We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.
Cross-Camera Cow Identification via Disentangled Representation Learning
College of Information Science and Engineering, Shandong Agricultural University(信息科学与工程学院,山东农业大学);Centre for Vision Speech and Signal Processing (CVSSP), University of Surrey(视觉语音与信号处理中心(CVSSP), Surrey 大学);Australian Institute for Machine Learning, University of Adelaide(机器学习研究院,阿德莱德大学)
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
3D-aware image synthesis has attracted increasing interest as it models the 3D nature of our real world. However, performing realistic object-level editing of the generated images in the multi-object scenario still remains a challenge. Recently, a 2D GAN termed BlobGAN has demonstrated great multi-object editing capabilities on real-world indoor scene datasets. In this work, we propose BlobGAN-3D, which is a 3D-aware improvement of the original 2D BlobGAN. We enable explicit camera pose control while maintaining the disentanglement for individual objects in the scene by extending the 2D blobs …
D$^2$ST-Adapter: Disentangled-and-Deformable Spatio-Temporal Adapter for Few-shot Action Recognition
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Peng Cheng Laboratory(鹏城实验室);Shenyang Institute of Automation, Chinese Academy of Sciences(沈阳自动化研究所,中国科学院)
Technical University of Munich(慕尼黑工业大学);Siemens AG(西门子公司)
We propose a lightweight retrieval-based pipeline to predict 6DOF camera poses from RGB images. Our pipeline uses a convolutional neural network (CNN) to encode a query image as a feature vector. A nearest neighbor lookup finds the pose-wise nearest database image. A siamese convolutional neural network regresses the relative pose from the nearest neighboring database image to the query image. The relative pose is then applied to the nearest neighboring absolute pose to obtain the query image's final absolute pose prediction. Our model is a distilled version of NN-Net that reduces its paramete…
Disentangled Generation and Aggregation for Robust Radiance Fields
School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Peng Cheng Laboratory(鹏城实验室);School of Computer Science, University of Birmingham(伯明翰大学计算机学院)
Easi3R: Estimating Disentangled Motion from DUSt3R Without Training
Zhejiang University(浙江大学);Westlake University(西湖大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen, Tübingen AI Center(图宾根大学,图宾根AI中心)
Massachusetts Institute of Technology(麻省理工学院);Harvard Medical School(哈佛医学院)
State-of-the-art methods in generative representation learning yield semantic disentanglement, but typically do not consider physical scene parameters, such as geometry, albedo, lighting, or camera. We posit that inverse rendering, a way to reverse the rendering process to recover scene parameters from an image, can also be used to learn physically disentangled representations of scenes without supervision. In this paper, we show the utility of inverse rendering in learning representations that yield improved accuracy on downstream clustering, linear classification, and segmentation tasks with…
Camera sensors are increasingly being combined with machine learning to perform various tasks such as intelligent surveillance. Due to its computational complexity, most of these machine learning algorithms are offloaded to the cloud for processing. However, users are increasingly concerned about privacy issues such as function creep and malicious usage by third-party cloud providers. To alleviate this, we propose an edge-based filtering stage that removes privacy-sensitive attributes before the sensor data are transmitted to the cloud. We use state-of-the-art image manipulation techniques tha…
Towards Effective Multi-Moving-Camera Tracking: A New Dataset and Lightweight Link Model
School of Computer Science and Technology, Donghua University(东华大学计算机科学与技术学院);Institute of Integrated Science and Technology, Hosei University(法政大学综合科学技术研究所);Frontiers Science Center for Intelligent Autonomous Systems, Tongji University(同济大学智能自主系统前沿科学中心)
Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight total motion capture system for multi-person interactive scenarios using only sparse multi-view cameras. By contributing a novel hand and face bootstrapping algorithm, our method is capable of efficient localization and accurate association of the hands and faces even on severe occluded occasions. We…
Hierarchical Context Alignment with Disentangled Geometric and Temporal Modeling for Semantic Occupancy Prediction
Shanghai Jiao Tong University(上海交通大学);Eastern Institute of Technology(东部技术研究所);Ningbo Institute of Digital Twin(宁波数字孪生研究所);University of Adelaide(阿德莱德大学);Tokyo Institute of Technology(东京技术大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception
Harvard AI and Robotics Lab, Harvard University(哈佛人工智能与机器人实验室,哈佛大学);Media Lab and Electrical Engineering and Computer Science, Massachusetts Institute of Technology(媒体实验室和电气工程与计算机科学,麻省理工学院);Department of Computing, Imperial College London(计算系,帝国理工学院);Kempner Institute for the Study of Natural and Artificial Intelligence, Harvard University(哈佛大学自然与人工智能研究学院)
CodeNeRF is an implicit 3D neural representation that learns the variation of object shapes and textures across a category and can be trained, from a set of posed images, to synthesize novel views of unseen objects. Unlike the original NeRF, which is scene specific, CodeNeRF learns to disentangle shape and texture by learning separate embeddings. At test time, given a single unposed image of an unseen object, CodeNeRF jointly estimates camera viewpoint, and shape and appearance codes via optimization. Unseen objects can be reconstructed from a single image, and then rendered from new viewpoint…
L2COcc: Lightweight Camera-Centric Semantic Scene Completion via Distillation of LiDAR Model
Institute of Cyber-Systems and Control, Zhejiang University(浙江大学网络系统与控制研究所);School of Computation, Information and Technology, Technical University of Munich(慕尼黑工业大学计算、信息与技术学院);Zhejiang Guoli Security Technology Co., Ltd.(浙江国利安全科技有限公司)
Harbin Institute of Technology(哈尔滨工业大学);JD AI Research(京东人工智能研究院)
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal mode…
Carnegie Mellon University(卡内基梅隆大学);NVIDIA(英伟达);UC Berkeley(加州大学伯克利分校);UC San Diego(加州大学圣地亚哥分校)
A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in nearby video frames remains static. Given a sequence of video frames as input, the video autoencoder extracts a disentangled representation of the scene includ- ing: (i) a temporally-consistent deep voxel feature to represent the 3D structure and (ii) a 3D trajectory of camera pose for each frame. These two representations will then be re-entangled for render…
D$^4$M: Dataset Distillation via Disentangled Diffusion Model
School of Computer Science and Technology, UCAS(中国科学院大学计算机科学与技术学院);Research Center on Fictitious Economy and Data Science, CAS(中国科学院虚拟经济与数据科学研究中心);Sino-Danish College, UCAS(中国科学院大学中丹学院);Department of Computer Science, NCSU(北卡罗来纳州立大学计算机科学系);School of Economics and Management, UCAS(中国科学院大学经济与管理学院);Institute of Computing Technology, CAS(中国科学院计算技术研究所)
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The Chinese University of Hong Kong(香港中文大学);Hong Kong University of Science and Technology(香港科技大学)
Person Re-Identification aims to retrieve person identities from images captured by multiple cameras or the same cameras in different time instances and locations. Because of its importance in many vision applications from surveillance to human-machine interaction, person re-identification methods need to be reliable and fast. While more and more deep architectures are proposed for increasing performance, those methods also increase overall model complexity. This paper proposes a lightweight network that combines global, part-based, and channel features in a unified multi-branch architecture t…
The limited dynamic range of commercial compact camera sensors results in an inaccurate representation of scenes with varying illumination conditions, adversely affecting image quality and subsequently limiting the performance of underlying image processing algorithms. Current state-of-the-art (SoTA) convolutional neural networks (CNN) are developed as post-processing techniques to independently recover under-/over-exposed images. However, when applied to images containing real-world degradations such as glare, high-beam, color bleeding with varying noise intensity, these algorithms amplify th…
Camera relocalization involving a prior 3D reconstruction plays a crucial role in many mixed reality and robotics applications. Estimating the camera pose directly with respect to pre-built 3D models can be prohibitively expensive for several applications with limited storage and/or communication bandwidth. Although recent scene and absolute pose regression methods have become popular for efficient camera localization, most of them are computation-resource intensive and difficult to obtain a real-time inference with high accuracy constraints. This study proposes a simple scene regression metho…
Paris Seine University(巴黎塞纳大学);ENSEA(国立电子与应用技术学院);CNRS(法国国家科学研究中心);Samsung Research Institute(三星研究院);Université Paris Saclay(巴黎萨克雷大学);École des Ponts(巴黎高科路桥学校)
3D human pose estimation is frequently seen as the task of estimating 3D poses relative to the root body joint. Alternatively, we propose a 3D human pose estimation method in camera coordinates, which allows effective combination of 2D annotated data and 3D poses and a straightforward multi-view generalization. To that end, we cast the problem as a view frustum space pose estimation, where absolute depth prediction and joint relative depth estimations are disentangled. Final 3D predictions are obtained in camera coordinates by the inverse camera projection. Based on this, we also present a con…
Humans learn to imitate by observing others. However, robot imitation learning generally requires expert demonstrations in the first-person view (FPV). Collecting such FPV videos for every robot could be very expensive. Third-person imitation learning (TPIL) is the concept of learning action policies by observing other agents in a third-person view (TPV), similar to what humans do. This ultimately allows utilizing human and robot demonstration videos in TPV from many different data sources, for the policy learning. In this paper, we present a TPIL approach for robot tasks with egomotion. Altho…
University of Bonn(波恩大学);National University of Singapore(新加坡国立大学)
Hand image synthesis and pose estimation from RGB images are both highly challenging tasks due to the large discrepancy between factors of variation ranging from image background content to camera viewpoint. To better analyze these factors of variation, we propose the use of disentangled representations and a disentangled variational autoencoder (dVAE) that allows for specific sampling and inference of these factors. The derived objective from the variational lower bound as well as the proposed training strategy are highly flexible, allowing us to handle cross-modal encoders and decoders as we…
Max-Planck Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);CVLAB of EPFL(洛桑联邦理工学院计算机视觉实验室)
We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60H…
Unsupervised multi-object representation learning depends on inductive biases to guide the discovery of object-centric representations that generalize. However, we observe that methods for learning these representations are either impractical due to long training times and large memory consumption or forego key inductive biases. In this work, we introduce EfficientMORL, an efficient framework for the unsupervised learning of object-centric representations. We show that optimization challenges caused by requiring both symmetry and disentanglement can in fact be addressed by high-cost iterative …
We present MoVNect, a lightweight deep neural network to capture 3D human pose using a single RGB camera. To improve the overall performance of the model, we apply the teacher-student learning method based knowledge distillation to 3D human pose estimation. Real-time post-processing makes the CNN output yield temporally stable 3D skeletal information, which can be used in applications directly. We implement a 3D avatar application running on mobile in real-time to demonstrate that our network achieves both high accuracy and fast inference time. Extensive evaluations show the advantages of our …