In this paper, we analyze the continuous armed bandit problems for nonconvex cost functions under certain smoothness and sublevel set assumptions. We first derive an upper bound on the expected cumulative regret of a simple bin splitting method. We then propose an adaptive bin splitting method, which can significantly improve the performance. Furthermore, a minimax lower bound is derived, which shows that our new adaptive method achieves locally minimax optimal expected cumulative regret.
University of California, Davis(加州大学戴维斯分校);Princeton University(普林斯顿大学)
Bandit algorithms have been predominantly analyzed in the convex setting with function-value based stationary regret as the performance measure. In this paper, motivated by online reinforcement learning problems, we propose and analyze bandit algorithms for both general and structured nonconvex problems with nonstationary (or dynamic) regret as the performance measure, in both stochastic and non-stochastic settings. First, for general nonconvex functions, we consider nonstationary versions of first-order and second-order stationary solutions as a regret measure, motivated by similar performanc…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in o…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
University of Michigan(密歇根大学);Department of Computer Science(计算机科学系);Department of Statistics(统计系)
We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. Using the unbiased estimate, we extend two full information boosting algorithms (Jung et al., 2017) to the bandit setting. We prove that the asymptotic error bounds of the bandit algorithms exactly match their full information counterparts. The cost of restricted feedback is refl…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Amazon(亚马逊)
This paper explores a new form of the linear bandit problem in which the algorithm receives the usual stochastic rewards as well as stochastic feedback about which features are relevant to the rewards, the latter feedback being the novel aspect. The focus of this paper is the development of new theory and algorithms for linear bandits with feature feedback. We show that linear bandits with feature feedback can achieve regret over time horizon $T$ that scales like $k\sqrt{T}$, without prior knowledge of which features are relevant nor the number $k$ of relevant features. In comparison, the regr…
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
Microsoft Research(微软研究院);University of Maryland(马里兰大学);Yale University(耶鲁大学)
We investigate the feasibility of learning from a mix of both fully-labeled supervised data and contextual bandit data. We specifically consider settings in which the underlying learning signal may be different between these two data sources. Theoretically, we state and prove no-regret algorithms for learning that is robust to misaligned cost distributions between the two sources. Empirically, we evaluate some of these algorithms on a large selection of datasets, showing that our approach is both feasible and helpful in practice.
We formulate a new problem at the intersectionof semi-supervised learning and contextual bandits,motivated by several applications including clini-cal trials and ad recommendations. We demonstratehow Graph Convolutional Network (GCN), a semi-supervised learning approach, can be adjusted tothe new problem formulation. We also propose avariant of the linear contextual bandit with semi-supervised missing rewards imputation. We thentake the best of both approaches to develop multi-GCN embedded contextual bandit. Our algorithmsare verified on several real world datasets.
We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedback. Although we can naively use classic DB algorithms for solving the QDB problem, this reduction significantly worsens the performance---actually, in the QDB problem, the probability that one arm wins the duel over another arm can be directly estimated without carrying out actual…
This paper addresses the problem of multiclass classification with corrupted or noisy bandit feedback. In this setting, the learner may not receive true feedback. Instead, it receives feedback that has been flipped with some non-zero probability. We propose a novel approach to deal with noisy bandit feedback based on the unbiased estimator technique. We further offer a method that can efficiently estimate the noise rates, thus providing an end-to-end framework. The proposed algorithm enjoys a mistake bound of the order of $O(\sqrt{T})$ in the high noise case and of the order of $O(T^{\nicefrac…
Yale University(耶鲁大学);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from $T^{1/2}$ [Chen2018Online] and $T^{3/2}$ [chen2018projection] to 1, and achieves a $(1-1/e)$-regret bound of $O(T^{4/5})$. The second one, Bandit-Frank-Wolfe, is the first bandit algorithm for continuous DR-submodular maximization, which achieves a $(1-1/e)$-regret bound of $O(T^{8/9})$. Finally, we extend Bandit-Frank-Wolfe to a bandit algorithm for discrete submodular maximization, Responsive-Frank-Wolfe, which attains a …
Technion - Israel Institute of Technology(以色列理工学院);Tel Aviv University(特拉维夫大学)
Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret …
Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback for the chosen action pair. The dueling bandits problem is well suited for modelling a setting in which it is not possible to provide quantitative feedback for each action, but qualitative feedback for each action is preferred as in the case of human feedback. The dueling bandit…
We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set $[n]$, with subset-wise relative preference information feedback according to the Multinomial logit choice model. In the first setting, the learner can play subsets of size bounded by a maximum size and receives top-$m$ rank-ordered feedback, while in the second setting the learner can play subsets of a fixed size $k…
Johns Hopkins University(约翰斯·霍普金斯大学);Google Research(谷歌研究院);Courant Institute of Math. Sciences(库朗数学科学研究所)
We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a \emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback graph. We give a new algorithm whose regret guarantee depends only on the domination number of the graph. We further supplement that result with a lower bound. Finally, we also give a new algorithm with improved policy regret bounds when partial counterfactual feedback is availab…
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the future after pulling the arm. The complexity of this problem stems from the anonymous feedback to the player and the stochastic generation of the reward. Due to the aggregated nature of the rewards, the player is unable to associate the reward to a particular time step from the past…
University of California, Berkeley(加州大学伯克利分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
We study the problem of batch learning from bandit feedback in the setting of extremely large action spaces. Learning from extreme bandit feedback is ubiquitous in recommendation systems, in which billions of decisions are made over sets consisting of millions of choices in a single day, yielding massive observational data. In these large-scale real-world applications, supervised learning frameworks such as eXtreme Multi-label Classification (XMC) are widely used despite the fact that they incur significant biases due to the mismatch between bandit feedback and supervised labels. Such biases c…
Google Research(谷歌研究院);Tel-Aviv University(特拉维夫大学)
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establ…
Recent works on Multi-Armed Bandits (MAB) and Combinatorial Multi-Armed Bandits (COM-MAB) show good results on a global accuracy metric. This can be achieved, in the case of recommender systems, with personalization. However, with a combinatorial online learning approach, personalization implies a large amount of user feedbacks. Such feedbacks can be hard to acquire when users need to be directly and frequently solicited. For a number of fields of activities undergoing the digitization of their business, online learning is unavoidable. Thus, a number of approaches allowing implicit user feedba…
We develop a learning principle and an efficient algorithm for batch learning from logged bandit feedback. This learning setting is ubiquitous in online systems (e.g., ad placement, web search, recommendation), where an algorithm makes a prediction (e.g., ad ranking) for a given input (e.g., query) and observes bandit feedback (e.g., user clicks on presented ads). We first address the counterfactual nature of the learning problem through propensity scoring. Next, we prove generalization error bounds that account for the variance of the propensity-weighted empirical risk estimator. These constr…
Lancaster University(兰卡斯特大学);Columbia University(哥伦比亚大学);DeepMind;University of Alberta(阿尔伯塔大学)
We study a variant of the stochastic $K$-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback". In this problem, when the player pulls an arm, a reward is generated, however it is not immediately observed. Instead, at the end of each round the player observes only the sum of a number of previously generated rewards which happen to arrive in the given round. The rewards are stochastically delayed and due to the aggregated nature of the observations, the information of which arm led to a particular reward is lost. The question is what is the cost of the inform…
Naveen Jindal School of Management, University of Texas at Dallas(德克萨斯大学达拉斯分校纳文·金达尔管理学院)
In this paper we study the non-stationary stochastic optimization question with bandit feedback and dynamic regret measures. The seminal work of Besbes et al. (2015) shows that, when aggregated function changes is known a priori, a simple re-starting algorithm attains the optimal dynamic regret. In this work, we designed a stochastic optimization algorithm with fixed step sizes, which combined together with the multi-scale sampling framework of Wei and Luo (2021) achieves the optimal dynamic regret in non-stationary stochastic optimization without requiring prior knowledge of function change b…
Combinatorial bandits with semi-bandit feedback generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set. The action set satisfies a given structure such as forming a base of a matroid or a path in a graph. We focus on the pure-exploration problem of identifying the best arm with fixed confidence, as well as a more general setting, where the structure of the answer set differs from the one of the action set. Using the recently popularized game framework, we interpret this problem as a sequential zero-sum game and …
Stochastic linear bandits are a natural and well-studied model for structured exploration/exploitation problems and are widely used in applications such as online marketing and recommendation. One of the main challenges faced by practitioners hoping to apply existing algorithms is that usually the feedback is randomly delayed and delays are only partially observable. For example, while a purchase is usually observable some time after the display, the decision of not buying is never explicitly sent to the system. In other words, the learner only observes delayed positive events. We formalize th…
Princeton University(普林斯顿大学);University of Southern California(南加利福尼亚大学);Massachusetts Institute of Technology(麻省理工学院)
We consider the problem of learning in episodic finite-horizon Markov decision processes with an unknown transition function, bandit feedback, and adversarial losses. We propose an efficient algorithm that achieves $\mathcal{\tilde{O}}(L|X|\sqrt{|A|T})$ regret with high probability, where $L$ is the horizon, $|X|$ is the number of states, $|A|$ is the number of actions, and $T$ is the number of episodes. To the best of our knowledge, our algorithm is the first to ensure $\mathcal{\tilde{O}}(\sqrt{T})$ regret in this challenging setting; in fact it achieves the same regret bound as (Rosenberg &…
Personalization is a crucial aspect of many online experiences. In particular, content ranking is often a key component in delivering sophisticated personalization results. Commonly, supervised learning-to-rank methods are applied, which suffer from bias introduced during data collection by production systems in charge of producing the ranking. To compensate for this problem, we leverage contextual multi-armed bandits. We propose novel extensions of two well-known algorithms viz. LinUCB and Linear Thompson Sampling to the ranking use-case. To account for the biases in a production environment,…
Tsinghua University(清华大学);The University of Tokyo(东京大学);RIKEN(理化学研究所);Microsoft Research(微软研究院)
In this paper, we first study the problem of combinatorial pure exploration with full-bandit feedback (CPE-BL), where a learner is given a combinatorial action space $\mathcal{X} \subseteq \{0,1\}^d$, and in each round the learner pulls an action $x \in \mathcal{X}$ and receives a random reward with expectation $x^{\top} θ$, with $θ\in \mathbb{R}^d$ a latent and unknown environment vector. The objective is to identify the optimal action with the highest expected reward, using as few samples as possible. For CPE-BL, we design the first {\em polynomial-time adaptive} algorithm, whose sample comp…
Motivated by problems in search and detection we present a solution to a Combinatorial Multi-Armed Bandit (CMAB) problem with both heavy-tailed reward distributions and a new class of feedback, filtered semibandit feedback. In a CMAB problem an agent pulls a combination of arms from a set $\{1,...,k\}$ in each round, generating random outcomes from probability distributions associated with these arms and receiving an overall reward. Under semibandit feedback it is assumed that the random outcomes generated are all observed. Filtered semibandit feedback allows the outcomes that are observed to …
Tsinghua University(清华大学);Georgia Institute of Technology(佐治亚理工学院)
We study the multi-armed bandit (MAB) problem with composite and anonymous feedback. In this model, the reward of pulling an arm spreads over a period of time (we call this period as reward interval) and the player receives partial rewards of the action, convoluted with rewards from pulling other arms, successively. Existing results on this model require prior knowledge about the reward interval size as an input to their algorithms. In this paper, we propose adaptive algorithms for both the stochastic and the adversarial cases, without requiring any prior information about the reward interval.…
Australian National University(澳大利亚国立大学);Data61/NICTA(Data61/国家信息与通信技术研究院);University of Alberta(阿尔伯塔大学)
We study the problem of using causal models to improve the rate at which good interventions can be learned online in a stochastic environment. Our formalism combines multi-arm bandits and causal inference to model a novel type of bandit feedback that is not exploited by existing approaches. We propose a new algorithm that exploits the causal feedback and prove a bound on its simple regret that is strictly better (in all quantities) than algorithms that do not use the additional causal information.
This paper introduces a new online learning framework for multiclass classification called learning with diluted bandit feedback. At every time step, the algorithm predicts a candidate label set instead of a single label for the observed example. It then receives feedback from the environment whether the actual label lies in this candidate label set or not. This feedback is called "diluted bandit feedback". Learning in this setting is even more challenging than the bandit feedback setting, as there is more uncertainty in the supervision. We propose an algorithm for multiclass classification us…
University of Southern California(南加州大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We study high-probability regret bounds for adversarial $K$-armed bandits with time-varying feedback graphs over $T$ rounds. For general strongly observable graphs, we develop an algorithm that achieves the optimal regret $\widetilde{\mathcal{O}}((\sum_{t=1}^Tα_t)^{1/2}+\max_{t\in[T]}α_t)$ with high probability, where $α_t$ is the independence number of the feedback graph at round $t$. Compared to the best existing result [Neu, 2015] which only considers graphs with self-loops for all nodes, our result not only holds more generally, but importantly also removes any $\text{poly}(K)$ dependence …
Princeton University(普林斯顿大学);Google AI Princeton(谷歌人工智能普林斯顿)
We study the problem of controlling a linear dynamical system with adversarial perturbations where the only feedback available to the controller is the scalar loss, and the loss function itself is unknown. For this problem, with either a known or unknown system, we give an efficient sublinear regret algorithm. The main algorithmic difficulty is the dependence of the loss on past controls. To overcome this issue, we propose an efficient algorithm for the general setting of bandit convex optimization for loss functions with memory, which may be of independent interest.
Tel Aviv University(特拉维夫大学);Institute for Advanced Study(高等研究院);Microsoft Research(微软研究院);Università degli Studi di Milano(米兰大学);University of Insubria(因苏布里亚大学);Technion(以色列理工学院);Weizmann Institute of Science(魏茨曼科学研究所)
We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide se…
Heidelberg University(海德堡大学);Tufts University(塔夫茨大学);Amazon Development Center(亚马逊开发中心)
Stochastic structured prediction under bandit feedback follows a learning protocol where on each of a sequence of iterations, the learner receives an input, predicts an output structure, and receives partial feedback in form of a task loss evaluation of the predicted structure. We present applications of this learning scenario to convex and non-convex objectives for structured prediction and analyze them as stochastic first-order methods. We present an experimental evaluation on problems of natural language processing over exponential output spaces, and compare convergence speed across differe…
Counterfactual learning from human bandit feedback describes a scenario where user feedback on the quality of outputs of a historic system is logged and used to improve a target system. We show how to apply this learning framework to neural semantic parsing. From a machine learning perspective, the key challenge lies in a proper reweighting of the estimator so as to avoid known degeneracies in counterfactual learning, while still being applicable to stochastic gradient optimization. To conduct experiments with human users, we devise an easy-to-use interface to collect human feedback on semanti…
We consider the problem of controlling a known linear dynamical system under stochastic noise, adversarially chosen costs, and bandit feedback. Unlike the full feedback setting where the entire cost function is revealed after each decision, here only the cost incurred by the learner is observed. We present a new and efficient algorithm that, for strongly convex and smooth costs, obtains regret that grows with the square root of the time horizon $T$. We also give extensions of this result to general convex, possibly non-smooth costs, and to non-stochastic system noise. A key component of our al…
University of California San Diego(加州大学圣地亚哥分校);University of Arizona(亚利桑那大学)
In many real-world applications, multiple agents seek to learn how to perform highly related yet slightly different tasks in an online bandit learning protocol. We formulate this problem as the $ε$-multi-player multi-armed bandit problem, in which a set of players concurrently interact with a set of arms, and for each arm, the reward distributions for all players are similar but not necessarily identical. We develop an upper confidence bound-based algorithm, RobustAgg$(ε)$, that adaptively aggregates rewards collected by different players. In the setting where an upper bound on the pairwise si…
We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opp…