We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandit, but importantly requires a novel hybrid regularizer designed specifically for semi-bandit. Experimental results on synthetic data show that our algorithm indeed performs well uniformly over different environments. We finally provide a preliminary extension of our results to the full bandit feedback.
I present the first algorithm for stochastic finite-armed bandits that simultaneously enjoys order-optimal problem-dependent regret and worst-case regret. Besides the theoretical results, the new algorithm is simple, efficient and empirically superb. The approach is based on UCB, but with a carefully chosen confidence parameter that optimally balances the risk of failing confidence intervals against the cost of excessive optimism.
We consider finite-horizon restless bandits with multiple pulls per period, which play an important role in recommender systems, active learning, revenue management, and many other areas. While an optimal policy can be computed, in principle, using dynamic programming, the computation required scales exponentially in the number of arms $N$. Thus, there is substantial value in understanding the performance of index policies and other policies that can be computed efficiently for large $N$. We study the growth of the optimality gap, i.e., the loss in expected performance compared to an optimal p…
Microsoft Research Silicon Valley(微软研究院硅谷分院);Microsoft Research Cambridge(微软研究院剑桥分院)
Most learning to rank research has assumed that the utility of different documents is independent, which results in learned ranking functions that return redundant results. The few approaches that avoid this have rather unsatisfyingly lacked theoretical foundations, or do not scale. We present a learning-to-rank formulation that optimizes the fraction of satisfied users, with several scalable algorithms that explicitly takes document similarity and ranking context into account. Our formulation is a non-trivial common generalization of two multi-armed bandit models from the literature: "ranked …
Microsoft Research, NYC(微软研究院,纽约市);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔综合理工学院)
We study the problem of $K$-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decisions points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits and despite the simplicity, it allows us to improve many existing results in dueling bandits. In particular, \emph{we give the first best-of-both world result for the dueling bandits regret minimization problem} -- a unified framework that is guaranteed…
I introduce and analyse an anytime version of the Optimally Confident UCB (OCUCB) algorithm designed for minimising the cumulative regret in finite-armed stochastic bandits with subgaussian noise. The new algorithm is simple, intuitive (in hindsight) and comes with the strongest finite-time regret guarantees for a horizon-free algorithm so far. I also show a finite-time lower bound that nearly matches the upper bound.
Motivated by applications in cognitive radio networks, we consider the decentralized multi-player multi-armed bandit problem, without collision nor sensing information. We propose Randomized Selfish KL-UCB, an algorithm with very low computational complexity, inspired by the Selfish KL-UCB algorithm, which has been abandoned as it provably performs sub-optimally in some cases. We subject Randomized Selfish KL-UCB to extensive numerical experiments showing that it far outperforms state-of-the-art algorithms in almost all environments, sometimes by several orders of magnitude, and without the ad…
We consider the stochastic multi-armed bandit problem and the contextual bandit problem with historical observations and pre-clustered arms. The historical observations can contain any number of instances for each arm, and the pre-clustering information is a fixed clustering of arms provided as part of the input. We develop a variety of algorithms which incorporate this offline information effectively during the online exploration phase and derive their regret bounds. In particular, we develop the META algorithm which effectively hedges between two other algorithms: one which uses both histori…
Parameter-Free Dynamic Regret for Unconstrained Linear Bandits
Intesa Sanpaolo AI Research(意大利联合圣保罗银行人工智能研究院);Università degli Studi di Milano(米兰大学);Politecnico di Milano(米兰理工大学);Intesa Sanpaolo Innovation Center(意大利联合圣保罗银行创新中心)
In linear stochastic bandits, it is commonly assumed that payoffs are with sub-Gaussian noises. In this paper, under a weaker assumption on noises, we study the problem of \underline{lin}ear stochastic {\underline b}andits with h{\underline e}avy-{\underline t}ailed payoffs (LinBET), where the distributions have finite moments of order $1+ε$, for some $ε\in (0,1]$. We rigorously analyze the regret lower bound of LinBET as $Ω(T^{\frac{1}{1+ε}})$, implying that finite moments of order 2 (i.e., finite variances) yield the bound of $Ω(\sqrt{T})$, with $T$ being the total number of rounds to play b…
Massachusetts Institute of Technology(麻省理工学院);Harvard University(哈佛大学)
We consider the problem of designing an allocation rule or an "online learning algorithm" for a class of bandit problems in which the set of control actions available at each time $s$ is a convex, compact subset of $\mathbb{R}^d$. Upon choosing an action $x$ at time $s$, the algorithm obtains a noisy value of the unknown and time-varying function $f_s$ evaluated at $x$. The "regret" of an algorithm is the gap between its expected reward, and the reward earned by a strategy which has the knowledge of the function $f_s$ at each time $s$ and hence chooses the action $x_s$ that maximizes $f_s$. Fo…
A latent bandit problem is one in which the learning agent knows the arm reward distributions conditioned on an unknown discrete latent state. The primary goal of the agent is to identify the latent state, after which it can act optimally. This setting is a natural midpoint between online and offline learning---complex models can be learned offline with the agent identifying latent state online---of practical relevance in, say, recommender systems. In this work, we propose general algorithms for this setting, based on both upper confidence bounds (UCBs) and Thompson sampling. Our methods are c…
Technion Israel Institute of Technology(以色列理工学院);Indian Institute of Science(印度科学学院);Adobe Research(Adobe研究院)
Learning good interventions in a causal graph can be modelled as a stochastic multi-armed bandit problem with side-information. First, we study this problem when interventions are more expensive than observations and a budget is specified. If there are no backdoor paths from an intervenable node to the reward node then we propose an algorithm to minimize simple regret that optimally trades-off observations and interventions based on the cost of intervention. We also propose an algorithm that accounts for the cost of interventions, utilizes causal side-information, and minimizes the expected cu…
Technicolor Labs(特艺集团实验室);Yahoo Labs(雅虎实验室);INRIA Lille - Nord Europe(法国国立信息学及其应用研究院里尔-北欧研究中心)
Many important optimization problems, such as the minimum spanning tree and minimum-cost flow, can be solved optimally by a greedy method. In this work, we study a learning variant of these problems, where the model of the problem is unknown and has to be learned by interacting repeatedly with the environment in the bandit setting. We formalize our learning problem quite generally, as learning how to maximize an unknown modular function on a known polymatroid. We propose a computationally efficient algorithm for solving our problem and bound its expected cumulative regret. Our gap-dependent up…
We consider stochastic multi-armed bandits where the expected reward is a unimodal function over partially ordered arms. This important class of problems has been recently investigated in (Cope 2009, Yu 2011). The set of arms is either discrete, in which case arms correspond to the vertices of a finite graph whose structure represents similarity in rewards, or continuous, in which case arms belong to a bounded interval. For discrete unimodal bandits, we derive asymptotic lower bounds for the regret achieved under any algorithm, and propose OSUB, an algorithm whose regret matches this lower bou…
University of California, Los Angeles(加州大学洛杉矶分校);Google(谷歌);DeepMind(深度思维)
We study distributed contextual linear bandits with stochastic contexts, where $N$ agents act cooperatively to solve a linear bandit-optimization problem with $d$-dimensional features over the course of $T$ rounds. For this problem, we derive the first ever information-theoretic lower bound $Ω(dN)$ on the communication cost of any algorithm that performs optimally in a regret minimization setup. We then propose a distributed batch elimination version of the LinUCB algorithm, DisBE-LUCB, where the agents share information among each other through a central server. We prove that the communicatio…
Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);Otto von Guericke Universität Magdeburg(马格德堡大学)
We consider a multi-armed bandit problem specified by a set of one-dimensional family exponential distributions endowed with a unimodal structure. We introduce IMED-UB, a algorithm that optimally exploits the unimodal-structure, by adapting to this setting the Indexed Minimum Empirical Divergence (IMED) algorithm introduced by Honda and Takemura [2015]. Owing to our proof technique, we are able to provide a concise finite-time analysis of IMED-UB algorithm. Numerical experiments show that IMED-UB competes with the state-of-the-art algorithms.
University of Tübingen(蒂宾根大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Applications of machine learning inform human decision makers in a broad range of tasks. The resulting problem is usually formulated in terms of a single decision maker. We argue that it should rather be described as a two-player learning problem where one player is the machine and the other the human. While both players try to optimize the final decision, the setup is often characterized by (1) the presence of private information and (2) opacity, that is imperfect understanding between the decision makers. We prove that both properties can complicate decision making considerably. A lower boun…
Microsoft Ads(微软广告);Microsoft AI & Research(微软人工智能与研究院)
Contextual bandits are a common problem faced by machine learning practitioners in domains as diverse as hypothesis testing to product recommendations. There have been a lot of approaches in exploiting rich data representations for contextual bandit problems with varying degree of success. Self-supervised learning is a promising approach to find rich data representations without explicit labels. In a typical self-supervised learning scheme, the primary task is defined by the problem objective (e.g. clustering, classification, embedding generation etc.) and the secondary task is defined by the …
University of California, Berkeley(加州大学伯克利分校);University of Washington(华盛顿大学)
Learning preferences implicit in the choices humans make is a well studied problem in both economics and computer science. However, most work makes the assumption that humans are acting (noisily) optimally with respect to their preferences. Such approaches can fail when people are themselves learning about what they want. In this work, we introduce the assistive multi-armed bandit, where a robot assists a human playing a bandit task to maximize cumulative reward. In this problem, the human does not know the reward function but can learn it through the rewards received from arm pulls; the robot…
We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizin…
NEC Corporation(NEC公司);RIKEN AIP(理化学研究所人工智能研究中心);Kyoto University(京都大学)
This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: Δ_i>0} \frac{\log T}{Δ_i})$ for suboptimality gap $Δ_i$ of arm $i$ and time horizon $T$. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-depen…
Amazon Customer Service provides real-time support for millions of customer contacts every year. While bot-resolver helps automate some traffic, we still see high demand for human agents, also called subject matter experts (SMEs). Customers outreach with questions in different domains (return policy, device troubleshooting, etc.). Depending on their training, not all SMEs are eligible to handle all contacts. Routing contacts to eligible SMEs turns out to be a non-trivial problem because SMEs' domain eligibility is subject to training quality and can change over time. To optimally recommend SME…
The multi-armed restless bandit problem is studied in the case where the pay-off distributions are stationary $φ$-mixing. This version of the problem provides a more realistic model for most real-world applications, but cannot be optimally solved in practice, since it is known to be PSPACE-hard. The objective of this paper is to characterize a sub-class of the problem where {\em good} approximate solutions can be found using tractable approaches. Specifically, it is shown that under some conditions on the $φ$-mixing coefficients, a modified version of UCB can prove effective. The main challeng…
While traditional economics assumes that humans are fully rational agents who always maximize their expected utility, in practice, we constantly observe apparently irrational behavior. One explanation is that people have limited computational power, so that they are, quite rationally, making the best decisions they can, given their computational limitations. To test this hypothesis, we consider the multi-armed bandit (MAB) problem. We examine a simple strategy for playing an MAB that can be implemented easily by a probabilistic finite automaton (PFA). Roughly speaking, the PFA sets certain exp…
In this paper, we propose a new multi-armed bandit problem called the Gambler's Ruin Bandit Problem (GRBP). In the GRBP, the learner proceeds in a sequence of rounds, where each round is a Markov Decision Process (MDP) with two actions (arms): a continuation action that moves the learner randomly over the state space around the current state; and a terminal action that moves the learner directly into one of the two terminal states (goal and dead-end state). The current round ends when a terminal state is reached, and the learner incurs a positive reward only when the goal state is reached. The…
Chennai Mathematical Institute(金奈数学研究所);Indian Institute of Science(印度科学学院)
We study how to adapt to smoothly-varying ('easy') environments in well-known online learning problems where acquiring information is expensive. For the problem of label efficient prediction, which is a budgeted version of prediction with expert advice, we present an online algorithm whose regret depends optimally on the number of labels allowed and $Q^*$ (the quadratic variation of the losses of the best action in hindsight), along with a parameter-free counterpart whose regret depends optimally on $Q$ (the quadratic variation of the losses of all the actions). These quantities can be signifi…
Can an intelligent jammer learn and adapt to unknown environments in an electronic warfare-type scenario? In this paper, we answer this question in the positive, by developing a cognitive jammer that adaptively and optimally disrupts the communication between a victim transmitter-receiver pair. We formalize the problem using a novel multi-armed bandit framework where the jammer can choose various physical layer parameters such as the signaling scheme, power level and the on-off/pulsing duration in an attempt to obtain power efficient jamming strategies. We first present novel online learning a…
Bilkent University(比尔肯特大学);Massachusetts Institute of Technology(麻省理工学院);Sabancı University(萨班哲大学)
We propose online algorithms for sequential learning in the contextual multi-armed bandit setting. Our approach is to partition the context space and then optimally combine all of the possible mappings between the partition regions and the set of bandit arms in a data driven manner. We show that in our approach, the best mapping is able to approximate the best arm selection policy to any desired degree under mild Lipschitz conditions. Therefore, we design our algorithms based on the optimal adaptive combination and asymptotically achieve the performance of the best mapping as well as the best …
Exploration is often necessary in online learning to maximize long-term reward, but it comes at the cost of short-term 'regret'. We study how this cost of exploration is shared across multiple groups. For example, in a clinical trial setting, patients who are assigned a sub-optimal treatment effectively incur the cost of exploration. When patients are associated with natural groups on the basis of, say, race or age, it is natural to ask whether the cost of exploration borne by any single group is 'fair'. So motivated, we introduce the 'grouped' bandit model. We leverage the theory of axiomatic…
The PhD thesis of Maillard (2013) presents a rather obscure algorithm for the $K$-armed bandit problem. This less-known algorithm, which we call Maillard sampling (MS), computes the probability of choosing each arm in a \textit{closed form}, which is not true for Thompson sampling, a widely-adopted bandit algorithm in the industry. This means that the bandit-logged data from running MS can be readily used for counterfactual evaluation, unlike Thompson sampling. Motivated by such merit, we revisit MS and perform an improved analysis to show that it achieves both the asymptotical optimality and …
We study the problem of model selection in batch policy optimization: given a fixed, partial-feedback dataset and $M$ model classes, learn a policy with performance that is competitive with the policy derived from the best model class. We formalize the problem in the contextual bandit setting with linear model classes by identifying three sources of error that any model selection algorithm should optimally trade-off in order to be competitive: (1) approximation error, (2) statistical complexity, and (3) coverage. The first two sources are common in model selection for supervised learning, wher…
Shanghai Jiao Tong University(上海交通大学);Microsoft Research Asia(微软亚洲研究院)
The problem of online learning with graph feedback has been extensively studied in the literature due to its generality and potential to model various learning tasks. Existing works mainly study the adversarial and stochastic feedback separately. If the prior knowledge of the feedback mechanism is unavailable or wrong, such specially designed algorithms could suffer great loss. To avoid this problem, \citet{erez2021towards} try to optimize for both environments. However, they assume the feedback graphs are undirected and each vertex has a self-loop, which compromises the generality of the fram…
Multi-armed bandit problems (MABPs) are a special type of optimal control problem well suited to model resource allocation under uncertainty in a wide variety of contexts. Since the first publication of the optimal solution of the classic MABP by a dynamic index rule, the bandit literature quickly diversified and emerged as an active research topic. Across this literature, the use of bandit models to optimally design clinical trials became a typical motivating application, yet little of the resulting theory has ever been used in the actual design and analysis of clinical trials. To this end, w…
Future of Humanity Institute(人类未来研究所);University of Oxford(牛津大学)
We introduce exploration potential, a quantity that measures how much a reinforcement learning agent has explored its environment class. In contrast to information gain, exploration potential takes the problem's reward structure into account. This leads to an exploration criterion that is both necessary and sufficient for asymptotic optimality (learning to act optimally across the entire environment class). Our experiments in multi-armed bandits use exploration potential to illustrate how different algorithms make the tradeoff between exploration and exploitation.
Maximising the detection of intrusions is a fundamental and often critical aim of perimeter surveillance. Commonly, this requires a decision-maker to optimally allocate multiple searchers to segments of the perimeter. We consider a scenario where the decision-maker may sequentially update the searchers' allocation, learning from the observed data to improve decisions over time. In this work we propose a formal model and solution methods for this sequential perimeter surveillance problem. Our model is a combinatorial multi-armed bandit (CMAB) with Poisson rewards and a novel filtered feedback m…
Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance yet challenging. There has been little theoretical analysis of this problem. In this paper, we develop an optimal online method to select source policies for reinforcement learning. This method formulates online source policy selection as a multi-armed bandit problem and augments Q-learning with policy reuse. We provide theoretical guarantees of the optimal…
Facebook Core Data Science(Facebook核心数据科学部门);Sapienza University of Rome(罗马大学);Facebook AI Applied Research(Facebook人工智能应用研究部门)
We study the problem of an online advertising system that wants to optimally spend an advertiser's given budget for a campaign across multiple platforms, without knowing the value for showing an ad to the users on those platforms. We model this challenging practical application as a Stochastic Bandits with Knapsacks problem over $T$ rounds of bidding with the set of arms given by the set of distinct bidding $m$-tuples, where $m$ is the number of platforms. We modify the algorithm proposed in Badanidiyuru \emph{et al.,} to extend it to the case of multiple platforms to obtain an algorithm for b…
University of Pretoria(比勒陀利亚大学);University of the Witwatersrand, Johannesburg(金山大学(约翰内斯堡))
Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where agents move through a state-action-reward loop to maximize the overall reward for the agent, which in turn optimizes the solving of a specific problem in a given environment. However, these algorithms are designed based on our understanding of actions that should be taken in a real-world environment to solve a specific problem. One such problem is the ability to…
University of Miami(迈阿密大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Given the variability in student learning it is becoming increasingly important to tailor courses as well as course sequences to student needs. This paper presents a systematic methodology for offering personalized course sequence recommendations to students. First, a forward-search backward-induction algorithm is developed that can optimally select course sequences to decrease the time required for a student to graduate. The algorithm accounts for prerequisite requirements (typically present in higher level education) and course availability. Second, using the tools of multi-armed bandits, an…
Simultaneously Achieving Group Exposure Fairness and Within-Group Meritocracy in Stochastic Bandits
Indian Institute of Technology Ropar(印度理工学院罗帕尔分校);Indian Institute of Technology Hyderabad(印度理工学院海得拉巴分校);International Institute of Information Technology, Hyderabad(国际信息技术学院海得拉巴分校)
University of Alberta(阿尔伯塔大学);Carnegie Mellon University(卡内基梅隆大学);Google Research, Brain Team(谷歌研究院,大脑团队);DeepMind;Amazon(亚马逊)
Batch policy optimization considers leveraging existing data for policy construction before interacting with an environment. Although interest in this problem has grown significantly in recent years, its theoretical foundations remain under-developed. To advance the understanding of this problem, we provide three results that characterize the limits and possibilities of batch policy optimization in the finite-armed stochastic bandit setting. First, we introduce a class of confidence-adjusted index algorithms that unifies optimistic and pessimistic principles in a common framework, which enable…
Restless Multi-Process Multi-Armed Bandits with Applications to Self-Driving Microscopies
Department of Information Science and Engineering(信息科学与工程系);Department of Applied Physics(应用物理系);Department of Biophysics(生物物理系);KTH Royal Institute of Technology(皇家理工学院)
Stanford University(斯坦福大学);The University of Chicago(芝加哥大学)
We consider the problem of controlling a Linear Quadratic Regulator (LQR) system over a finite horizon $T$ with fixed and known cost matrices $Q,R$, but unknown and non-stationary dynamics $\{A_t, B_t\}$. The sequence of dynamics matrices can be arbitrary, but with a total variation, $V_T$, assumed to be $o(T)$ and unknown to the controller. Under the assumption that a sequence of stabilizing, but potentially sub-optimal controllers is available for all $t$, we present an algorithm that achieves the optimal dynamic regret of $\tilde{\mathcal{O}}\left(V_T^{2/5}T^{3/5}\right)$. With piece-wise c…
IBM Research(IBM研究院);IBM T.J. Watson Research Center(IBM T.J. 沃森研究中心);Carnegie Mellon University(卡内基梅隆大学);University of Padova(帕多瓦大学)
Autonomous cyber-physical agents and systems play an increasingly large role in our lives. To ensure that agents behave in ways aligned with the values of the societies in which they operate, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. These constraints and norms can come from any number of sources including regulations, business process guidelines, laws, ethical principles, social norms, and moral values. We detail a novel approach that uses inverse reinforcement learn…