We introduce a new graphical bilinear bandit problem where a learner (or a \emph{central entity}) allocates arms to the nodes of a graph and observes for each edge a noisy bilinear reward representing the interaction between the two end nodes. We study the best arm identification problem in which the learner wants to find the graph allocation maximizing the sum of the bilinear rewards. By efficiently exploiting the geometry of this bandit problem, we propose a \emph{decentralized} allocation strategy based on random sampling with theoretical guarantees. In particular, we characterize the influence of the graph structure (e.g. star, complete or circle) on the convergence rate and propose empirical experiments that confirm this dependency.
PSL - Université Paris Dauphine(巴黎多芬大学(PSL研究大学));CNRS(法国国家科学研究中心);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
We propose the first regret-based approach to the Graphical Bilinear Bandits problem, where $n$ agents in a graph play a stochastic bilinear bandit game with each of their neighbors. This setting reveals a combinatorial NP-hard problem that prevents the use of any existing regret-based algorithm in the (bi-)linear bandit literature. In this paper, we fill this gap and present the first regret-based algorithm for graphical bilinear bandits using the principle of optimism in the face of uncertainty. Theoretical analysis of this new method yields an upper bound of $\tilde{O}(\sqrt{T})$ on the $α$…
We introduce a rich class of graphical models for multi-armed bandit problems that permit both the state or context space and the action space to be very large, yet succinctly specify the payoffs for any context-action pair. Our main result is an algorithm for such models whose regret is bounded by the number of parameters and whose running time depends only on the treewidth of the graph substructure induced by the action space.
Boston University(波士顿大学);University of Chicago(芝加哥大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We introduce the bilinear bandit problem with low-rank structure in which an action takes the form of a pair of arms from two different entity types, and the reward is a bilinear function of the known feature vectors of the arms. The unknown in the problem is a $d_1$ by $d_2$ matrix $\mathbfΘ^*$ that defines the reward, and has low rank $r \ll \min\{d_1,d_2\}$. Determination of $\mathbfΘ^*$ with this low-rank structure poses a significant challenge in finding the right exploration-exploitation tradeoff. In this work, we propose a new two-stage algorithm called "Explore-Subspace-Then-Refine" (E…
The Ohio State University(俄亥俄州立大学);Tulane University(杜兰大学)
We study multi-armed bandit problems with graph feedback, in which the decision maker is allowed to observe the neighboring actions of the chosen action, in a setting where the graph may vary over time and is never fully revealed to the decision maker. We show that when the feedback graphs are undirected, the original Thompson Sampling achieves the optimal (within logarithmic factors) regret $\tilde{O}\left(\sqrt{β_0(G)T}\right)$ over time horizon $T$, where $β_0(G)$ is the average independence number of the latent graphs. To the best of our knowledge, this is the first result showing that the…
Efficient Uncoupled Learning Dynamics with $\tilde{O}\!\left(T^{-1/4}\right)$ Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback
University of Washington(华盛顿大学);University of California, Irvine(加州大学尔湾分校)
Based on differential privacy (DP) framework, we introduce and unify privacy definitions for the multi-armed bandit algorithms. We represent the framework with a unified graphical model and use it to connect privacy definitions. We derive and contrast lower bounds on the regret of bandit algorithms satisfying these definitions. We leverage a unified proving technique to achieve all the lower bounds. We show that for all of them, the learner's regret is increased by a multiplicative factor dependent on the privacy level $ε$. We observe that the dependency is weaker when we do not require local …
University of Cambridge(剑桥大学);Alan Turing Institute(艾伦·图灵研究所)
Drawing a sample from a discrete distribution is one of the building components for Monte Carlo methods. Like other sampling algorithms, discrete sampling suffers from the high computational burden in large-scale inference problems. We study the problem of sampling a discrete random variable with a high degree of dependency that is typical in large-scale Bayesian inference and graphical models, and propose an efficient approximate solution with a subsampling approach. We make a novel connection between the discrete sampling and Multi-Armed Bandits problems with a finite reward population and p…
Australian National University(澳大利亚国立大学);Data61, CSIRO(联邦科学与工业研究组织Data61);Deakin University(迪肯大学);Microsoft Research Asia(微软亚洲研究院)
We consider the problem of personalised news recommendation where each user consumes news in a sequential fashion. Existing personalised news recommendation methods focus on exploiting user interests and ignores exploration in recommendation, which leads to biased feedback loops and hurt recommendation quality in the long term. We build on contextual bandits recommendation strategies which naturally address the exploitation-exploration trade-off. The main challenges are the computational efficiency for exploring the large-scale item space and utilising the deep representations with uncertainty…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Minnesota - Twin Cities(明尼苏达大学双城分校)
This paper studies the adversarial graphical contextual bandits, a variant of adversarial multi-armed bandits that leverage two categories of the most common side information: \emph{contexts} and \emph{side observations}. In this setting, a learning agent repeatedly chooses from a set of $K$ actions after being presented with a $d$-dimensional context vector. The agent not only incurs and observes the loss of the chosen action, but also observes the losses of its neighboring actions in the observation structures, which are encoded as a series of feedback graphs. This setting models a variety o…
School of Computer and Communication Sciences, EPFL(洛桑联邦理工学院计算机与通信科学学院);Borealis AI(Borealis人工智能公司);College of Management of Technology, EPFL(洛桑联邦理工学院技术管理学院);Department of Computer Science, TUM(慕尼黑工业大学计算机科学系)
Many practical applications, such as recommender systems and learning to rank, involve solving multiple similar tasks. One example is learning of recommendation policies for users with similar movie preferences, where the users may still rank the individual movies slightly differently. Such tasks can be organized in a hierarchy, where similar tasks are related through a shared structure. In this work, we formulate this problem as a contextual off-policy optimization in a hierarchical graphical model from logged bandit feedback. To solve the problem, we propose a hierarchical off-policy optimiz…
Compute Allocation for Self-Evolving LLMs: From Depth-Breadth to Multi-Armed Bandits
University of Notre Dame(诺丁汉大学);Northeastern University(东北大学);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Southeast University(东南大学);Northwestern University(西北大学);Nanjing University(南京大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the…
We consider online sequential decision problems where an agent must balance exploration and exploitation. We derive a set of Bayesian `optimistic' policies which, in the stochastic multi-armed bandit case, includes the Thompson sampling policy. We provide a new analysis showing that any algorithm producing policies in the optimistic set enjoys $\tilde O(\sqrt{AT})$ Bayesian regret for a problem with $A$ actions after $T$ rounds. We extend the regret analysis for optimistic policies to bilinear saddle-point problems which include zero-sum matrix games and constrained bandits as special cases. I…
Department of Industrial Engineering and Decision Analytics, The Hong Kong University of Science and Technology(香港科技大学工业工程与决策分析系);Stanford Graduate School of Business, Stanford University(斯坦福大学商学院)
We address the relative paucity of empirical testing of learning algorithms (of any type) by introducing a new public-domain, Modular, Optimal Learning Testing Environment (MOLTE) for Bayesian ranking and selection problem, stochastic bandits or sequential experimental design problems. The Matlab-based simulator allows the comparison of a number of learning policies (represented as a series of .m modules) in the context of a wide range of problems (each represented in its own .m module) which makes it easy to add new algorithms and new test problems. State-of-the-art policies and various probl…
Due to the increasing availability of large-scale observation and simulation datasets, data-driven representations arise as efficient and relevant computation representations of dynamical systems for a wide range of applications, where model-driven models based on ordinary differential equation remain the state-of-the-art approaches. In this work, we investigate neural networks (NN) as physically-sound data-driven representations of such systems. Reinterpreting Runge-Kutta methods as graphical models, we consider a residual NN architecture and introduce bilinear layers to embed non-linearities…