We consider the closely related problems of bandit convex optimization with two-point feedback, and zero-order stochastic convex optimization with two function evaluations per round. We provide a simple algorithm and analysis which is optimal for convex Lipschitz functions. This improves on \cite{dujww13}, which only provides an optimal result for smooth functions; Moreover, the algorithm and analysis are simpler, and readily extend to non-Euclidean problems. The algorithm is based on a small but surprisingly powerful modification of the gradient estimator.
Leiden University(莱顿大学);Boston University(波士顿大学);University of Southern California(南加州大学)
We study bandit convex optimization methods that adapt to the norm of the comparator, a topic that has only been studied before for its full-information counterpart. Specifically, we develop convex bandit algorithms with regret bounds that are small whenever the norm of the comparator is small. We first use techniques from the full-information setting to develop comparator-adaptive algorithms for linear bandits. Then, we extend the ideas to convex bandits with Lipschitz or smooth loss functions, using a new single-point gradient estimator and carefully designed surrogate losses.
Yale Institute for Network Science(耶鲁网络科学研究所);Yale University(耶鲁大学)
In this paper, we propose the first computationally efficient projection-free algorithm for bandit convex optimization (BCO). We show that our algorithm achieves a sublinear regret of $O(nT^{4/5})$ (where $T$ is the horizon and $n$ is the dimension) for any bounded convex functions with uniformly bounded gradients. We also evaluate the performance of our algorithm against baselines on both synthetic and real data sets for quadratic programming, portfolio selection and matrix completion problems.
Motivated by applications in clinical trials and finance, we study the problem of online convex optimization (with bandit feedback) where the decision maker is risk-averse. We provide two algorithms to solve this problem. The first one is a descent-type algorithm which is easy to implement. The second algorithm, which combines the ellipsoid method and a center point device, achieves (almost) optimal regret bounds with respect to the number of rounds. To the best of our knowledge this is the first attempt to address risk-aversion in the online convex bandit problem.
Technion - Israel Institute of Technology(以色列理工学院)
We revisit the challenge of designing online algorithms for the bandit convex optimization problem (BCO) which are also scalable to high dimensional problems. Hence, we consider algorithms that are \textit{projection-free}, i.e., based on the conditional gradient method whose only access to the feasible decision set, is through a linear optimization oracle (as opposed to other methods which require potentially much more computationally-expensive subprocedures, such as computing Euclidean projections). We present the first such algorithm that attains $O(T^{3/4})$ expected regret using only $O(T…
We construct a new map from a convex function to a distribution on its domain, with the property that this distribution is a multi-scale exploration of the function. We use this map to solve a decade-old open problem in adversarial bandit convex optimization by showing that the minimax regret for this problem is $\tilde{O}(\mathrm{poly}(n) \sqrt{T})$, where $n$ is the dimension and $T$ the number of rounds. This bound is obtained by studying the dual Bayesian maximin regret via the information ratio analysis of Russo and Van Roy, and then using the multi-scale exploration to solve the Bayesian…
Microsoft Research(微软研究院);Weizmann Institute of Science(魏茨曼科学研究所)
The problem of stochastic convex optimization with bandit feedback (in the learning community) or without knowledge of gradients (in the optimization community) has received much attention in recent years, in the form of algorithms and performance upper bounds. However, much less is known about the inherent complexity of these problems, and there are few lower bounds in the literature, especially for nonlinear functions. In this paper, we investigate the attainable error/regret in the bandit and derivative-free settings, as a function of the dimension d and the available number of queries T. W…
We analyze the minimax regret of the adversarial bandit convex optimization problem. Focusing on the one-dimensional case, we prove that the minimax regret is $\widetildeΘ(\sqrt{T})$ and partially resolve a decade-old open problem. Our analysis is non-constructive, as we do not present a concrete algorithm that attains this regret rate. Instead, we use minimax duality to reduce the problem to a Bayesian setting, where the convex loss functions are drawn from a worst-case distribution, and then we solve the Bayesian version of the problem with a variant of Thompson Sampling. Our analysis featur…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
We study the adversarial bandit problem with composite anonymous delayed feedback. In this setting, losses of an action are split into $d$ components, spreading over consecutive rounds after the action is chosen. And in each round, the algorithm observes the aggregation of losses that come from the latest $d$ rounds. Previous works focus on oblivious adversarial setting, while we investigate the harder non-oblivious setting. We show non-oblivious setting incurs $Ω(T)$ pseudo regret even when the loss sequence is bounded memory. However, we propose a wrapper algorithm which enjoys $o(T)$ policy…
Center for Advanced Intelligence Project(高级智能研究中心);RIKEN(理化学研究所)
The dueling bandit is a learning framework wherein the feedback information in the learning process is restricted to a noisy comparison between a pair of actions. In this research, we address a dueling bandit problem based on a cost function over a continuous space. We propose a stochastic mirror descent algorithm and show that the algorithm achieves an $O(\sqrt{T\log T})$-regret bound under strong convexity and smoothness assumptions for the cost function. Subsequently, we clarify the equivalence between regret minimization in dueling bandit and convex optimization for the cost function. More…
We consider the problem of online convex optimization against an arbitrary adversary with bandit feedback, known as bandit convex optimization. We give the first $\tilde{O}(\sqrt{T})$-regret algorithm for this setting based on a novel application of the ellipsoid method to online learning. This bound is known to be tight up to logarithmic factors. Our analysis introduces new tools in discrete convex geometry.
Technion – Israel Institute of Technology(以色列理工学院)
The most prominent feedback models for the best expert problem are the full information and bandit models. In this work we consider a simple feedback model that generalizes both, where on every round, in addition to a bandit feedback, the adversary provides a lower bound on the loss of each expert. Such lower bounds may be obtained in various scenarios, for instance, in stock trading or in assessing errors of certain measurement devices. For this model we prove optimal regret bounds (up to logarithmic factors) for modified versions of Exp3, generalizing algorithms and bounds both for the bandi…
University of Alberta(阿尔伯塔大学);Indian Institute of Technology Madras(马德拉斯印度理工学院);Imperial College London(伦敦帝国理工学院)
Algorithms for bandit convex optimization and online learning often rely on constructing noisy gradient estimates, which are then used in appropriately adjusted first-order algorithms, replacing actual gradients. Depending on the properties of the function to be optimized and the nature of ``noise'' in the bandit feedback, the bias and variance of gradient estimates exhibit various tradeoffs. In this paper we propose a novel framework that replaces the specific gradient estimation methods with an abstract oracle. With the help of the new framework we unify previous works, reproducing their res…
University of Southern California(南加利福尼亚大学);National Key Laboratory for Novel Software Technology, Nanjing University(南京大学新型软件技术国家重点实验室)
We consider the problem of adversarial bandit convex optimization, that is, online learning over a sequence of arbitrary convex loss functions with only one function evaluation for each of them. While all previous works assume known and homogeneous curvature on these loss functions, we study a heterogeneous setting where each function has its own curvature that is only revealed after the learner makes a decision. We develop an efficient algorithm that is able to adapt to the curvature on the fly. Specifically, our algorithm not only recovers or \emph{even improves} existing results for several…
We study the problem of expert advice under partial bandit feedback setting and create a sequential minimax optimal algorithm. Our algorithm works with a more general partial monitoring setting, where, in contrast to the classical bandit feedback, the losses can be revealed in an adversarial manner. Our algorithm adopts a universal prediction perspective, whose performance is analyzed with regret against a general expert selection sequence. The regret we study is against a general competition class that covers many settings (such as the switching or contextual experts settings) and the expert …
Tongji University(同济大学);Shanghai Research Institute for Intelligent Autonomous Systems(上海智能自主系统研究院)
This paper considers no-regret learning for repeated continuous-kernel games with lossy bandit feedback. Since it is difficult to give the explicit model of the utility functions in dynamic environments, the players' action can only be learned with bandit feedback. Moreover, because of unreliable communication channels or privacy protection, the bandit feedback may be lost or dropped at random. Therefore, we study the asynchronous online learning strategy of the players to adaptively adjust the next actions for minimizing the long-term regret loss. The paper provides a novel no-regret learning…
This paper deals with bandit online learning problems involving feedback of unknown delay that can emerge in multi-armed bandit (MAB) and bandit convex optimization (BCO) settings. MAB and BCO require only values of the objective function involved that become available through feedback, and are used to estimate the gradient appearing in the corresponding iterative algorithms. Since the challenging case of feedback with \emph{unknown} delays prevents one from constructing the sought gradient estimates, existing MAB and BCO algorithms become intractable. For such challenging setups, delayed expl…
University of California, Berkeley(加州大学伯克利分校);Microsoft Research(微软研究院)
Motivated by applications to online learning in sparse estimation and Bayesian optimization, we consider the problem of online unconstrained nonsubmodular minimization with delayed costs in both full information and bandit feedback settings. In contrast to previous works on online unconstrained submodular minimization, we focus on a class of nonsubmodular functions with special structure, and prove regret guarantees for several variants of the online and approximate online bandit gradient descent algorithms in static and delayed scenarios. We derive bounds for the agent's regret in the full in…
University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of California, Berkeley(加州大学伯克利分校);Microsoft Research, India(微软研究院印度分院);Google Research, India(谷歌研究院印度分院)
Decision trees provide a rich family of highly non-linear but efficient models, due to which they continue to be the go-to family of predictive models by practitioners across domains. But learning trees is challenging due to their discrete decision boundaries. The state-of-the-art (SOTA) techniques resort to (a) learning \textit{soft} trees thereby losing logarithmic inference time; or (b) using methods tailored to specific supervised learning settings, requiring access to labeled examples and loss function. In this work, by leveraging techniques like overparameterization and straight-through …
We consider a the general online convex optimization framework introduced by Zinkevich. In this setting, there is a sequence of convex functions. Each period, we must choose a signle point (from some feasible set) and pay a cost equal to the value of the next function on our chosen point. Zinkevich shows that, if the each function is revealed after the choice is made, then one can achieve vanishingly small regret relative the best single decision chosen in hindsight. We extend this to the bandit setting where we do not find out the entire functions but rather just their value at our chosen poi…
We introduce a simple and efficient algorithm for unconstrained zeroth-order stochastic convex bandits and prove its regret is at most $(1 + r/d)[d^{1.5} \sqrt{n} + d^3] polylog(n, d, r)$ where $n$ is the horizon, $d$ the dimension and $r$ is the radius of a known ball containing the minimiser of the loss.
We prove that the information-theoretic upper bound on the minimax regret for zeroth-order adversarial bandit convex optimisation is at most $O(d^{2.5} \sqrt{n} \log(n))$, where $d$ is the dimension and $n$ is the number of interactions. This improves on $O(d^{9.5} \sqrt{n} \log(n)^{7.5}$ by Bubeck et al. (2017). The proof is based on identifying an improved exploratory distribution for convex functions.
Princeton University(普林斯顿大学);Google AI Princeton(谷歌人工智能普林斯顿)
We study the problem of controlling a linear dynamical system with adversarial perturbations where the only feedback available to the controller is the scalar loss, and the loss function itself is unknown. For this problem, with either a known or unknown system, we give an efficient sublinear regret algorithm. The main algorithmic difficulty is the dependence of the loss on past controls. To overcome this issue, we propose an efficient algorithm for the general setting of bandit convex optimization for loss functions with memory, which may be of independent interest.
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in o…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
University of Michigan(密歇根大学);Department of Computer Science(计算机科学系);Department of Statistics(统计系)
We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. Using the unbiased estimate, we extend two full information boosting algorithms (Jung et al., 2017) to the bandit setting. We prove that the asymptotic error bounds of the bandit algorithms exactly match their full information counterparts. The cost of restricted feedback is refl…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Amazon(亚马逊)
This paper explores a new form of the linear bandit problem in which the algorithm receives the usual stochastic rewards as well as stochastic feedback about which features are relevant to the rewards, the latter feedback being the novel aspect. The focus of this paper is the development of new theory and algorithms for linear bandits with feature feedback. We show that linear bandits with feature feedback can achieve regret over time horizon $T$ that scales like $k\sqrt{T}$, without prior knowledge of which features are relevant nor the number $k$ of relevant features. In comparison, the regr…
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
Microsoft Research(微软研究院);University of Maryland(马里兰大学);Yale University(耶鲁大学)
We investigate the feasibility of learning from a mix of both fully-labeled supervised data and contextual bandit data. We specifically consider settings in which the underlying learning signal may be different between these two data sources. Theoretically, we state and prove no-regret algorithms for learning that is robust to misaligned cost distributions between the two sources. Empirically, we evaluate some of these algorithms on a large selection of datasets, showing that our approach is both feasible and helpful in practice.
We formulate a new problem at the intersectionof semi-supervised learning and contextual bandits,motivated by several applications including clini-cal trials and ad recommendations. We demonstratehow Graph Convolutional Network (GCN), a semi-supervised learning approach, can be adjusted tothe new problem formulation. We also propose avariant of the linear contextual bandit with semi-supervised missing rewards imputation. We thentake the best of both approaches to develop multi-GCN embedded contextual bandit. Our algorithmsare verified on several real world datasets.
We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedback. Although we can naively use classic DB algorithms for solving the QDB problem, this reduction significantly worsens the performance---actually, in the QDB problem, the probability that one arm wins the duel over another arm can be directly estimated without carrying out actual…
This paper addresses the problem of multiclass classification with corrupted or noisy bandit feedback. In this setting, the learner may not receive true feedback. Instead, it receives feedback that has been flipped with some non-zero probability. We propose a novel approach to deal with noisy bandit feedback based on the unbiased estimator technique. We further offer a method that can efficiently estimate the noise rates, thus providing an end-to-end framework. The proposed algorithm enjoys a mistake bound of the order of $O(\sqrt{T})$ in the high noise case and of the order of $O(T^{\nicefrac…
Recent works on Multi-Armed Bandits (MAB) and Combinatorial Multi-Armed Bandits (COM-MAB) show good results on a global accuracy metric. This can be achieved, in the case of recommender systems, with personalization. However, with a combinatorial online learning approach, personalization implies a large amount of user feedbacks. Such feedbacks can be hard to acquire when users need to be directly and frequently solicited. For a number of fields of activities undergoing the digitization of their business, online learning is unavoidable. Thus, a number of approaches allowing implicit user feedba…
Yale University(耶鲁大学);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from $T^{1/2}$ [Chen2018Online] and $T^{3/2}$ [chen2018projection] to 1, and achieves a $(1-1/e)$-regret bound of $O(T^{4/5})$. The second one, Bandit-Frank-Wolfe, is the first bandit algorithm for continuous DR-submodular maximization, which achieves a $(1-1/e)$-regret bound of $O(T^{8/9})$. Finally, we extend Bandit-Frank-Wolfe to a bandit algorithm for discrete submodular maximization, Responsive-Frank-Wolfe, which attains a …
In this paper, we analyze the continuous armed bandit problems for nonconvex cost functions under certain smoothness and sublevel set assumptions. We first derive an upper bound on the expected cumulative regret of a simple bin splitting method. We then propose an adaptive bin splitting method, which can significantly improve the performance. Furthermore, a minimax lower bound is derived, which shows that our new adaptive method achieves locally minimax optimal expected cumulative regret.
Linear bandit algorithms yield $\tilde{\mathcal{O}}(n\sqrt{T})$ pseudo-regret bounds on compact convex action sets $\mathcal{K}\subset\mathbb{R}^n$ and two types of structural assumptions lead to better pseudo-regret bounds. When $\mathcal{K}$ is the simplex or an $\ell_p$ ball with $p\in]1,2]$, there exist bandits algorithms with $\tilde{\mathcal{O}}(\sqrt{nT})$ pseudo-regret bounds. Here, we derive bandit algorithms for some strongly convex sets beyond $\ell_p$ balls that enjoy pseudo-regret bounds of $\tilde{\mathcal{O}}(\sqrt{nT})$, which answers an open question from [BCB12, §5.5.]. Inter…
Technion - Israel Institute of Technology(以色列理工学院);Tel Aviv University(特拉维夫大学)
Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret …
We analyse adversarial bandit convex optimisation with an adversary that is restricted to playing functions of the form $f_t(x) = g_t(\langle x, θ\rangle)$ for convex $g_t : \mathbb R \to \mathbb R$ and unknown $θ\in \mathbb R^d$ that is homogeneous over time. We provide a short information-theoretic proof that the minimax regret is at most $O(d \sqrt{n} \log(n \operatorname{diam}(\mathcal K)))$ where $n$ is the number of interactions, $d$ the dimension and $\operatorname{diam}(\mathcal K)$ is the diameter of the constraint set.
Online Newton Method for Bandit Convex Optimisation
University of Amsterdam(阿姆斯特丹大学);Leiden University(莱顿大学);Google DeepMind(谷歌DeepMind);Korteweg-de Vries Institute for Mathematics(科特韦格-德弗里斯数学研究所);Mathematical Institute(数学研究所)
Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback for the chosen action pair. The dueling bandits problem is well suited for modelling a setting in which it is not possible to provide quantitative feedback for each action, but qualitative feedback for each action is preferred as in the case of human feedback. The dueling bandit…
We introduce vector optimization problems with stochastic bandit feedback, in which preferences among designs are encoded by a polyhedral ordering cone $C$. Our setup generalizes the best arm identification problem to vector-valued rewards by extending the concept of Pareto set beyond multi-objective optimization. We characterize the sample complexity of ($ε,δ$)-PAC Pareto set identification by defining a new cone-dependent notion of complexity, called the ordering complexity. In particular, we provide gap-dependent and worst-case lower bounds on the sample complexity and show that, in the wor…
We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set $[n]$, with subset-wise relative preference information feedback according to the Multinomial logit choice model. In the first setting, the learner can play subsets of size bounded by a maximum size and receives top-$m$ rank-ordered feedback, while in the second setting the learner can play subsets of a fixed size $k…
Johns Hopkins University(约翰斯·霍普金斯大学);Google Research(谷歌研究院);Courant Institute of Math. Sciences(库朗数学科学研究所)
We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a \emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback graph. We give a new algorithm whose regret guarantee depends only on the domination number of the graph. We further supplement that result with a lower bound. Finally, we also give a new algorithm with improved policy regret bounds when partial counterfactual feedback is availab…
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the future after pulling the arm. The complexity of this problem stems from the anonymous feedback to the player and the stochastic generation of the reward. Due to the aggregated nature of the rewards, the player is unable to associate the reward to a particular time step from the past…
University of California, Berkeley(加州大学伯克利分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
We study the problem of batch learning from bandit feedback in the setting of extremely large action spaces. Learning from extreme bandit feedback is ubiquitous in recommendation systems, in which billions of decisions are made over sets consisting of millions of choices in a single day, yielding massive observational data. In these large-scale real-world applications, supervised learning frameworks such as eXtreme Multi-label Classification (XMC) are widely used despite the fact that they incur significant biases due to the mismatch between bandit feedback and supervised labels. Such biases c…