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arXiv 2602.08075math.OC

无限时间零和线性二次随机微分博弈的强化学习方法

Reinforcement Learning Method for Zero-Sum Linear-Quadratic Stochastic Differential Games in Infinite Horizons

Yiyuan Wang

AI总结:

本文提出了一种针对无限时间零和线性二次随机微分博弈的强化学习方法,结合迭代求解与动态规划原理,解决了参数获取困难的问题,并通过理论分析和实验验证了方法的收敛性与有效性。

摘要:

在本文中,我们首次提出了一种专门设计用于无限时间零和线性二次随机微分博弈的强化学习框架。该方法为那些难以获得准确系统参数的场景提供了通用解,从而克服了传统迭代方法依赖完整系统信息的关键限制。与问题相关的博弈论代数黎卡提方程相呼应,我们通过结合迭代求解方案与动态规划原理,开发了半模型基于和无模型的强化学习算法。值得注意的是,在适当的数据采样秩条件下,通过理论分析严格证明了所提算法的收敛性。最后,通过数值模拟验证了所提方法的有效性和可行性。

英文摘要:

In this work, we propose, for the first time, a reinforcement learning framework specifically designed for zero-sum linear-quadratic stochastic differential games. This approach offers a generalized solution for scenarios in which accurate system parameters are difficult to obtain, thereby overcoming a key limitation of traditional iterative methods that rely on complete system information. In correspondence with the game-theoretic algebraic Riccati equations associated with the problem, we develop both semi-model-based and model-free reinforcement learning algorithms by combining an iterative solution scheme with dynamic programming principles. Notably, under appropriate rank conditions on data sampling, the convergence of the proposed algorithms is rigorously established through theoretical analysis. Finally, numerical simulations are conducted to verify the effectiveness and feasibility of the proposed method.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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