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arXiv 0801.4130cs.GTcs.DS
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求解Min-Max问题及其在博弈中的应用

Solving Min-Max Problems with Applications to Games

Daniel Andersson

摘要:

我们完善现有的一般网络优化技术,给他们可以应用到的问题类的新的特征,并表明,他们也可以用来解决各种两个玩家的游戏在几乎线性的时间。其中一个是网络阻断问题的新变体,其中阻断者希望使用顶点有限的弧移除预算来破坏从源到目的地的高容量路径。我们还表明,取代平均支付游戏的最大重量的结果在一类游戏的极限平均值服从这些技术。

英文摘要:

We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time. Among these is a new variant of the network interdiction problem, where the interdictor wants to destroy high-capacity paths from the source to the destination using a vertex-wise limited budget of arc removals. We also show that replacing the limit average in mean payoff games by the maximum weight results in a class of games amenable to these techniques.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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