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arXiv 2305.07124cs.GTcs.CCcs.DMcs.DS
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二元行动多矩阵博弈中高效结果的复杂性及其对协调问题的启示

Complexity of Efficient Outcomes in Binary-Action Polymatrix Games with Implications for Coordination Problems

Argyrios Deligkas, Eduard Eiben, Gregory Gutin, Philip R. Neary, Anders Yeo

AI总结:

本文研究二元行动多矩阵博弈中协调问题的经济高效解,引入最大加权有向图划分问题,证明纯协调博弈中福利与势能最大化可高效求解,反协调博弈中为NP难,且福利最大化纳什均衡即使在简单纯协调博弈中也NP难。

摘要:

我们研究了在图上的协调问题中找到经济高效解决方案的难度。我们的工作聚焦于两种形式的协调问题:纯协调博弈和反协调博弈。我们在简单的二元行动多矩阵博弈背景下考虑三个目标:(i)最大化福利,(ii)最大化势能,以及(iii)寻找福利最大化的纳什均衡。我们引入了一个新的中间图划分问题,称为最大加权有向图划分,该问题具有独立的研究兴趣,并为其提供了复杂性二分法。这一二分法,连同其他结果,作为推论为一般二元行动多矩阵博弈的目标(i)提供了二分法。此外,它揭示了实现这些目标的复杂性取决于协调问题的形式。具体而言,目标(i)和(ii)在纯协调博弈中可以高效解决,但在反协调博弈中是NP难的。最后,我们表明目标(iii)即使对于简单的非平凡纯协调博弈也是NP难的。

英文摘要:

We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed Maximum Weighted Digraph Partition, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii) can be efficiently solved in pure-coordination games, but are NP-hard in anti-coordination games. Finally, we show that objective (iii) is NP-hard even for simple non-trivial pure-coordination games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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