This paper addresses the problem of multiclass classification with corrupted or noisy bandit feedback. In this setting, the learner may not receive true feedback. Instead, it receives feedback that has been flipped with some non-zero probability. We propose a novel approach to deal with noisy bandit feedback based on the unbiased estimator technique. We further offer a method that can efficiently estimate the noise rates, thus providing an end-to-end framework. The proposed algorithm enjoys a mistake bound of the order of $O(\sqrt{T})$ in the high noise case and of the order of $O(T^{\nicefrac{2}{3}})$ in the worst case. We show our approach's effectiveness using extensive experiments on several benchmark datasets.
University of Michigan(密歇根大学);Department of Computer Science(计算机科学系);Department of Statistics(统计系)
We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. Using the unbiased estimate, we extend two full information boosting algorithms (Jung et al., 2017) to the bandit setting. We prove that the asymptotic error bounds of the bandit algorithms exactly match their full information counterparts. The cost of restricted feedback is refl…
Yahoo Research(雅虎研究院);Stony Brook University(石溪大学);University of California, San Diego(加利福尼亚大学圣迭戈分校)
We present an efficient second-order algorithm with $\tilde{O}(\frac{1}η\sqrt{T})$ regret for the bandit online multiclass problem. The regret bound holds simultaneously with respect to a family of loss functions parameterized by $η$, for a range of $η$ restricted by the norm of the competitor. The family of loss functions ranges from hinge loss ($η=0$) to squared hinge loss ($η=1$). This provides a solution to the open problem of (J. Abernethy and A. Rakhlin. An efficient bandit algorithm for $\sqrt{T}$-regret in online multiclass prediction? In COLT, 2009). We test our algorithm experimental…
We consider the online multiclass linear classification under the bandit feedback setting. Beygelzimer, Pál, Szörényi, Thiruvenkatachari, Wei, and Zhang [ICML'19] considered two notions of linear separability, weak and strong linear separability. When examples are strongly linearly separable with margin $γ$, they presented an algorithm based on Multiclass Perceptron with mistake bound $O(K/γ^2)$, where $K$ is the number of classes. They employed rational kernel to deal with examples under the weakly linearly separable condition, and obtained the mistake bound of $\min(K\cdot 2^{\tilde{O}(K\log…
Yahoo Research(雅虎研究院);New York University(纽约大学);University of Southern California(南加州大学);Microsoft Research(微软研究院)
We study the problem of efficient online multiclass linear classification with bandit feedback, where all examples belong to one of $K$ classes and lie in the $d$-dimensional Euclidean space. Previous works have left open the challenge of designing efficient algorithms with finite mistake bounds when the data is linearly separable by a margin $γ$. In this work, we take a first step towards this problem. We consider two notions of linear separability: strong and weak. 1. Under the strong linear separability condition, we design an efficient algorithm that achieves a near-optimal mistake bound o…
We consider two scenarios of multiclass online learning of a hypothesis class $H\subseteq Y^X$. In the {\em full information} scenario, the learner is exposed to instances together with their labels. In the {\em bandit} scenario, the true label is not exposed, but rather an indication whether the learner's prediction is correct or not. We show that the ratio between the error rates in the two scenarios is at most $8\cdot|Y|\cdot \log(|Y|)$ in the realizable case, and $\tilde{O}(\sqrt{|Y|})$ in the agnostic case. The results are tight up to a logarithmic factor and essentially answer an open qu…
This paper introduces a new online learning framework for multiclass classification called learning with diluted bandit feedback. At every time step, the algorithm predicts a candidate label set instead of a single label for the observed example. It then receives feedback from the environment whether the actual label lies in this candidate label set or not. This feedback is called "diluted bandit feedback". Learning in this setting is even more challenging than the bandit feedback setting, as there is more uncertainty in the supervision. We propose an algorithm for multiclass classification us…
Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs
The Henry and Marilyn Taub Faculty of Computer Science, Technion(以色列理工学院亨利与玛丽莲·陶布计算机科学学院);Faculty of Mathematics, Technion(以色列理工学院数学学院);Department of Computer Science, Purdue University(普渡大学计算机科学系);Faculty of Data and Decision Sciences, Technion(以色列理工学院数据与决策科学学院);Google Research(谷歌研究院)
The Sample Complexity of Multiclass and Sparse Contextual Bandits
Tel Aviv University(特拉维夫大学);Massachusetts Institute of Technology(麻省理工学院);Google Research Tel Aviv(谷歌研究特拉维夫);Technion—Israel Institute of Technology(技术学院—以色列理工学院)
Beyond Bandit Feedback in Online Multiclass Classification
Università degli Studi di Milano(米兰大学);Sapienza Università di Roma(罗马大学);Dept. of Computer Science(计算机科学系);Dept. of Computer, Control and Management Engineering(计算机、控制与管理工程系);DSRC
In this paper, we present online algorithm called {\it Delaytron} for learning multi class classifiers using delayed bandit feedbacks. The sequence of feedback delays $\{d_t\}_{t=1}^T$ is unknown to the algorithm. At the $t$-th round, the algorithm observes an example $\mathbf{x}_t$ and predicts a label $\tilde{y}_t$ and receives the bandit feedback $\mathbb{I}[\tilde{y}_t=y_t]$ only $d_t$ rounds later. When $t+d_t>T$, we consider that the feedback for the $t$-th round is missing. We show that the proposed algorithm achieves regret of $\mathcal{O}\left(\sqrt{\frac{2 K}γ\left[\frac{T}{2}+\left(…
Meta AI;CREST, ENSAE(法国国立统计与经济管理学院经济与统计研究中心);Core Data Science, Meta(Meta核心数据科学部)
We consider a multi-armed bandit setting where, at the beginning of each round, the learner receives noisy independent, and possibly biased, \emph{evaluations} of the true reward of each arm and it selects $K$ arms with the objective of accumulating as much reward as possible over $T$ rounds. Under the assumption that at each round the true reward of each arm is drawn from a fixed distribution, we derive different algorithmic approaches and theoretical guarantees depending on how the evaluations are generated. First, we show a $\widetilde{O}(T^{2/3})$ regret in the general case when the observ…
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
The standard model and the bandit model are two generalizations of the mistake-bound model to online multiclass classification. In both models the learner guesses a classification in each round, but in the standard model the learner recieves the correct classification after each guess, while in the bandit model the learner is only told whether or not their guess is correct in each round. For any set $F$ of multiclass classifiers, define $opt_{std}(F)$ and $opt_{bandit}(F)$ to be the optimal worst-case number of prediction mistakes in the standard and bandit models respectively. Long (Theoretic…
The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural assumptions, the sample complexity of this problem is proportional to the sum of the inverse squared gaps between the Borda scores of each suboptimal arm and the best arm. We explore this dependence further and consider structural constraints on the pairwise comparison matrix (a p…
The RKHS bandit problem (also called kernelized multi-armed bandit problem) is an online optimization problem of non-linear functions with noisy feedback. Although the problem has been extensively studied, there are unsatisfactory results for some problems compared to the well-studied linear bandit case. Specifically, there is no general algorithm for the adversarial RKHS bandit problem. In addition, high computational complexity of existing algorithms hinders practical application. We address these issues by considering a novel amalgamation of approximation theory and the misspecified linear …
We analyze the $K$-armed bandit problem where the reward for each arm is a noisy realization based on an observed context under mild nonparametric assumptions. We attain tight results for top-arm identification and a sublinear regret of $\widetilde{O}\Big(T^{\frac{1+D}{2+D}}\Big)$, where $D$ is the context dimension, for a modified UCB algorithm that is simple to implement ($k$NN-UCB). We then give global intrinsic dimension dependent and ambient dimension independent regret bounds. We also discuss recovering topological structures within the context space based on expected bandit performance …
We consider the problem of optimising functions in the reproducing kernel Hilbert space (RKHS) of a Matérn kernel with smoothness parameter $ν$ over the domain $[0,1]^d$ under noisy bandit feedback. Our contribution, the $π$-GP-UCB algorithm, is the first practical approach with guaranteed sublinear regret for all $ν>1$ and $d \geq 1$. Empirical validation suggests better performance and drastically improved computational scalablity compared with its predecessor, Improved GP-UCB.
Contextual bandits are widely-used in the study of learning-based control policies for finite action spaces. While the problem is well-studied for bandits with perfectly observed context vectors, little is known about the case of imperfectly observed contexts. For this setting, existing approaches are inapplicable and new conceptual and technical frameworks are required. We present an implementable posterior sampling algorithm for bandits with imperfect context observations and study its performance for learning optimal decisions. The provided numerical results relate the performance of the al…
University of Pennsylvania(宾夕法尼亚大学);Massachusetts Institute of Technology(麻省理工学院)
We present a new type of acquisition functions for online decision making in multi-armed and contextual bandit problems with extreme payoffs. Specifically, we model the payoff function as a Gaussian process and formulate a novel type of upper confidence bound (UCB) acquisition function that guides exploration towards the bandits that are deemed most relevant according to the variability of the observed rewards. This is achieved by computing a tractable likelihood ratio that quantifies the importance of the output relative to the inputs and essentially acts as an \textit{attention mechanism} th…
This paper studies the problem of adaptively sampling from K distributions (arms) in order to identify the largest gap between any two adjacent means. We call this the MaxGap-bandit problem. This problem arises naturally in approximate ranking, noisy sorting, outlier detection, and top-arm identification in bandits. The key novelty of the MaxGap-bandit problem is that it aims to adaptively determine the natural partitioning of the distributions into a subset with larger means and a subset with smaller means, where the split is determined by the largest gap rather than a pre-specified rank or t…
Columbia University(哥伦比亚大学);University of Michigan(密歇根大学)
The $K$-armed dueling bandit problem, where the feedback is in the form of noisy pairwise comparisons, has been widely studied. Previous works have only focused on the sequential setting where the policy adapts after every comparison. However, in many applications such as search ranking and recommendation systems, it is preferable to perform comparisons in a limited number of parallel batches. We study the batched $K$-armed dueling bandit problem under two standard settings: (i) existence of a Condorcet winner, and (ii) strong stochastic transitivity and stochastic triangle inequality. For bot…
Tel Aviv University(特拉维夫大学);Technische Universität Berlin(柏林工业大学);Google Research(谷歌研究院)
We introduce the dueling teams problem, a new online-learning setting in which the learner observes noisy comparisons of disjoint pairs of $k$-sized teams from a universe of $n$ players. The goal of the learner is to minimize the number of duels required to identify, with high probability, a Condorcet winning team, i.e., a team which wins against any other disjoint team (with probability at least $1/2$). Noisy comparisons are linked to a total order on the teams. We formalize our model by building upon the dueling bandits setting (Yue et al.2012) and provide several algorithms, both for stocha…
Motivated by many applications, we study clustering with a faulty oracle. In this problem, there are $n$ items belonging to $k$ unknown clusters, and the algorithm is allowed to ask the oracle whether two items belong to the same cluster or not. However, the answer from the oracle is correct only with probability $\frac{1}{2}+\fracδ{2}$. The goal is to recover the hidden clusters with minimum number of noisy queries. Previous works have shown that the problem can be solved with $O(\frac{nk\log n}{δ^2} + \text{poly}(k,\frac{1}δ, \log n))$ queries, while $Ω(\frac{nk}{δ^2})$ queries is known to b…
Real world applications such as economics and policy making often involve solving multi-agent games with two unique features: (1) The agents are inherently asymmetric and partitioned into leaders and followers; (2) The agents have different reward functions, thus the game is general-sum. The majority of existing results in this field focuses on either symmetric solution concepts (e.g. Nash equilibrium) or zero-sum games. It remains open how to learn the Stackelberg equilibrium -- an asymmetric analog of the Nash equilibrium -- in general-sum games efficiently from noisy samples. This paper ini…
California Institute of Technology(加州理工学院);Purdue University(普渡大学)
We study the efficiency of Thompson sampling for contextual bandits. Existing Thompson sampling-based algorithms need to construct a Laplace approximation (i.e., a Gaussian distribution) of the posterior distribution, which is inefficient to sample in high dimensional applications for general covariance matrices. Moreover, the Gaussian approximation may not be a good surrogate for the posterior distribution for general reward generating functions. We propose an efficient posterior sampling algorithm, viz., Langevin Monte Carlo Thompson Sampling (LMC-TS), that uses Markov Chain Monte Carlo (MCM…
Combinatorial bandits with semi-bandit feedback generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set. The action set satisfies a given structure such as forming a base of a matroid or a path in a graph. We focus on the pure-exploration problem of identifying the best arm with fixed confidence, as well as a more general setting, where the structure of the answer set differs from the one of the action set. Using the recently popularized game framework, we interpret this problem as a sequential zero-sum game and …
MediaTek Research(联发科技研究院);Imperial College London(帝国理工学院)
Black box optimisation of an unknown function from expensive and noisy evaluations is a ubiquitous problem in machine learning, academic research and industrial production. An abstraction of the problem can be formulated as a kernel based bandit problem (also known as Bayesian optimisation), where a learner aims at optimising a kernelized function through sequential noisy observations. The existing work predominantly assumes feedback is immediately available; an assumption which fails in many real world situations, including recommendation systems, clinical trials and hyperparameter tuning. We…
The stochastic linear bandit problem proceeds in rounds where at each round the algorithm selects a vector from a decision set after which it receives a noisy linear loss parameterized by an unknown vector. The goal in such a problem is to minimize the (pseudo) regret which is the difference between the total expected loss of the algorithm and the total expected loss of the best fixed vector in hindsight. In this paper, we consider settings where the unknown parameter has structure, e.g., sparse, group sparse, low-rank, which can be captured by a norm, e.g., $L_1$, $L_{(1,2)}$, nuclear norm. W…
Graph Dimensionality Reduction for Contextual Bandits: Structure-Specific Regret Bounds under Approximate Smoothness and Noisy Eigenspaces
Department of Computer and Information Sciences, University of Delaware, USA(德克萨斯大学达勒姆分校计算机与信息科学系);Department of Computer Science, Iowa State University, USA(爱荷华州立大学计算机科学系);Department of Civil, Construction & Environmental Engineering, Iowa State University, USA(爱荷华州立大学土木、建设与环境工程系)
Continuum-armed bandits (a.k.a., black-box or $0^{th}$-order optimization) involves optimizing an unknown objective function given an oracle that evaluates the function at a query point, with the goal of using as few query points as possible. In the most well-studied case, the objective function is assumed to be Lipschitz continuous and minimax rates of simple and cumulative regrets are known in both noiseless and noisy settings. This paper studies continuum-armed bandits under more general smoothness conditions, namely Besov smoothness conditions, on the objective function. In both noiseless …
We consider the problem of stochastic $K$-armed dueling bandit in the contextual setting, where at each round the learner is presented with a context set of $K$ items, each represented by a $d$-dimensional feature vector, and the goal of the learner is to identify the best arm of each context sets. However, unlike the classical contextual bandit setup, our framework only allows the learner to receive item feedback in terms of their (noisy) pariwise preferences--famously studied as dueling bandits which is practical interests in various online decision making scenarios, e.g. recommender systems…
We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opp…
Massachusetts Institute of Technology(麻省理工学院);Harvard University(哈佛大学)
We consider the problem of designing an allocation rule or an "online learning algorithm" for a class of bandit problems in which the set of control actions available at each time $s$ is a convex, compact subset of $\mathbb{R}^d$. Upon choosing an action $x$ at time $s$, the algorithm obtains a noisy value of the unknown and time-varying function $f_s$ evaluated at $x$. The "regret" of an algorithm is the gap between its expected reward, and the reward earned by a strategy which has the knowledge of the function $f_s$ at each time $s$ and hence chooses the action $x_s$ that maximizes $f_s$. Fo…
Recent growing adoption of experimentation in practice has led to a surge of attention to multiarmed bandits as a technique to reduce the opportunity cost of online experiments. In this setting, a decision-maker sequentially chooses among a set of given actions, observes their noisy rewards, and aims to maximize her cumulative expected reward (or minimize regret) over a horizon of length $T$. In this paper, we introduce a general analysis framework and a family of algorithms for the stochastic linear bandit problem that includes well-known algorithms such as the optimism-in-the-face-of-uncerta…
Indian Institute of Science(印度科学学院);Technion, Israel Institute of Technology(以色列理工学院)
We study the problem of best arm identification in linearly parameterised multi-armed bandits. Given a set of feature vectors $\mathcal{X}\subset\mathbb{R}^d,$ a confidence parameter $δ$ and an unknown vector $θ^*,$ the goal is to identify $\arg\max_{x\in\mathcal{X}}x^Tθ^*$, with probability at least $1-δ,$ using noisy measurements of the form $x^Tθ^*.$ For this fixed confidence ($δ$-PAC) setting, we propose an explicitly implementable and provably order-optimal sample-complexity algorithm to solve this problem. Previous approaches rely on access to minimax optimization oracles. The algorithm,…
We consider the regret minimization task in a dueling bandits problem with context information. In every round of the sequential decision problem, the learner makes a context-dependent selection of two choice alternatives (arms) to be compared with each other and receives feedback in the form of noisy preference information. We assume that the feedback process is determined by a linear stochastic transitivity model with contextualized utilities (CoLST), and the learner's task is to include the best arm (with highest latent context-dependent utility) in the duel. We propose a computationally ef…
We study the kernelized bandit problem, that involves designing an adaptive strategy for querying a noisy zeroth-order-oracle to efficiently learn about the optimizer of an unknown function $f$ with a norm bounded by $M<\infty$ in a Reproducing Kernel Hilbert Space~(RKHS) associated with a positive definite kernel $K$. Prior results, working in a \emph{minimax framework}, have characterized the worst-case~(over all functions in the problem class) limits on regret achievable by \emph{any} algorithm, and have constructed algorithms with matching~(modulo polylogarithmic factors) worst-case perfor…
Adobe Research(Adobe 研究院);University of Alberta(阿尔伯塔大学);Rutgers University(罗格斯大学)
Many problems in computer vision and recommender systems involve low-rank matrices. In this work, we study the problem of finding the maximum entry of a stochastic low-rank matrix from sequential observations. At each step, a learning agent chooses pairs of row and column arms, and receives the noisy product of their latent values as a reward. The main challenge is that the latent values are unobserved. We identify a class of non-negative matrices whose maximum entry can be found statistically efficiently and propose an algorithm for finding them, which we call LowRankElim. We derive a $\Decla…
Consider the following abstract coin tossing problem: Given a set of $n$ coins with unknown biases, find the most biased coin using a minimal number of coin tosses. This is a common abstraction of various exploration problems in theoretical computer science and machine learning and has been studied extensively over the years. In particular, algorithms with optimal sample complexity (number of coin tosses) have been known for this problem for quite some time. Motivated by applications to processing massive datasets, we study the space complexity of solving this problem with optimal number of co…
PSL - Université Paris Dauphine(巴黎文理研究大学-巴黎多芬大学);CNRS(法国国家科学研究中心);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);Liverpool University(利物浦大学)
We introduce a new graphical bilinear bandit problem where a learner (or a \emph{central entity}) allocates arms to the nodes of a graph and observes for each edge a noisy bilinear reward representing the interaction between the two end nodes. We study the best arm identification problem in which the learner wants to find the graph allocation maximizing the sum of the bilinear rewards. By efficiently exploiting the geometry of this bandit problem, we propose a \emph{decentralized} allocation strategy based on random sampling with theoretical guarantees. In particular, we characterize the influ…
Statistical Inference for Misspecified Contextual Bandits
Department of Statistics, University of Wisconsin–Madison(威斯康星大学麦迪逊分校统计系);School of Data Science and Society, University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校数据科学与社会学院)
Research on the multi-armed bandit problem has studied the trade-off of exploration and exploitation in depth. However, there are numerous applications where the cardinal absolute-valued feedback model (e.g. ratings from one to five) is not suitable. This has motivated the formulation of the duelling bandits problem, where the learner picks a pair of actions and observes a noisy binary feedback, indicating a relative preference between the two. There exist a multitude of different settings and interpretations of the problem for two reasons. First, due to the absence of a total order of actions…