中心);Leibniz University(莱布尼茨大学)
Gesture as language of non-verbal communication has been theoretically established since the 17th century. However, its relevance for the visual arts has been expressed only sporadically. This may be primarily due to the sheer overwhelming amount of data that traditionally had to be processed by hand. With the steady progress of digitization, though, a growing number of historical artifacts have been indexed and made available to the public, creating a need for automatic retrieval of art-historical motifs with similar body constellations or poses. Since the domain of art differs significantly …
Deep ConvNets have been shown to be effective for the task of human pose estimation from single images. However, several challenging issues arise in the video-based case such as self-occlusion, motion blur, and uncommon poses with few or no examples in training data sets. Temporal information can provide additional cues about the location of body joints and help to alleviate these issues. In this paper, we propose a deep structured model to estimate a sequence of human poses in unconstrained videos. This model can be efficiently trained in an end-to-end manner and is capable of representing ap…
Eindhoven University of Technology(埃因霍温理工大学);Philips IGT(飞利浦图像引导治疗部门)
Deep learning-based pose estimation algorithms can successfully estimate the pose of objects in an image, especially in the field of color images. 6D Object pose estimation based on deep learning models for X-ray images often use custom architectures that employ extensive CAD models and simulated data for training purposes. Recent RGB-based methods opt to solve pose estimation problems using small datasets, making them more attractive for the X-ray domain where medical data is scarcely available. We refine an existing RGB-based model (SingleShotPose) to estimate the 6D pose of a marked cube fr…
We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be …
This paper presents a lightweight network for head pose estimation (HPE) task. While previous approaches rely on convolutional neural networks, the proposed network \textit{LwPosr} uses mixture of depthwise separable convolutional (DSC) and transformer encoder layers which are structured in two streams and three stages to provide fine-grained regression for predicting head poses. The quantitative and qualitative demonstration is provided to show that the proposed network is able to learn head poses efficiently while using less parameter space. Extensive ablations are conducted using three open…
Seoul National University(首尔大学);Qualcomm Technologies, Inc.(高通技术公司)
While hand pose estimation is a critical component of most interactive extended reality and gesture recognition systems, contemporary approaches are not optimized for computational and memory efficiency. In this paper, we propose a tiny deep neural network of which partial layers are recursively exploited for refining its previous estimations. During its iterative refinements, we employ learned gating criteria to decide whether to exit from the weight-sharing loop, allowing per-sample adaptation in our model. Our network is trained to be aware of the uncertainty in its current predictions to e…
Computer Vision Group, University of Bonn(波恩大学计算机视觉组);National University of Science and Technology(国立科技大学);Gokhale Method Institute(戈卡莱方法研究所);Multimedia, Simulation, Virtual Reality Group, University of Bonn(波恩大学多媒体、仿真与虚拟现实组)
In this work we address the challenging problem of 3D human pose estimation from single images. Recent approaches learn deep neural networks to regress 3D pose directly from images. One major challenge for such methods, however, is the collection of training data. Specifically, collecting large amounts of training data containing unconstrained images annotated with accurate 3D poses is infeasible. We therefore propose to use two independent training sources. The first source consists of accurate 3D motion capture data, and the second source consists of unconstrained images with annotated 2D po…
We present an online approach to efficiently and simultaneously detect and track the 2D pose of multiple people in a video sequence. We build upon Part Affinity Field (PAF) representation designed for static images, and propose an architecture that can encode and predict Spatio-Temporal Affinity Fields (STAF) across a video sequence. In particular, we propose a novel temporal topology cross-linked across limbs which can consistently handle body motions of a wide range of magnitudes. Additionally, we make the overall approach recurrent in nature, where the network ingests STAF heatmaps from pre…