We study sequential coding of Markov sources under an error propagation constraint. An encoder sequentially compresses a sequence of vector-sources that are spatially i.i.d. but temporally correlated according to a first-order Markov process. The channel erases up to B packets in a single burst, but reveals all other packets to the destination. The destination is required to reproduce all the source-vectors instantaneously and in a lossless manner, except those sequences that occur in an error propagation window of length B + W following the start of the erasure burst. We define the rate-recovery function R(B, W) - the minimum achievable compression rate per source sample in this framework - and develop upper and lower bounds on this function. Our upper bound is obtained using a random binning technique, whereas our lower bound is obtained by drawing connections to multi-terminal source coding. Our upper and lower bounds coincide, yielding R(B, W), in some special cases. More generally, both the upper and lower bounds equal the rate for predictive coding plus a term that decreases as 1/(W+1), thus establishing a scaling behaviour of the rate-recovery function. For a special class of semi-deterministic Markov sources we propose a new optimal coding scheme: prospicient coding. An extension of this coding technique to Gaussian sources is also developed. For the class of symmetric Markov sources and memoryless encoders, we establish the optimality of random binning. When the destination is required to reproduce each source sequence with a fixed delay and when W = 0 we also establish the optimality of binning.
In this paper, we investigate the optimal tradeoff between source and channel coding for channels with bit or packet erasure. Upper and Lower bounds on the optimal channel coding rate are computed to achieve minimal end-to-end distortion. The bounds are calculated based on a combination of sphere packing, straight line and expurgated error exponents and also high rate vector quantization theory. By modeling a packet erasure channel in terms of an equivalent bit erasure channel, we obtain bounds on the packet size for a specified limit on the distortion.
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a given delay from its creation time. The goal is to construct an erasure correction code that achieves the maximum message size when all messages must be decoded by their respective deadlines under a specified set of erasure patterns (erasure model). We present an explicit intrasession code construction that is asymptotically optimal under erasure models cont…
Analog coding decouples the tasks of protecting against erasures and noise. For erasure correction, it creates an "analog redundancy" by means of band-limited discrete Fourier transform (DFT) interpolation, or more generally, by an over-complete expansion based on a frame. We examine the analog coding paradigm for the dual setup of a source with "erasure" side-information (SI) at the encoder. The excess rate of analog coding above the rate-distortion function (RDF) is associated with the energy of the inverse of submatrices of the frame, where each submatrix corresponds to a possible erasure p…
It is well known that spatially coupled (SC) codes with erasure-BP decoding have powerful error correcting capability over memoryless erasure channels. However, the decoding performance of SC-codes significantly degrades when they are used over burst erasure channels. In this paper, we propose band splitting permutations (BSP) suitable for $(l,r,L)$ SC-codes. The BSP splits a diagonal band in a base matrix into multiple bands in order to enhance the span of the stopping sets in the base matrix. As theoretical performance guarantees, lower and upper bounds on the maximal burst correctable lengt…
Data storage systems are more reliable than their individual components. In order to build highly reliable systems out of less reliable parts, systems introduce redundancy. In replicated systems, objects are simply copied several times with each copy residing on a different physical device. While such an approach is simple and direct, more elaborate approaches such as erasure coding can achieve equivalent levels of data protection while using less redundancy. This report examines the trade-offs in cost and performance between replicated and erasure encoded storage systems.
We assess the practicality of random network coding by illuminating the issue of overhead and considering it in conjunction with increasingly long packets sent over the erasure channel. We show that the transmission of increasingly long packets, consisting of either of an increasing number of symbols per packet or an increasing symbol alphabet size, results in a data rate approaching zero over the erasure channel. This result is due to an erasure probability that increases with packet length. Numerical results for a particular modulation scheme demonstrate a data rate of approximately zero for…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While the capacity of a channel that introduces only bursts of erasures is well known, only recently, the capacity of a channel with either one burst of erasures or multiple arbitrary erasures in any fixed-sized sliding window has been established. However, the codes shown to achieve this capacity are either non-explicit constructions (proven to exist) or explici…
We consider a cache-aided communications system in which a transmitter communicates with many receivers over an erasure broadcast channel. The system serves as a basic model for communicating on-demand content during periods of high network congestion, where some content can be pre-placed in local caches near the receivers. We formulate the cache-aided communications problem as a joint cache-channel coding problem, and characterise some information-theoretic tradeoffs between reliable communications rates and cache sizes. We show that if the receivers experience different channel qualities, th…
We consider the delay of network coding compared to routing with retransmissions in packet erasure networks with probabilistic erasures. We investigate the sub-linear term in the block delay required for unicasting $n$ packets and show that there is an unbounded gap between network coding and routing. In particular, we show that delay benefit of network coding scales at least as $\sqrt{n}$. Our analysis of the delay function for the routing strategy involves a major technical challenge of computing the expectation of the maximum of two negative binomial random variables. This problem has been …
In this paper, a simple, general-purpose and effective tool for the design of low-density parity-check (LDPC) codes for iterative correction of bursts of erasures is presented. The design method consists in starting from the parity-check matrix of an LDPC code and developing an optimized parity-check matrix, with the same performance on the memory-less erasure channel, and suitable also for the iterative correction of single bursts of erasures. The parity-check matrix optimization is performed by an algorithm called pivot searching and swapping (PSS) algorithm, which executes permutations of c…
Regular spatially-Coupled LDPC (SC-LDPC) ensembles have gained significant interest since they were shown to universally achieve the capacity of binary memoryless channels under low-complexity belief-propagation decoding. In this work, we focus primarily on the performance of these ensembles over binary channels affected by bursts of erasures. We first develop an analysis of the finite length performance for a single burst per codeword and no errors otherwise. We first assume that the burst erases a complete spatial position, modeling for instance node failures in distributed storage. We provi…
Spatially-Coupled LDPC (SC-LDPC) ensembles achieve the capacity of binary memoryless channels (BMS), asymptotically, under belief-propagation (BP) decoding. In this paper, we study the BP decoding of these code ensembles over a BMS channel and in the presence of a single random burst of erasures. We show that in the limit of code length, codewords can be recovered successfully if the length of the burst is smaller than some maximum recoverable burst length. We observe that the maximum recoverable burst length is practically the same if the transmission takes place over binary erasure channel o…
Motivated by modern network communication applications which require low latency, we study codes that correct erasures with low decoding delay. We provide a simple explicit construction that yields convolutional codes that can correct both burst and arbitrary erasures under a maximum decoding delay constraint $T$. Our proposed code has efficient encoding/decoding algorithms and requires a field size that is linear in $T$. We study the performance of our code over the Gilbert-Elliot channel; our simulation results show significant performance gains over low-delay codes existing in the literatur…
A pruned variant of polar coding is reinvented for all binary erasure channels. For small $\varepsilon>0$, we construct codes with block length $\varepsilon^{-5}$, code rate $\text{Capacity}-\varepsilon$, error probability $\varepsilon$, and encoding and decoding time complexity $O(N\log|\log\varepsilon|)$ per block, equivalently $O(\log|\log\varepsilon|)$ per information bit (Propositions 5 to 8). This result also follows if one applies systematic polar coding [Arıkan 10.1109/LCOMM.2011.061611.110862] with simplified successive cancelation decoding [Alamdar-Yazdi-Kschischang 10.1109/LCOMM.201…
Erasure codes are widely used in today's storage systems to cope with failures. Most of them use the finite field arithmetic. In this paper, we propose an implementation and a coding speed evaluation of an original method called PYRIT (PolYnomial RIng Transform) to perform operations between elements of a finite field into a bigger ring by using fast transforms between these two structures. Working in such a ring is much easier than working in a finite field. Firstly, it reduces the coding complexity by design. Secondly, it allows simple but efficient \texttt{xor}-based implementations by unro…
The complexity of software implementations of MDS erasure codes mainly depends on the efficiency of the finite field operations implementation. In this paper, we propose a method to reduce the complexity of the finite field multiplication by using fast transforms between a field and a ring to perform the multiplication in a ring. We show that moving to a ring reduces the complexity of the operations. Then, we show that this construction allows the use of simple scheduling to reduce the number of operations.
An erasure channel with a fixed alphabet size $q$, where $q \gg 1$, is studied. It is proved that over any erasure channel (with or without memory), Maximum Distance Separable (MDS) codes achieve the minimum probability of error (assuming maximum likelihood decoding). Assuming a memoryless erasure channel, the error exponent of MDS codes are compared with that of random codes and linear random codes. It is shown that the envelopes of all these exponents are identical for rates above the critical rate. Noting the optimality of MDS codes, it is concluded that both random codes and linear random …
Recovery of data packets from packet erasures in a timely manner is critical for many streaming applications. An early paper by Martinian and Sundberg introduced a framework for streaming codes and designed rate-optimal codes that permit delay-constrained recovery from an erasure burst of length up to $B$. A recent work by Badr et al. extended this result and introduced a sliding-window channel model $\mathcal{C}(N,B,W)$. Under this model, in a sliding-window of width $W$, one of the following erasure patterns are possible (i) a burst of length at most $B$ or (ii) at most $N$ (possibly non-con…
Practical random network coding based schemes for multicast include a header in each packet that records the transformation between the sources and the terminal. The header introduces an overhead that can be significant in certain scenarios. In previous work, parity check matrices of error control codes along with error decoding were used to reduce this overhead. In this work we propose novel packet formats that allow us to use erasure decoding and list decoding. Both schemes have a smaller overhead compared to the error decoding based scheme, when the number of sources combined in a packet is…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any time-window of width $w$ contains either up to $a$ random erasures or an erasure burst of length at most $b$. One needs to recover any erased packet, where erasures are as per the channel model, with a strict decoding delay deadline of $τ$ time slots. Presently existing rate-optimal constructions in the literature require, in general, a field-size which gro…
This paper presents a new construction of error correcting codes which achieves optimal recovery of a streaming source over a packet erasure channel. The channel model considered is the sliding window erasure model, with burst and arbitrary losses, introduced by Badr et al. . Recently, two independents works by Fong et al. and Krishnan and Kumar have identified optimal streaming codes within this framework. In this paper, we introduce streaming code when the rate of the code is at least 1/2. Our proposed construction is explicit and systematic, uses off-the-shelf maximum distance separable (MD…
A setup involving zero-delay sequential transmission of a vector Markov source over a burst erasure channel is studied. A sequence of source vectors is compressed in a causal fashion at the encoder, and the resulting output is transmitted over a burst erasure channel. The destination is required to reconstruct each source vector with zero-delay, but those source sequences that are observed either during the burst erasure, or in the interval of length $W$ following the burst erasure need not be reconstructed. The minimum achievable compression rate is called the rate-recovery function. We assum…
We derive the optimum second-order coding rates, known as second-order capacities, for erasure and list decoding. For erasure decoding for discrete memoryless channels, we show that second-order capacity is $\sqrt{V}Φ^{-1}(ε_t)$ where $V$ is the channel dispersion and $ε_t$ is the total error probability, i.e., the sum of the erasure and undetected errors. We show numerically that the expected rate at finite blocklength for erasures decoding can exceed the finite blocklength channel coding rate. We also show that the analogous result also holds for lossless source coding with decoder side info…
A class of burst noise-erasure channels which incorporate both errors and erasures during transmission is studied. The channel, whose output is explicitly expressed in terms of its input and a stationary ergodic noise-erasure process, is shown to have a so-called "quasi-symmetry" property under certain invertibility conditions. As a result, it is proved that a uniformly distributed input process maximizes the channel's block mutual information, resulting in a closed-form formula for its non-feedback capacity in terms of the noise-erasure entropy rate and the entropy rate of an auxiliary erasur…
In this paper, we investigate the impact of coding on the Age of Information (AoI) in a two-user broadcast symbol erasure channel with feedback. We assume each update consists of $K$ symbols and the source is able to broadcast one symbol in each time slot. Due to random channel noise, the intended symbol at each user will be erased according to an independent and identically distributed (i.i.d.) Bernoulli process. A user is able to successfully decode an update if it accumulates sufficient information and successfully decodes the $K$ symbols of the update. Assuming prefect feedback information…
Flash memory is a non-volatile computer memory comprised of blocks of cells, wherein each cell is implemented as either NAND or NOR floating gate. NAND flash is currently the most widely used type of flash memory. In a NAND flash memory, every block of cells consists of numerous pages; rewriting even a single page requires the whole block to be erased and reprogrammed. Block erasures determine both the longevity and the efficiency of a flash memory. Therefore, when data in a NAND flash memory are reorganized, minimizing the total number of block erasures required to achieve the desired data mo…
In this paper, we propose a new rateless coded cooperation scheme for a general multi-user cooperative wireless system. We develop cooperation methods based on Raptor codes with the assumption that the channels face erasure with specific erasure probabilities and transmitters have no channel state information. A fully coded cooperation (FCC) and a partially coded cooperation (PCC) strategy are developed to maximize the average system throughput. Both PCC and FCC schemes have been analyzed through AND-OR tree analysis and a linear programming optimization problem is then formulated to find the …
We study low-delay error correction codes for streaming recovery over a class of packet-erasure channels that introduce both burst-erasures and isolated erasures. We propose a simple, yet effective class of codes whose parameters can be tuned to obtain a tradeoff between the capability to correct burst and isolated erasures. Our construction generalizes previously proposed low-delay codes which are effective only against burst erasures. We establish an information theoretic upper bound on the capability of any code to simultaneously correct burst and isolated erasures and show that our propose…
We study the problem of universal decoding for unknown discrete memoryless channels in the presence of erasure/list option at the decoder, in the random coding regime. Specifically, we harness a universal version of Forney's classical erasure/list decoder developed in earlier studies, which is based on the competitive minimax methodology, and guarantees universal achievability of a certain fraction of the optimum random coding error exponents. In this paper, we derive an exact single-letter expression for the maximum achievable fraction. Examples are given in which the maximal achievable fract…
In a distributed storage system, code symbols are dispersed across space in nodes or storage units as opposed to time. In settings such as that of a large data center, an important consideration is the efficient repair of a failed node. Efficient repair calls for erasure codes that in the face of node failure, are efficient in terms of minimizing the amount of repair data transferred over the network, the amount of data accessed at a helper node as well as the number of helper nodes contacted. Coding theory has evolved to handle these challenges by introducing two new classes of erasure codes,…
The conversational quality of voice over IP (VoIP) depends on packet-loss rates, burstiness of packet loss, and delays (or latencies). The benefits for conversational voice quality of erasure coding attributable to its reduction in packet loss rates are widely appreciated. When block erasure coding is used, our analysis shows how those benefits are reduced or even eliminated by increases in delays and in a measure of burstiness of packet loss. We nevertheless show that the net effect of those three factors is still positive over a wide range of network loss rates provided that block sizes are …
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which may be erased when the packet travels from the source to the destination. Every source message must be recovered perfectly at the destination subject to a fixed decoding delay. We assume that the channel loss model introduces either one burst erasure or multiple arbitrary erasures in any fixed-sized sliding window. Under this channel loss assumption, we fully …
This paper considers the memoryless input-constrained binary erasure channel (BEC). The channel input constraint is the $(d,\infty)$-runlength limited (RLL) constraint, which mandates that any pair of successive $1$s in the input sequence be separated by at least $d$ $0$s. We consider a scenario where there is causal, noiseless feedback from the decoder. We demonstrate a simple, labelling-based, zero-error feedback coding scheme, which we prove to be feedback capacity-achieving, and, as a by-product, obtain an explicit characterization of the feedback capacity. Our proof is based on showing th…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast channel. The source packets must be sequentially reconstructed at each receiver with a possibly different reconstruction deadline. We study the associated capacity as a function of burst-lengths and delays at the two receivers. We establish that the operation of the system can be divided into two main regimes: a low-delay regime and a large-delay regime. We fully…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code and the channel code, along with an objective of a low probability of failure to recover the message. To this end, we consider a fading model that we term proportional-diversity block fading (PD block fading). For a fixed overall code rate and transmit power, we formulate an optimization problem to numerically find the optimal channel-coding rate (and thus the…
We study the application of polar codes in deletion channels by analyzing the cascade of a binary erasure channel (BEC) and a deletion channel. We show how polar codes can be used effectively on a BEC with a single deletion, and propose a list decoding algorithm with a cyclic redundancy check for this case. The decoding complexity is $O(N^2\log N)$, where $N$ is the blocklength of the code. An important contribution is an optimization of the amount of redundancy added to minimize the overall error probability. Our theoretical results are corroborated by numerical simulations which show that th…
The perceived quality of real-time media delivered over IP networks depends on both the rate and burstiness of packet loss. In this paper, we develop a new mathematical model for the residual burstiness of loss under erasure coding. We derive the expected number of consecutive losses in a burst as a function of erasure coding parameters and the network loss probability assuming a Bernoulli model for network losses.
The amount of digital data is rapidly growing. There is an increasing use of a wide range of computer systems, from mobile devices to large-scale data centers, and important for reliable operation of all computer systems is mitigating the occurrence and the impact of errors in digital data. The demand for new ultra-fast and highly reliable coding techniques for data at rest and for data in transit is a major research challenge. Reliability is one of the most important design requirements. The simplest way of providing a degree of reliability is by using data replication techniques. However, re…
We define a class of multi--hop erasure networks that approximates a wireless multi--hop network. The network carries unicast flows for multiple users, and each information packet within a flow is required to be decoded at the flow destination within a specified delay deadline. The allocation of coding rates amongst flows/users is constrained by network capacity. We propose a proportional fair transmission scheme that maximises the sum utility of flow throughputs. This is achieved by {\em jointly optimising the packet coding rates and the allocation of bits of coded packets across transmission…
Polar codes were introduced in 2009 and proven to achieve the symmetric capacity of any binary-input discrete memoryless channel under low-complexity successive cancellation decoding. In this thesis, we construct cyclic polar codes based on a mixed-radix Cooley-Tukey decomposition of the Galois field Fourier transform. The main results are: we can, for the first time, construct, encode and decode polar codes that are cyclic, with their blocklength being arbitrary; for a given target block erasure rate, we can achieve significantly higher code rates on the erasure channel than the original pola…
In this paper we describe a network coding scheme for the Broadcast Erasure Channel with multiple unicast stochastic flows, in the case of a single source transmitting packets to $N$ users, where per-slot feedback is fed back to the transmitter in the form of ACK/NACK messages. This scheme performs only binary (XOR) operations and involves a network of queues, along with special rules for coding and moving packets among the queues, that ensure instantaneous decodability. The system under consideration belongs to a class of networks whose stability properties have been analyzed in earlier work,…
We design low-complexity error correction coding schemes for channels that introduce different types of errors and erasures: on the one hand, the proposed schemes can successfully deal with symbol errors and erasures, and, on the other hand, they can also successfully handle phased burst errors and erasures.
We present nonasymptotic achievability and converse bounds on the maximum coding rate (for a fixed average error probability and a fixed average blocklength) of variable-length full-feedback (VLF) and variable-length stop-feedback (VLSF) codes operating over a binary erasure channel (BEC). For the VLF setup, the achievability bound relies on a scheme that maps each message onto a variable-length Huffman codeword and then repeats each bit of the codeword until it is received correctly. The converse bound is inspired by the meta-converse framework by Polyanskiy, Poor, and Verdú (2010) and relies…
We present a closed-form expression for the minimal delay that is achievable in a setting that combines a buffer and an erasure code, used to mitigate the packet delay variance. The erasure code is modeled according to the recent information-theoretic results on finite block length codes. Evaluations reveal that accurate knowledge of the network parameters is essential for optimal operation. Moreover, it is shown that, when the network packet delay variance is large, the buffer delay becomes negligible. Therefore, in this case the delay budget should be spent mainly on the erasure code.
Based on the erasure channel FEC model as defined in multimedia wireless broadcast standards, we illustrate how doping mechanisms included in the design of erasure coding and decoding may improve the scalability of the packet throughput, decrease overall latency and potentially differentiate among classes of multimedia subscribers regardless of their signal quality. We describe decoding mechanisms that allow for linear complexity and give complexity bounds when feedback is available. We show that elaborate coding schemes which include pre-coding stages are inferior to simple Ideal Soliton base…
In this paper, the duality of erasures and defects will be investigated by comparing the binary erasure channel (BEC) and the binary defect channel (BDC). The duality holds for channel capacities, capacity achieving schemes, minimum distances, and upper bounds on the probability of failure to retrieve the original message. Also, the binary defect and erasure channel (BDEC) will be introduced by combining the properties of the BEC and the BDC. It will be shown that the capacity of the BDEC can be achieved by the coding scheme that combines the encoding for the defects and the decoding for the e…
Previous works on age of information and erasure channels have dealt with specific models and computed the average age or average peak age for certain settings. In this paper, given a source that produces a letter every $T_s$ seconds and an erasure channel that can be used every $T_c$ seconds, we ask what is the coding strategy that minimizes the time-average age of information that an observer of the channel output incurs. We first analyze the case where the source alphabet and the channel-input alphabet have the same size. We show that a trivial coding strategy is optimal and a closed form e…
Motivated by applications of rateless coding, decision feedback, and ARQ, we study the problem of universal decoding for unknown channels, in the presence of an erasure option. Specifically, we harness the competitive minimax methodology developed in earlier studies, in order to derive a universal version of Forney's classical erasure/list decoder, which in the erasure case, optimally trades off between the probability of erasure and the probability of undetected error. The proposed universal erasure decoder guarantees universal achievability of a certain fraction $ξ$ of the optimum error expo…
One to Many communications are expected to be among the killer applications for the currently discussed 5G standard. The usage of coding mechanisms is impacting broadcasting standard quality, as coding is involved at several levels of the stack, and more specifically at the application layer where Rateless, LDPC, Reed Solomon codes and network coding schemes have been extensively studied, optimized and standardized in the past. Beyond reusing, extending or adapting existing application layer packet coding mechanisms based on previous schemes and designed for the foregoing LTE or other broadcas…