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arXiv 1604.07553cs.CC
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Rummikub问题的复杂性

The Complexity of Rummikub Problems

Jan N. van Rijn, Frank W. Takes, Jonathan K. Vis

摘要:

Rummikub是一个基于瓷砖的游戏,其中每个玩家从一手$14$瓷砖开始。一个瓷砖有一个价值和一套。玩家组成由具有相同花色和连续值的瓷砖(运行)或具有相同值和不同花色的瓷砖(组)组成的组。相应的优化问题是,给定一组瓦片,形成有效集合,使得得分(瓦片值的总和)最大化。我们首先提出了一个算法,解决这个问题的多项式时间。接下来,我们分析了当我们概括各种输入参数时对计算复杂性的影响。最后,我们试图更好地了解一些方面涉及人类发挥的实验,认为计数问题的数量可能立即获胜的手。

英文摘要:

Rummikub is a tile-based game in which each player starts with a hand of $14$ tiles. A tile has a value and a suit. The players form sets consisting of tiles with the same suit and consecutive values (runs) or tiles with the same value and different suits (groups). The corresponding optimization problem is, given a hand of tiles, to form valid sets such that the score (sum of tile values) is maximized. We first present an algorithm that solves this problem in polynomial time. Next, we analyze the impact on the computational complexity when we generalize over various input parameters. Finally, we attempt to better understand some aspects involved in human play by means of an experiment that considers counting problems related to the number of possible immediately winning hands.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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