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arXiv math/9809074math.COmath.NT
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堆游戏、计数系统和序列

Heap games, numeration systems and sequences

Aviezri S. Fraenkel

摘要:

我们提出并分析了一个2参数族的2-玩家游戏的两堆令牌,并提出了一个战略的基础上的一类序列。这个策略看起来很简单,但实际上很难。然后使用一类奇异计数系统,这使我们能够决定是否有一个有效的战略或没有。我们引入另一类序列,并证明其等价性与我们的游戏策略定义的序列类。

英文摘要:

We propose and analyse a 2-parameter family of 2-player games on two heaps of tokens, and present a strategy based on a class of sequences. The strategy looks easy, but is actually hard. A class of exotic numeration systems is then used, which enables us to decide whether the family has an efficient strategy or not. We introduce yet another class of sequences, and demonstrate its equivalence with the class of sequences defined for the strategy of our games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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