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arXiv 1005.4446cs.NEcs.AI
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遗传算法与禅宗艺术

Genetic algorithms and the art of Zen

Manchester Metropolitan University(曼彻斯特城市大学)

Jack Coldridge, Martyn Amos

摘要:

在本文中,我们提出了一种新的遗传算法(GA)解决方案,一个简单而具有挑战性的商业益智游戏被称为禅宗益智花园(ZPG)。我们详细描述了游戏,然后提出了一个合适的编码方案和候选解决方案的适应度函数。然后,我们比较的性能的遗传算法与A* 算法。我们的研究结果表明,遗传算法是有竞争力的知情搜索的解决方案的质量,并显着优于它的计算资源需求。最后,我们简要讨论了我们的研究结果对游戏解决和其他“现实世界”问题的影响。

英文摘要:

In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as the Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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