While 2D pose estimation has advanced our ability to interpret body movements in animals and primates, it is limited by the lack of depth information, constraining its application range. 3D pose estimation provides a more comprehensive solution by incorporating spatial depth, yet creating extensive 3D pose datasets for animals is challenging due to their dynamic and unpredictable behaviours in natural settings. To address this, we propose a hybrid approach that utilizes rigged avatars and the pipeline to generate synthetic datasets to acquire the necessary 3D annotations for training. Our method introduces a simple attention-based MLP network for converting 2D poses to 3D, designed to be independent of the input image to ensure scalability for poses in natural environments. Additionally, we identify that existing anatomical keypoint detectors are insufficient for accurate pose retargeting onto arbitrary avatars. To overcome this, we present a lookup table based on a deep pose estimation method using a synthetic collection of diverse actions rigged avatars perform. Our experiments demonstrate the effectiveness and efficiency of this lookup table-based retargeting approach. Overall, we propose a comprehensive framework with systematically synthesized datasets for lifting poses from 2D to 3D and then utilize this to re-target motion from wild settings onto arbitrary avatars.
WildAvatar: Learning In-the-wild 3D Avatars from the Web
School of AIA, Huazhong University of Science and Technology(华中科技大学AIA学院);S-Lab, Nanyang Technological University(南洋理工大学S-Lab);Great Bay University(大湾区大学);Shanghai AI Laboratory(上海人工智能实验室)
MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Alibaba Group(阿里巴巴集团);Speechocean(思必驰);Westlake University(西湖大学);Hong Kong Institute of Science & Innovation, Chinese Academy of Sciences(中国科学院香港创新研究院)
Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should be necessary to capture the data needed for avatar creation. For avatars to be rendered realistically from any viewpoint, we require training images and camera poses from all angles. However, we cannot rely on there being trackable features in the foreground or background of all images for use in estimating poses, especially from the side or back of the head.…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tas…
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data.…
Carnegie Mellon University(卡内基梅隆大学);Argo AI, LLC(Argo AI 有限责任公司)
The recovery of 3D shape and pose from 2D landmarks stemming from a large ensemble of images can be viewed as a non-rigid structure from motion (NRSfM) problem. Classical NRSfM approaches, however, are problematic as they rely on heuristic priors on the 3D structure (e.g. low rank) that do not scale well to large datasets. Learning-based methods are showing the potential to reconstruct a much broader set of 3D structures than classical methods -- dramatically expanding the importance of NRSfM to atemporal unsupervised 2D to 3D lifting. Hitherto, these learning approaches have not been able to …
Estimating 3d human pose from monocular images is a challenging problem due to the variety and complexity of human poses and the inherent ambiguity in recovering depth from the single view. Recent deep learning based methods show promising results by using supervised learning on 3d pose annotated datasets. However, the lack of large-scale 3d annotated training data captured under in-the-wild settings makes the 3d pose estimation difficult for in-the-wild poses. Few approaches have utilized training images from both 3d and 2d pose datasets in a weakly-supervised manner for learning 3d poses in …
Imperial College London(伦敦帝国学院);Huawei Technologies Co. Ltd(华为技术有限公司)
3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformabl…
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photoreal…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disem…
Amazon Lab126(亚马逊Lab126);Georgia Institute of Technology(佐治亚理工学院)
We present an unsupervised learning approach to recover 3D human pose from 2D skeletal joints extracted from a single image. Our method does not require any multi-view image data, 3D skeletons, correspondences between 2D-3D points, or use previously learned 3D priors during training. A lifting network accepts 2D landmarks as inputs and generates a corresponding 3D skeleton estimate. During training, the recovered 3D skeleton is reprojected on random camera viewpoints to generate new "synthetic" 2D poses. By lifting the synthetic 2D poses back to 3D and re-projecting them in the original camera…
3D-LENS: A 3D Lifting-based Elevated Novel-view Synthesis method for Single-View Aerial-Ground Re-Identification
Université Paris-Saclay, CEA, List(巴黎萨克雷大学、CEA、List);Sorbonne University, CNRS, Institute of Intelligent Systems and Robotics (ISIR)(索邦大学、CNRS、智能系统与机器人研究所)
Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining
Beijing Institute of Technology(北京理工大学);State Key Laboratory of General Artificial Intelligence, BIGAI(国家一般人工智能重点实验室,BIGAI);Deep Glint;Zhejiang University(浙江大学);The University of Hong Kong(香港大学);Shandong Agricultural University(山东农业大学)
Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views wi…
Shenzhen Cloudream Technology Co., Ltd.(深圳云创科技有限公司);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));South China University of Technology(华南理工大学)
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatma…
SmartMore Co., Ltd.(思谋科技有限公司);Shenzhen Institute of Big Data, The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳)深圳大数据研究院);South China University of Technology(华南理工大学)
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap r…