arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2510.22158cs.LGcs.AIcs.MAmath.OC

求解连续平均场博弈:面向非平稳动力学的深度强化学习

Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics

University of Cambridge(剑桥大学);KTH Royal Institute of Technology(皇家理工学院);University of California, Los Angeles(加州大学洛杉矶分校);NYU Center for Data Science(纽约大学数据科学中心);NYU Shanghai(纽约大学上海分校)

Lorenzo Magnino, Kai Shao, Zida Wu, Jiacheng Shen, Mathieu Laurière

AI总结:

本文提出一种基于虚拟博弈和条件归一化流的深度强化学习算法,用于求解非平稳连续平均场博弈,在三个递增复杂度示例上验证了其有效性。

摘要:

平均场博弈(MFGs)已成为建模大规模多智能体系统中交互的强大框架。尽管近年来强化学习(RL)在平均场博弈中取得了进展,但现有方法通常局限于有限空间或平稳模型,阻碍了其在现实问题中的应用。本文提出了一种专门针对非平稳连续平均场博弈的新型深度强化学习(DRL)算法。所提出的方法基于虚拟博弈(FP)方法论,利用DRL进行最优响应计算,并利用监督学习进行平均策略表示。此外,它使用条件归一化流学习时变总体分布的表示。为了验证我们方法的有效性,我们在三个复杂度递增的不同示例上进行了评估。通过解决可扩展性和密度近似方面的关键限制,这项工作代表了将DRL技术应用于复杂平均场博弈问题的重大进展,使该领域更接近现实世界的多智能体系统。

英文摘要:

Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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