Many problems in computer vision and recommender systems involve low-rank matrices. In this work, we study the problem of finding the maximum entry of a stochastic low-rank matrix from sequential observations. At each step, a learning agent chooses pairs of row and column arms, and receives the noisy product of their latent values as a reward. The main challenge is that the latent values are unobserved. We identify a class of non-negative matrices whose maximum entry can be found statistically efficiently and propose an algorithm for finding them, which we call LowRankElim. We derive a $\DeclareMathOperator{\poly}{poly} O((K + L) \poly(d) Δ^{-1} \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, $d$ is the rank of the matrix, and $Δ$ is the minimum gap. The bound depends on other problem-specific constants that clearly do not depend $K L$. To the best of our knowledge, this is the first such result in the literature.
We derive improved regret bounds for the Tsallis-INF algorithm of Zimmert and Seldin (2021). We show that in adversarial regimes with a $(Δ,C,T)$ self-bounding constraint the algorithm achieves $\mathcal{O}\left(\left(\sum_{i\neq i^*} \frac{1}{Δ_i}\right)\log_+\left(\frac{(K-1)T}{\left(\sum_{i\neq i^*} \frac{1}{Δ_i}\right)^2}\right)+\sqrt{C\left(\sum_{i\neq i^*}\frac{1}{Δ_i}\right)\log_+\left(\frac{(K-1)T}{C\sum_{i\neq i^*}\frac{1}{Δ_i}}\right)}\right)$ regret bound, where $T$ is the time horizon, $K$ is the number of arms, $Δ_i$ are the suboptimality gaps, $i^*$ is the best arm, $C$ is the co…
ENS Paris-Saclay(巴黎萨克雷高等师范学院);CNRS(法国国家科学研究中心);Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);DeepMind(深度思维);CentraleSupélec(中央理工-高等电力学院)
Stochastic Rank-One Bandits (Katarya et al, (2017a,b)) are a simple framework for regret minimization problems over rank-one matrices of arms. The initially proposed algorithms are proved to have logarithmic regret, but do not match the existing lower bound for this problem. We close this gap by first proving that rank-one bandits are a particular instance of unimodal bandits, and then providing a new analysis of Unimodal Thompson Sampling (UTS), initially proposed by Paladino et al (2017). We prove an asymptotically optimal regret bound on the frequentist regret of UTS and we support our clai…
We study the stochastic multi-armed bandits problem in the presence of adversarial corruption. We present a new algorithm for this problem whose regret is nearly optimal, substantially improving upon previous work. Our algorithm is agnostic to the level of adversarial contamination and can tolerate a significant amount of corruption with virtually no degradation in performance.
We provide a simple method to combine stochastic bandit algorithms. Our approach is based on a "meta-UCB" procedure that treats each of $N$ individual bandit algorithms as arms in a higher-level $N$-armed bandit problem that we solve with a variant of the classic UCB algorithm. Our final regret depends only on the regret of the base algorithm with the best regret in hindsight. This approach provides an easy and intuitive alternative strategy to the CORRAL algorithm for adversarial bandits, without requiring the stability conditions imposed by CORRAL on the base algorithms. Our results match lo…
Institute of Science and Technology Austria(奥地利科学技术研究所)
We consider the problem of minimizing the regret in stochastic multi-armed bandit, when the measure of goodness of an arm is not the mean return, but some general function of the mean and the variance.We characterize the conditions under which learning is possible and present examples for which no natural algorithm can achieve sublinear regret.
We study the problem of corralling stochastic bandit algorithms, that is combining multiple bandit algorithms designed for a stochastic environment, with the goal of devising a corralling algorithm that performs almost as well as the best base algorithm. We give two general algorithms for this setting, which we show benefit from favorable regret guarantees. We show that the regret of the corralling algorithms is no worse than that of the best algorithm containing the arm with the highest reward, and depends on the gap between the highest reward and other rewards.
Personalization is a crucial aspect of many online experiences. In particular, content ranking is often a key component in delivering sophisticated personalization results. Commonly, supervised learning-to-rank methods are applied, which suffer from bias introduced during data collection by production systems in charge of producing the ranking. To compensate for this problem, we leverage contextual multi-armed bandits. We propose novel extensions of two well-known algorithms viz. LinUCB and Linear Thompson Sampling to the ranking use-case. To account for the biases in a production environment,…
University of Copenhagen(哥本哈根大学);University of Southern California(南加州大学)
We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandit, but importantly requires a …
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Microsoft Research(微软研究院);Chicago Booth(芝加哥大学布斯商学院)
We consider dynamic pricing with many products under an evolving but low-dimensional demand model. Assuming the temporal variation in cross-elasticities exhibits low-rank structure based on fixed (latent) features of the products, we show that the revenue maximization problem reduces to an online bandit convex optimization with side information given by the observed demands. We design dynamic pricing algorithms whose revenue approaches that of the best fixed price vector in hindsight, at a rate that only depends on the intrinsic rank of the demand model and not the number of products. Our appr…
University of California, Davis(加州大学戴维斯分校);University of California, Los Angeles(加州大学洛杉矶分校);Amazon(亚马逊)
Stochastic linear contextual bandit algorithms have substantial applications in practice, such as recommender systems, online advertising, clinical trials, etc. Recent works show that optimal bandit algorithms are vulnerable to adversarial attacks and can fail completely in the presence of attacks. Existing robust bandit algorithms only work for the non-contextual setting under the attack of rewards and cannot improve the robustness in the general and popular contextual bandit environment. In addition, none of the existing methods can defend against attacked context. In this work, we provide t…
This paper studies the problem of adaptively sampling from K distributions (arms) in order to identify the largest gap between any two adjacent means. We call this the MaxGap-bandit problem. This problem arises naturally in approximate ranking, noisy sorting, outlier detection, and top-arm identification in bandits. The key novelty of the MaxGap-bandit problem is that it aims to adaptively determine the natural partitioning of the distributions into a subset with larger means and a subset with smaller means, where the split is determined by the largest gap rather than a pre-specified rank or t…
In a low-rank linear bandit problem, the reward of an action (represented by a matrix of size $d_1 \times d_2$) is the inner product between the action and an unknown low-rank matrix $Θ^*$. We propose an algorithm based on a novel combination of online-to-confidence-set conversion~\citep{abbasi2012online} and the exponentially weighted average forecaster constructed by a covering of low-rank matrices. In $T$ rounds, our algorithm achieves $\widetilde{O}((d_1+d_2)^{3/2}\sqrt{rT})$ regret that improves upon the standard linear bandit regret bound of $\widetilde{O}(d_1d_2\sqrt{T})$ when the rank …
UC San Diego(加州大学圣地亚哥分校);West Virginia University(西弗吉尼亚大学)
We propose a novel modification of the standard upper confidence bound (UCB) method for the stochastic multi-armed bandit (MAB) problem which tunes the confidence bound of a given bandit based on its distance to others. Our UCB distance tuning (UCB-DT) formulation enables improved performance as measured by expected regret by preventing the MAB algorithm from focusing on non-optimal bandits which is a well-known deficiency of standard UCB. "Distance tuning" of the standard UCB is done using a proposed distance measure, which we call bandit distance, that is parameterizable and which therefore …
In this paper, we analyze the continuous armed bandit problems for nonconvex cost functions under certain smoothness and sublevel set assumptions. We first derive an upper bound on the expected cumulative regret of a simple bin splitting method. We then propose an adaptive bin splitting method, which can significantly improve the performance. Furthermore, a minimax lower bound is derived, which shows that our new adaptive method achieves locally minimax optimal expected cumulative regret.
National Chiao Tung University(国立交通大学);Texas A&M University(德克萨斯农工大学)
Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized linear bandits problems. We develop novel index policies that we prove achieve order-optimality, and show that they achieve empirical performance competitive with the state-of-the-art benchmark methods in extensive experiments. The new policies achieve this with low computation time per pull for linear bandits, and thereby resulting in both favorable regret as …
University of Copenhagen(哥本哈根大学);ICREA(加泰罗尼亚高等研究院);Pompeu Fabra University(庞培法布拉大学)
We present a new strategy for gap estimation in randomized algorithms for multiarmed bandits and combine it with the EXP3++ algorithm of Seldin and Slivkins (2014). In the stochastic regime the strategy reduces dependence of regret on a time horizon from $(\ln t)^3$ to $(\ln t)^2$ and eliminates an additive factor of order $Δe^{1/Δ^2}$, where $Δ$ is the minimal gap of a problem instance. In the adversarial regime regret guarantee remains unchanged.
University of California, Los Angeles(加州大学洛杉矶分校);Purdue University(普渡大学)
We propose a new bootstrap-based online algorithm for stochastic linear bandit problems. The key idea is to adopt residual bootstrap exploration, in which the agent estimates the next step reward by re-sampling the residuals of mean reward estimate. Our algorithm, residual bootstrap exploration for stochastic linear bandit (\texttt{LinReBoot}), estimates the linear reward from its re-sampling distribution and pulls the arm with the highest reward estimate. In particular, we contribute a theoretical framework to demystify residual bootstrap-based exploration mechanisms in stochastic linear band…
Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeS…
We analyze the $K$-armed bandit problem where the reward for each arm is a noisy realization based on an observed context under mild nonparametric assumptions. We attain tight results for top-arm identification and a sublinear regret of $\widetilde{O}\Big(T^{\frac{1+D}{2+D}}\Big)$, where $D$ is the context dimension, for a modified UCB algorithm that is simple to implement ($k$NN-UCB). We then give global intrinsic dimension dependent and ambient dimension independent regret bounds. We also discuss recovering topological structures within the context space based on expected bandit performance …
We introduce the safe linear stochastic bandit framework---a generalization of linear stochastic bandits---where, in each stage, the learner is required to select an arm with an expected reward that is no less than a predetermined (safe) threshold with high probability. We assume that the learner initially has knowledge of an arm that is known to be safe, but not necessarily optimal. Leveraging on this assumption, we introduce a learning algorithm that systematically combines known safe arms with exploratory arms to safely expand the set of safe arms over time, while facilitating safe greedy e…
A classic setting of the stochastic K-armed bandit problem is considered in this note. In this problem it has been known that KL-UCB policy achieves the asymptotically optimal regret bound and KL-UCB+ policy empirically performs better than the KL-UCB policy although the regret bound for the original form of the KL-UCB+ policy has been unknown. This note demonstrates that a simple proof of the asymptotic optimality of the KL-UCB+ policy can be given by the same technique as those used for analyses of other known policies.
Boston University(波士顿大学);University of Chicago(芝加哥大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We introduce the bilinear bandit problem with low-rank structure in which an action takes the form of a pair of arms from two different entity types, and the reward is a bilinear function of the known feature vectors of the arms. The unknown in the problem is a $d_1$ by $d_2$ matrix $\mathbfΘ^*$ that defines the reward, and has low rank $r \ll \min\{d_1,d_2\}$. Determination of $\mathbfΘ^*$ with this low-rank structure poses a significant challenge in finding the right exploration-exploitation tradeoff. In this work, we propose a new two-stage algorithm called "Explore-Subspace-Then-Refine" (E…
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the future after pulling the arm. The complexity of this problem stems from the anonymous feedback to the player and the stochastic generation of the reward. Due to the aggregated nature of the rewards, the player is unable to associate the reward to a particular time step from the past…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
Improved Algorithms for Stochastic Linear Bandits Using Tail Bounds for Martingale Mixtures
Bosch Center for Artificial Intelligence(博世人工智能中心);Technische Universität Darmstadt(达姆施塔特工业大学);University of Southern Denmark(南丹麦大学);Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI)(德国人工智能研究中心)
Naveen Jindal School of Management, University of Texas at Dallas(德克萨斯大学达拉斯分校纳文·金达尔管理学院)
In this paper we study the non-stationary stochastic optimization question with bandit feedback and dynamic regret measures. The seminal work of Besbes et al. (2015) shows that, when aggregated function changes is known a priori, a simple re-starting algorithm attains the optimal dynamic regret. In this work, we designed a stochastic optimization algorithm with fixed step sizes, which combined together with the multi-scale sampling framework of Wei and Luo (2021) achieves the optimal dynamic regret in non-stationary stochastic optimization without requiring prior knowledge of function change b…
University of California, Davis(加利福尼亚大学戴维斯分校);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Classic contextual bandit algorithms for linear models, such as LinUCB, assume that the reward distribution for an arm is modeled by a stationary linear regression. When the linear regression model is non-stationary over time, the regret of LinUCB can scale linearly with time. In this paper, we propose a novel multiscale changepoint detection method for the non-stationary linear bandit problems, called Multiscale-LinUCB, which actively adapts to the changing environment. We also provide theoretical analysis of regret bound for Multiscale-LinUCB algorithm. Experimental results show that our pro…
In stochastic multi-armed bandits, the reward distribution of each arm is assumed to be stationary. This assumption is often violated in practice (e.g., in recommendation systems), where the reward of an arm may change whenever is selected, i.e., rested bandit setting. In this paper, we consider the non-parametric rotting bandit setting, where rewards can only decrease. We introduce the filtering on expanding window average (FEWA) algorithm that constructs moving averages of increasing windows to identify arms that are more likely to return high rewards when pulled once more. We prove that for…
Adaptive and sequential experiment design is a well-studied area in numerous domains. We survey and synthesize the work of the online statistical learning paradigm referred to as multi-armed bandits integrating the existing research as a resource for a certain class of online experiments. We first explore the traditional stochastic model of a multi-armed bandit, then explore a taxonomic scheme of complications to that model, for each complication relating it to a specific requirement or consideration of the experiment design context. Finally, at the end of the paper, we present a table of know…
Stochastic Low-rank Tensor Bandits for Multi-dimensional Online Decision Making
Amazon(亚马逊);Deepmind(深度思维);Miami Herbert Business School, University of Miami(迈阿密大学迈阿密赫伯特商学院);Krannert School of Management, Purdue University(普渡大学克兰纳特管理学院)
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Adobe Research(Adobe研究院);University of Alberta(阿尔伯塔大学);Telecom ParisTech(巴黎高等电信学院)
The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attractive and examined. The probabilities of an item-position pair being clicked thus form the entries of a rank-$1$ matrix. We propose the learning problem of a Bernoulli rank-$1$ bandit where at each step, the learning agent chooses a pair of row and column arms, and receives the prod…
We investigate the optimality of perturbation based algorithms in the stochastic and adversarial multi-armed bandit problems. For the stochastic case, we provide a unified regret analysis for both sub-Weibull and bounded perturbations when rewards are sub-Gaussian. Our bounds are instance optimal for sub-Weibull perturbations with parameter 2 that also have a matching lower tail bound, and all bounded support perturbations where there is sufficient probability mass at the extremes of the support. For the adversarial setting, we prove rigorous barriers against two natural solution approaches us…
University of California Berkeley(加州大学伯克利分校);University of Massachusetts(马萨诸塞大学);DeepMind(深度思维);Adobe(奥多比);Google Research(谷歌研究院);University of Alberta(阿尔伯塔大学)
We study bandit model selection in stochastic environments. Our approach relies on a meta-algorithm that selects between candidate base algorithms. We develop a meta-algorithm-base algorithm abstraction that can work with general classes of base algorithms and different type of adversarial meta-algorithms. Our methods rely on a novel and generic smoothing transformation for bandit algorithms that permits us to obtain optimal $O(\sqrt{T})$ model selection guarantees for stochastic contextual bandit problems as long as the optimal base algorithm satisfies a high probability regret guarantee. We …
University of Copenhagen(哥本哈根大学);University College London(伦敦大学学院)
New ranking algorithms are continually being developed and refined, necessitating the development of efficient methods for evaluating these rankers. Online ranker evaluation focuses on the challenge of efficiently determining, from implicit user feedback, which ranker out of a finite set of rankers is the best. Online ranker evaluation can be modeled by dueling ban- dits, a mathematical model for online learning under limited feedback from pairwise comparisons. Comparisons of pairs of rankers is performed by interleaving their result sets and examining which documents users click on. The dueli…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学)
Multi-armed bandit problems are the most basic examples of sequential decision problems with an exploration-exploitation trade-off. This is the balance between staying with the option that gave highest payoffs in the past and exploring new options that might give higher payoffs in the future. Although the study of bandit problems dates back to the Thirties, exploration-exploitation trade-offs arise in several modern applications, such as ad placement, website optimization, and packet routing. Mathematically, a multi-armed bandit is defined by the payoff process associated with each option. In …
Institute for Computational and Mathematical Engineering(计算与数学工程研究所);Stanford University(斯坦福大学);Department of Computer Science(计算机科学系)
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal po…
The paper considers the problem of global optimization in the setup of stochastic process bandits. We introduce an UCB algorithm which builds a cascade of discretization trees based on generic chaining in order to render possible his operability over a continuous domain. The theoretical framework applies to functions under weak probabilistic smoothness assumptions and also extends significantly the spectrum of application of UCB strategies. Moreover generic regret bounds are derived which are then specialized to Gaussian processes indexed on infinite-dimensional spaces as well as to quadratic …
Montanuniversitaet Leoben(莱奥本矿业大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
We present an algorithm that achieves almost optimal pseudo-regret bounds against adversarial and stochastic bandits. Against adversarial bandits the pseudo-regret is $O(K\sqrt{n \log n})$ and against stochastic bandits the pseudo-regret is $O(\sum_i (\log n)/Δ_i)$. We also show that no algorithm with $O(\log n)$ pseudo-regret against stochastic bandits can achieve $\tilde{O}(\sqrt{n})$ expected regret against adaptive adversarial bandits. This complements previous results of Bubeck and Slivkins (2012) that show $\tilde{O}(\sqrt{n})$ expected adversarial regret with $O((\log n)^2)$ stochastic …
We study a constrained contextual linear bandit setting, where the goal of the agent is to produce a sequence of policies, whose expected cumulative reward over the course of $T$ rounds is maximum, and each has an expected cost below a certain threshold $τ$. We propose an upper-confidence bound algorithm for this problem, called optimistic pessimistic linear bandit (OPLB), and prove an $\widetilde{\mathcal{O}}(\frac{d\sqrt{T}}{τ-c_0})$ bound on its $T$-round regret, where the denominator is the difference between the constraint threshold and the cost of a known feasible action. We further spec…
We introduce a simple and efficient algorithm for unconstrained zeroth-order stochastic convex bandits and prove its regret is at most $(1 + r/d)[d^{1.5} \sqrt{n} + d^3] polylog(n, d, r)$ where $n$ is the horizon, $d$ the dimension and $r$ is the radius of a known ball containing the minimiser of the loss.
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Adobe Research(Adobe研究院);University of Alberta(阿尔伯塔大学);Telecom ParisTech(巴黎高等电信学院)
We propose stochastic rank-$1$ bandits, a class of online learning problems where at each step a learning agent chooses a pair of row and column arms, and receives the product of their values as a reward. The main challenge of the problem is that the individual values of the row and column are unobserved. We assume that these values are stochastic and drawn independently. We propose a computationally-efficient algorithm for solving our problem, which we call Rank1Elim. We derive a $O((K + L) (1 / Δ) \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number…
California Institute of Technology(加州理工学院);University of California, Irvine(加州大学欧文分校)
High-dimensional representations often have a lower dimensional underlying structure. This is particularly the case in many decision making settings. For example, when the representation of actions is generated from a deep neural network, it is reasonable to expect a low-rank structure whereas conventional structures like sparsity are not valid anymore. Subspace recovery methods, such as Principle Component Analysis (PCA) can find the underlying low-rank structures in the feature space and reduce the complexity of the learning tasks. In this work, we propose Projected Stochastic Linear Bandit …
We derive an algorithm that achieves the optimal (within constants) pseudo-regret in both adversarial and stochastic multi-armed bandits without prior knowledge of the regime and time horizon. The algorithm is based on online mirror descent (OMD) with Tsallis entropy regularization with power $α=1/2$ and reduced-variance loss estimators. More generally, we define an adversarial regime with a self-bounding constraint, which includes stochastic regime, stochastically constrained adversarial regime (Wei and Luo), and stochastic regime with adversarial corruptions (Lykouris et al.) as special case…
We introduce a new stochastic smoothing perspective to study adversarial contextual bandit problems. We propose a general algorithm template that represents random perturbation based algorithms and identify several perturbation distributions that lead to strong regret bounds. Using the idea of smoothness, we provide an $O(\sqrt{T})$ zero-order bound for the vanilla algorithm and an $O(L^{*2/3}_{T})$ first-order bound for the clipped version. These bounds hold when the algorithms use with a variety of distributions that have a bounded hazard rate. Our algorithm template includes EXP4 as a speci…
Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE -- a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the parametric Exponential Family as well as the non-parametric sub-Gaussian/Exponential family, we show that RBMLE yields an index policy. To choose the bias-growth rate $α(t)$ in RBMLE, we reveal the nontrivial interplay between $α(t)$ and the regret bound that generally applies in both the Exponential Family as well as the sub-Gaussian/Exponential family bandits. T…
Adobe Research(Adobe研究院);University of Alberta(阿尔伯塔大学);Yahoo Labs(雅虎实验室);Technicolor Research(特艺集团研究院)
A search engine usually outputs a list of $K$ web pages. The user examines this list, from the first web page to the last, and chooses the first attractive page. This model of user behavior is known as the cascade model. In this paper, we propose cascading bandits, a learning variant of the cascade model where the objective is to identify $K$ most attractive items. We formulate our problem as a stochastic combinatorial partial monitoring problem. We propose two algorithms for solving it, CascadeUCB1 and CascadeKL-UCB. We also prove gap-dependent upper bounds on the regret of these algorithms a…
Stochastic linear bandits are a natural and well-studied model for structured exploration/exploitation problems and are widely used in applications such as online marketing and recommendation. One of the main challenges faced by practitioners hoping to apply existing algorithms is that usually the feedback is randomly delayed and delays are only partially observable. For example, while a purchase is usually observable some time after the display, the decision of not buying is never explicitly sent to the system. In other words, the learner only observes delayed positive events. We formalize th…
Google Research(谷歌研究院);DeepMind(深度思考);University of Alberta(阿尔伯塔大学);Facebook AI Research(脸书人工智能研究院)
We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds $O(t)$ i.i.d. pseudo-rewards to its history in round $t$ and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). The pseudo-rewards are carefully designed to offset potentially underestimated mean rewards of arms with a high probability. We derive near-optimal gap-dependent and gap-free bounds on the $n$-round regret of PHE. The key step in our analysis is a novel argument that shows that ran…
Eindhoven University of Technology(埃因霍温理工大学);Jheronimus Academy of Data Science(赫罗尼姆斯数据科学学院);University in Jyväskylä(于韦斯屈莱大学);Tilburg University(蒂尔堡大学)
We consider a special case of bandit problems, namely batched bandits. Motivated by natural restrictions of recommender systems and e-commerce platforms, we assume that a learning agent observes responses batched in groups over a certain time period. Unlike previous work, we consider a more practically relevant batch-centric scenario of batch learning. We provide a policy-agnostic regret analysis and demonstrate upper and lower bounds for the regret of a candidate policy. Our main theoretical results show that the impact of batch learning can be measured in terms of online behavior. Finally, w…
We study an important variant of the stochastic multi-armed bandit (MAB) problem, which takes penalization into consideration. Instead of directly maximizing cumulative expected reward, we need to balance between the total reward and fairness level. In this paper, we present some new insights in MAB and formulate the problem in the penalization framework, where rigorous penalized regret can be well defined and more sophisticated regret analysis is possible. Under such a framework, we propose a hard-threshold UCB-like algorithm, which enjoys many merits including asymptotic fairness, nearly opt…