A fundamental requirement of any task-oriented dialogue system is the ability to generate object descriptions that refer to objects in the task domain. The subproblem of content selection for object descriptions in task-oriented dialogue has been the focus of much previous work and a large number of models have been proposed. In this paper, we use the annotated COCONUT corpus of task-oriented design dialogues to develop feature sets based on Dale and Reiters (1995) incremental model, Brennan and Clarks (1996) conceptual pact model, and Jordans (2000b) intentional influences model, and use these feature sets in a machine learning experiment to automatically learn a model of content selection for object descriptions. Since Dale and Reiters model requires a representation of discourse structure, the corpus annotations are used to derive a representation based on Grosz and Sidners (1986) theory of the intentional structure of discourse, as well as two very simple representations of discourse structure based purely on recency. We then apply the rule-induction program RIPPER to train and test the content selection component of an object description generator on a set of 393 object descriptions from the corpus. To our knowledge, this is the first reported experiment of a trainable content selection component for object description generation in dialogue. Three separate content selection models that are based on the three theoretical models, all independently achieve accuracies significantly above the majority class baseline (17%) on unseen test data, with the intentional influences model (42.4%) performing significantly better than either the incremental model (30.4%) or the conceptual pact model (28.9%). But the best performing models combine all the feature sets, achieving accuracies near 60%. Surprisingly, a simple recency-based representation of discourse structure does as well as one based on intentional structure. To our knowledge, this is also the first empirical comparison of a representation of Grosz and Sidners model of discourse structure with a simpler model for any generation task.
Recently, open-domain dialogue systems have attracted growing attention. Most of them use the sequence-to-sequence (Seq2Seq) architecture to generate responses. However, traditional Seq2Seq-based open-domain dialogue models tend to generate generic and safe responses, which are less informative, unlike human responses. In this paper, we propose a simple but effective keywords-guided Sequence-to-Sequence model (KW-Seq2Seq) which uses keywords information as guidance to generate open-domain dialogue responses. Specifically, KW-Seq2Seq first uses a keywords decoder to predict some topic keywords,…
Functionality and dialogue experience are two important factors of task-oriented dialogue systems. Conventional approaches with closed schema (e.g., conversational semantic parsing) often fail as both the functionality and dialogue experience are strongly constrained by the underlying schema. We introduce a new paradigm for task-oriented dialogue - Dialog2API - to greatly expand the functionality and provide seamless dialogue experience. The conversational model interacts with the environment by generating and executing programs triggering a set of pre-defined APIs. The model also manages the …
In retrieval-based dialogue systems, a response selection model acts as a ranker to select the most appropriate response among several candidates. However, such selection models tend to rely on context-response content similarity, which makes models vulnerable to adversarial responses that are semantically similar but not relevant to the dialogue context. Recent studies have shown that leveraging these adversarial responses as negative training samples is useful for improving the discriminating power of the selection model. Nevertheless, collecting human-written adversarial responses is expens…
Renmin University of China(中国人民大学);University of Montreal(蒙特利尔大学)
Personalized dialogue systems explore the problem of generating responses that are consistent with the user's personality, which has raised much attention in recent years. Existing personalized dialogue systems have tried to extract user profiles from dialogue history to guide personalized response generation. Since the dialogue history is usually long and noisy, most existing methods truncate the dialogue history to model the user's personality. Such methods can generate some personalized responses, but a large part of dialogue history is wasted, leading to sub-optimal performance of personal…
University of Cambridge(剑桥大学);The Chinese University of Hong Kong(香港中文大学);Tencent AI Lab(腾讯人工智能实验室)
Stylistic response generation is crucial for building an engaging dialogue system for industrial use. While it has attracted much research interest, existing methods often generate stylistic responses at the cost of the content quality (relevance and fluency). To enable better balance between the content quality and the style, we introduce a new training strategy, know as Information-Guided Reinforcement Learning (IG-RL). In IG-RL, a training model is encouraged to explore stylistic expressions while being constrained to maintain its content quality. This is achieved by adopting reinforcement …
Stanford University(斯坦福大学);Ohio State University(俄亥俄州立大学);Microsoft Research(微软研究院)
Recent neural models of dialogue generation offer great promise for generating responses for conversational agents, but tend to be shortsighted, predicting utterances one at a time while ignoring their influence on future outcomes. Modeling the future direction of a dialogue is crucial to generating coherent, interesting dialogues, a need which led traditional NLP models of dialogue to draw on reinforcement learning. In this paper, we show how to integrate these goals, applying deep reinforcement learning to model future reward in chatbot dialogue. The model simulates dialogues between two vir…
University of California Santa Cruz(加州大学圣克鲁兹分校);Google Content Studio(谷歌内容工作室);Google Research(谷歌研究院)
Dialogue systems for hotel and tourist information have typically simplified the richness of the domain, focusing system utterances on only a few selected attributes such as price, location and type of rooms. However, much more content is typically available for hotels, often as many as 50 distinct instantiated attributes for an individual entity. New methods are needed to use this content to generate natural dialogues for hotel information, and in general for any domain with such rich complex content. We describe three experiments aimed at collecting data that can inform an NLG for hotels dia…
The State University of New York(纽约州立大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
End-to-end neural approaches are becoming increasingly common in conversational scenarios due to their promising performances when provided with sufficient amount of data. In this paper, we present a novel methodology to address the interpretability of neural approaches in such scenarios by creating challenge datasets using dialogue self-play over multiple tasks/intents. Dialogue self-play allows generating large amount of synthetic data; by taking advantage of the complete control over the generation process, we show how neural approaches can be evaluated in terms of unseen dialogue patterns.…
Columbia University(哥伦比亚大学);University of California, Davis(加州大学戴维斯分校);Intel Labs(英特尔实验室)
Complex conversation settings such as persuasion involve communicating changes in attitude or behavior, so users' perspectives need to be addressed, even when not directly related to the topic. In this work, we contribute a novel modular dialogue system framework that seamlessly integrates factual information and social content into persuasive dialogue. Our framework is generalizable to any dialogue tasks that have mixed social and task contents. We conducted a study that compared user evaluations of our framework versus a baseline end-to-end generation model. We found our framework was evalua…
Fudan University(复旦大学);National University of Singapore(新加坡国立大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学)
The task of dialogue generation aims to automatically provide responses given previous utterances. Tracking dialogue states is an important ingredient in dialogue generation for estimating users' intention. However, the \emph{expensive nature of state labeling} and the \emph{weak interpretability} make the dialogue state tracking a challenging problem for both task-oriented and non-task-oriented dialogue generation: For generating responses in task-oriented dialogues, state tracking is usually learned from manually annotated corpora, where the human annotation is expensive for training; for ge…
Generating responses that are consistent with the dialogue context is one of the central challenges in building engaging conversational agents. We demonstrate that neural conversation models can be geared towards generating consistent responses by maintaining certain features related to topics and personas throughout the conversation. Past work has required external supervision that exploits features such as user identities that are often unavailable. In our approach, topic and persona feature extractors are trained using a contrastive training scheme that utilizes the natural structure of dia…
Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学)
Open-domain neural dialogue models have achieved high performance in response ranking and evaluation tasks. These tasks are formulated as a binary classification of responses given in a dialogue context, and models generally learn to make predictions based on context-response content similarity. However, over-reliance on content similarity makes the models less sensitive to the presence of inconsistencies, incorrect time expressions and other factors important for response appropriateness and coherence. We propose approaches for automatically creating adversarial negative training data to help…
Recommendation dialogue systems aim to build social bonds with users and provide high-quality recommendations. This paper pushes forward towards a promising paradigm called target-driven recommendation dialogue systems, which is highly desired yet under-explored. We focus on how to naturally lead users to accept the designated targets gradually through conversations. To this end, we propose a Target-driven Conversation Planning (TCP) framework to plan a sequence of dialogue actions and topics, driving the system to transit between different conversation stages proactively. We then apply our TC…
We present Viola, an open-domain dialogue system for spoken conversation that uses a topic-agnostic dialogue manager based on a simple generate-and-rank approach. Leveraging recent advances of generative dialogue systems powered by large language models, Viola fetches a batch of response candidates from various neural dialogue models trained with different datasets and knowledge-grounding inputs. Additional responses originating from template-based generators are also considered, depending on the user's input and detected entities. The hand-crafted generators build on a dynamic knowledge graph…
Information Sciences Institute, University of Southern California(南加州大学信息科学研究所);Columbia University(哥伦比亚大学);University of California Los Angeles(加州大学洛杉矶分校)
Having engaging and informative conversations with users is the utmost goal for open-domain conversational systems. Recent advances in transformer-based language models and their applications to dialogue systems have succeeded to generate fluent and human-like responses. However, they still lack control over the generation process towards producing contentful responses and achieving engaging conversations. To achieve this goal, we present \textbf{DiSCoL} (\textbf{Di}alogue \textbf{S}ystems through \textbf{Co}versational \textbf{L}ine guided response generation). DiSCoL is an open-domain dialog…
State-of-the-art neural dialogue systems excel at syntactic and semantic modelling of language, but often have a hard time establishing emotional alignment with the human interactant during a conversation. In this work, we bring Affect Control Theory (ACT), a socio-mathematical model of emotions for human-human interactions, to the neural dialogue generation setting. ACT makes predictions about how humans respond to emotional stimuli in social situations. Due to this property, ACT and its derivative probabilistic models have been successfully deployed in several applications of Human-Computer …
University of Amsterdam(阿姆斯特丹大学);Microsoft Research AI(微软研究院人工智能);Google Research(谷歌研究院);University of Glasgow(格拉斯哥大学);MIPT(莫斯科物理技术学院)
This document presents a detailed description of the challenge on clarifying questions for dialogue systems (ClariQ). The challenge is organized as part of the Conversational AI challenge series (ConvAI3) at Search Oriented Conversational AI (SCAI) EMNLP workshop in 2020. The main aim of the conversational systems is to return an appropriate answer in response to the user requests. However, some user requests might be ambiguous. In IR settings such a situation is handled mainly thought the diversification of the search result page. It is however much more challenging in dialogue settings with …
NetEase Inc.(网易公司);Tsinghua University(清华大学);Samsung Research China - Beijing(三星电子中国研究院(北京));Alibaba Group(阿里巴巴集团)
Recent advances in open-domain dialogue systems rely on the success of neural models that are trained on large-scale data. However, collecting large-scale dialogue data is usually time-consuming and labor-intensive. To address this data dilemma, we propose a novel data augmentation method for training open-domain dialogue models by utilizing unpaired data. Specifically, a data-level distillation process is first proposed to construct augmented dialogues where both post and response are retrieved from the unpaired data. A ranking module is employed to filter out low-quality dialogues. Further, …
In this paper, we propose Inverse Adversarial Training (IAT) algorithm for training neural dialogue systems to avoid generic responses and model dialogue history better. In contrast to standard adversarial training algorithms, IAT encourages the model to be sensitive to the perturbation in the dialogue history and therefore learning from perturbations. By giving higher rewards for responses whose output probability reduces more significantly when dialogue history is perturbed, the model is encouraged to generate more diverse and consistent responses. By penalizing the model when generating the…
In task-oriented dialogue systems, recent dialogue state tracking methods tend to perform one-pass generation of the dialogue state based on the previous dialogue state. The mistakes of these models made at the current turn are prone to be carried over to the next turn, causing error propagation. In this paper, we propose a novel Amendable Generation for Dialogue State Tracking (AG-DST), which contains a two-pass generation process: (1) generating a primitive dialogue state based on the dialogue of the current turn and the previous dialogue state, and (2) amending the primitive dialogue state …
We aim to overcome the lack of diversity in responses of current dialogue systems and to develop a dialogue system that is engaging as a conversational partner. We propose a generator-evaluator model that evaluates multiple responses generated by a response generator and selects the best response by an evaluator. By generating multiple responses, we obtain diverse responses. We conduct human evaluations to compare the output of the proposed system with that of a baseline system. The results of the human evaluations showed that the proposed system's responses were often judged to be better than…
Hunan University(湖南大学);JD Technology(京东科技);Xiangya Hospital of Central South University(中南大学湘雅医院)
Medical Dialogue Generation (MDG) is intended to build a medical dialogue system for intelligent consultation, which can communicate with patients in real-time, thereby improving the efficiency of clinical diagnosis with broad application prospects. This paper presents our proposed framework for the Chinese MDG organized by the 2021 China conference on knowledge graph and semantic computing (CCKS) competition, which requires generating context-consistent and medically meaningful responses conditioned on the dialogue history. In our framework, we propose a pipeline system composed of entity pre…
Knowledge graph-based dialogue systems are capable of generating more informative responses and can implement sophisticated reasoning mechanisms. However, these models do not take into account the sparseness and incompleteness of knowledge graph (KG)and current dialogue models cannot be applied to dynamic KG. This paper proposes a dynamic Knowledge graph-based dialogue generation method with improved adversarial Meta-Learning (KDAD). KDAD formulates dynamic knowledge triples as a problem of adversarial attack and incorporates the objective of quickly adapting to dynamic knowledge-aware dialogu…
Neural network-based Open-ended conversational agents automatically generate responses based on predictive models learned from a large number of pairs of utterances. The generated responses are typically acceptable as a sentence but are often dull, generic, and certainly devoid of any emotion. In this paper, we present neural models that learn to express a given emotion in the generated response. We propose four models and evaluate them against 3 baselines. An encoder-decoder framework-based model with multiple attention layers provides the best overall performance in terms of expressing the r…
The schema-guided paradigm overcomes scalability issues inherent in building task-oriented dialogue (TOD) agents with static ontologies. Instead of operating on dialogue context alone, agents have access to hierarchical schemas containing task-relevant natural language descriptions. Fine-tuned language models excel at schema-guided dialogue state tracking (DST) but are sensitive to the writing style of the schemas. We explore methods for improving the robustness of DST models. We propose a framework for generating synthetic schemas which uses tree-based ranking to jointly optimise lexical dive…
Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);Inria(法国国家信息与自动化研究所);University of Montreal(蒙特利尔大学);DeepMind
End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature, making the context of a dialogue larger than the sole history. This is why only chit-chat and qu…
Knowledge graph-based dialogue systems can narrow down knowledge candidates for generating informative and diverse responses with the use of prior information, e.g., triple attributes or graph paths. However, most current knowledge graph (KG) cover incomplete domain-specific knowledge. To overcome this drawback, we propose a knowledge graph based proactive dialogue generation model (KgDg) with three components, improved model-agnostic meta-learning algorithm (MAML), knowledge selection in knowledge triplets embedding, and knowledge aware proactive response generator. For knowledge triplets emb…
User simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as the inability to take dialogue history into account, the need of rigid structure to ensure coherent user behaviour, heavy dependence on a specific domain, the inability to output several user intentions during one dialogue turn, or the requirement of a summarized action space for tractability. This paper introduces a data-driven user simulator based on an encoder-decoder recurrent neural network. The model takes as inp…
Fraunhofer IAIS(弗劳恩霍夫智能分析与信息系统研究所);University of Bonn(波恩大学);Volkswagen Group Research(大众汽车集团研究部)
Non-goal oriented, generative dialogue systems lack the ability to generate answers with grounded facts. A knowledge graph can be considered an abstraction of the real world consisting of well-grounded facts. This paper addresses the problem of generating well grounded responses by integrating knowledge graphs into the dialogue systems response generation process, in an end-to-end manner. A dataset for nongoal oriented dialogues is proposed in this paper in the domain of soccer, conversing on different clubs and national teams along with a knowledge graph for each of these teams. A novel neura…
Tsinghua University(清华大学);Samsung Research China - Beijing (SRC-B)(三星中国研究院北京分部);NetEase Inc.(网易公司)
Generating stylized responses is essential to build intelligent and engaging dialogue systems. However, this task is far from well-explored due to the difficulties of rendering a particular style in coherent responses, especially when the target style is embedded only in unpaired texts that cannot be directly used to train the dialogue model. This paper proposes a stylized dialogue generation method that can capture stylistic features embedded in unpaired texts. Specifically, our method can produce dialogue responses that are both coherent to the given context and conform to the target style. …
While neural conversation models have shown great potentials towards generating informative and engaging responses via introducing external knowledge, learning such a model often requires knowledge-grounded dialogues that are difficult to obtain. To overcome the data challenge and reduce the cost of building a knowledge-grounded dialogue system, we explore the problem under a zero-resource setting by assuming no context-knowledge-response triples are needed for training. To this end, we propose representing the knowledge that bridges a context and a response and the way that the knowledge is e…
University of Amsterdam(阿姆斯特丹大学);Ahold Delhaize(阿霍德·德尔海兹)
Conversational interfaces are increasingly popular as a way of connecting people to information. Corpus-based conversational interfaces are able to generate more diverse and natural responses than template-based or retrieval-based agents. With their increased generative capacity of corpusbased conversational agents comes the need to classify and filter out malevolent responses that are inappropriate in terms of content and dialogue acts. Previous studies on the topic of recognizing and classifying inappropriate content are mostly focused on a certain category of malevolence or on single senten…
Open-domain dialogue systems aim to generate relevant, informative and engaging responses. Seq2seq neural response generation approaches do not have explicit mechanisms to control the content or style of the generated response, and frequently result in uninformative utterances. In this paper, we propose using a dialogue policy to plan the content and style of target responses in the form of an action plan, which includes knowledge sentences related to the dialogue context, targeted dialogue acts, topic information, etc. The attributes within the action plan are obtained by automatically annota…
Responses in task-oriented dialogue systems often realize multiple propositions whose ultimate form depends on the use of sentence planning and discourse structuring operations. For example a recommendation may consist of an explicitly evaluative utterance e.g. Chanpen Thai is the best option, along with content related by the justification discourse relation, e.g. It has great food and service, that combines multiple propositions into a single phrase. While neural generation methods integrate sentence planning and surface realization in one end-to-end learning framework, previous work has not…
Harbin Institute of Technology(哈尔滨工业大学);Tencent Robotics X(腾讯机器人X实验室)
Recent reinforcement learning algorithms for task-oriented dialogue system absorbs a lot of interest. However, an unavoidable obstacle for training such algorithms is that annotated dialogue corpora are often unavailable. One of the popular approaches addressing this is to train a dialogue agent with a user simulator. Traditional user simulators are built upon a set of dialogue rules and therefore lack response diversity. This severely limits the simulated cases for agent training. Later data-driven user models work better in diversity but suffer from data scarcity problem. To remedy this, we …
University of Bonn(波恩大学);Fraunhofer IAIS(弗劳恩霍夫智能分析与信息系统研究所)
Generating knowledge grounded responses in both goal and non-goal oriented dialogue systems is an important research challenge. Knowledge Graphs (KG) can be viewed as an abstraction of the real world, which can potentially facilitate a dialogue system to produce knowledge grounded responses. However, integrating KGs into the dialogue generation process in an end-to-end manner is a non-trivial task. This paper proposes a novel architecture for integrating KGs into the response generation process by training a BERT model that learns to answer using the elements of the KG (entities and relations)…
A humanized dialogue system is expected to generate empathetic replies, which should be sensitive to the users' expressed emotion. The task of empathetic dialogue generation is proposed to address this problem. The essential challenges lie in accurately capturing the nuances of human emotion and considering the potential of user feedback, which are overlooked by the majority of existing work. In response to this problem, we propose a multi-resolution adversarial model -- EmpDG, to generate more empathetic responses. EmpDG exploits both the coarse-grained dialogue-level and fine-grained token-l…
Previous research on empathetic dialogue systems has mostly focused on generating responses given certain emotions. However, being empathetic not only requires the ability of generating emotional responses, but more importantly, requires the understanding of user emotions and replying appropriately. In this paper, we propose a novel end-to-end approach for modeling empathy in dialogue systems: Mixture of Empathetic Listeners (MoEL). Our model first captures the user emotions and outputs an emotion distribution. Based on this, MoEL will softly combine the output states of the appropriate Listen…
We have shown that belief modelling for dialogue can be simplified if the assumption is made that the participants are cooperating, i.e., they are not committed to any goals requiring deception. In such domains, there is no need to maintain individual representations of deeply nested beliefs; instead, three specific types of belief can be used to summarize all the states of nested belief that can exist about a domain entity. Here, we set out to design a ``compiler'' for belief models. This system will accept as input a description of agents' interactions with a task domain expressed in a fully…
Fact-based dialogue generation is a task of generating a human-like response based on both dialogue context and factual texts. Various methods were proposed to focus on generating informative words that contain facts effectively. However, previous works implicitly assume a topic to be kept on a dialogue and usually converse passively, therefore the systems have a difficulty to generate diverse responses that provide meaningful information proactively. This paper proposes an end-to-end fact-based dialogue system augmented with the ability of convergent and divergent thinking over both context a…
Amelia Science, IPsoft R&D(Amelia Science,IPsoft 研发部);Universität des Saarlandes(萨尔兰大学)
Despite end-to-end neural systems making significant progress in the last decade for task-oriented as well as chit-chat based dialogue systems, most dialogue systems rely on hybrid approaches which use a combination of rule-based, retrieval and generative approaches for generating a set of ranked responses. Such dialogue systems need to rely on a fallback mechanism to respond to out-of-domain or novel user queries which are not answerable within the scope of the dialog system. While, dialog systems today rely on static and unnatural responses like "I don't know the answer to that question" or …
Using neural networks to generate replies in human-computer dialogue systems is attracting increasing attention over the past few years. However, the performance is not satisfactory: the neural network tends to generate safe, universally relevant replies which carry little meaning. In this paper, we propose a content-introducing approach to neural network-based generative dialogue systems. We first use pointwise mutual information (PMI) to predict a noun as a keyword, reflecting the main gist of the reply. We then propose seq2BF, a "sequence to backward and forward sequences" model, which gene…
Sun Yat-sen University(中山大学);Alibaba Group(阿里巴巴集团)
Generating fluent and informative responses is of critical importance for task-oriented dialogue systems. Existing pipeline approaches generally predict multiple dialogue acts first and use them to assist response generation. There are at least two shortcomings with such approaches. First, the inherent structures of multi-domain dialogue acts are neglected. Second, the semantic associations between acts and responses are not taken into account for response generation. To address these issues, we propose a neural co-generation model that generates dialogue acts and responses concurrently. Unlik…
Grounding dialogue system with external knowledge is a promising way to improve the quality of responses. Most existing works adopt knowledge graphs (KGs) as the external resources, paying attention to the contribution of entities in the last utterance of the dialogue for context understanding and response generation. Nevertheless, the correlations between knowledge implied in the multi-turn context and the transition regularities between relations in KGs are under-explored. To this end, we propose a Relation Transition aware Knowledge-Grounded Dialogue Generation model (RT-KGD). Specifically,…
Beijing University of Posts and Telecommunications(北京邮电大学);Meituan(美团);China Mobile Communication Corporation(中国移动通信集团公司)
Previous dialogue summarization datasets mainly focus on open-domain chitchat dialogues, while summarization datasets for the broadly used task-oriented dialogue haven't been explored yet. Automatically summarizing such task-oriented dialogues can help a business collect and review needs to improve the service. Besides, previous datasets pay more attention to generate good summaries with higher ROUGE scores, but they hardly understand the structured information of dialogues and ignore the factuality of summaries. In this paper, we introduce a large-scale public Task-Oriented Dialogue Summariza…
We present "AutoJudge", an automated evaluation method for conversational dialogue systems. The method works by first generating dialogues based on self-talk, i.e. dialogue systems talking to itself. Then, it uses human ratings on these dialogues to train an automated judgement model. Our experiments show that AutoJudge correlates well with the human ratings and can be used to automatically evaluate dialogue systems, even in deployed systems. In a second part, we attempt to apply AutoJudge to improve existing systems. This works well for re-ranking a set of candidate utterances. However, our e…
University of Alberta(阿尔伯塔大学);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii));Borealis AI
Open-domain dialogue systems aim to interact with humans through natural language texts in an open-ended fashion. Despite the recent success of super large dialogue systems such as ChatGPT, using medium-to-small-sized dialogue systems remains the common practice as they are more lightweight and accessible; however, generating diverse dialogue responses is challenging, especially with smaller models. In this work, we propose an Equal-size Hard Expectation--Maximization (EqHard-EM) algorithm to train a multi-decoder model for diverse dialogue generation. Our algorithm assigns a sample to a decod…
Shandong University(山东大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong(香港中文大学);University of Amsterdam(阿姆斯特丹大学)
Unstructured Persona-oriented Dialogue Systems (UPDS) has been demonstrated effective in generating persona consistent responses by utilizing predefined natural language user persona descriptions (e.g., "I am a vegan"). However, the predefined user persona descriptions are usually short and limited to only a few descriptive words, which makes it hard to correlate them with the dialogues. As a result, existing methods either fail to use the persona description or use them improperly when generating persona consistent responses. To address this, we propose a neural topical expansion framework, n…
ETH Zürich(苏黎世联邦理工学院);Facebook AI Research(Facebook人工智能研究院)
Large language models can produce fluent dialogue but often hallucinate factual inaccuracies. While retrieval-augmented models help alleviate this issue, they still face a difficult challenge of both reasoning to provide correct knowledge and generating conversation simultaneously. In this work, we propose a modular model, Knowledge to Response (K2R), for incorporating knowledge into conversational agents, which breaks down this problem into two easier steps. K2R first generates a knowledge sequence, given a dialogue context, as an intermediate step. After this "reasoning step", the model then…
Large-scale dialogue datasets have recently become available for training neural dialogue agents. However, these datasets have been reported to contain a non-negligible number of unacceptable utterance pairs. In this paper, we propose a method for scoring the quality of utterance pairs in terms of their connectivity and relatedness. The proposed scoring method is designed based on findings widely shared in the dialogue and linguistics research communities. We demonstrate that it has a relatively good correlation with the human judgment of dialogue quality. Furthermore, the method is applied to…
Harbin Institute of Technology(哈尔滨工业大学);Alibaba Group(阿里巴巴集团);Indiana University Bloomington(印第安纳大学伯明顿分校)
In the past few years, audiences from different fields witness the achievements of sequence-to-sequence models (e.g., LSTM+attention, Pointer Generator Networks, and Transformer) to enhance dialogue content generation. While content fluency and accuracy often serve as the major indicators for model training, dialogue logics, carrying critical information for some particular domains, are often ignored. Take customer service and court debate dialogue as examples, compatible logics can be observed across different dialogue instances, and this information can provide vital evidence for utterance g…