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arXiv 2109.09478cs.AI
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基于自然语言的文本游戏强化学习研究综述

A Survey of Text Games for Reinforcement Learning informed by Natural Language

University of Manchester(曼彻斯特大学)

Philip Osborne, Heido Nõmm, Andre Freitas

摘要:

强化学习在许多复杂的虚拟环境中取得了成功。然而,以自然语言为核心组件解决问题仍然存在许多挑战。交互式小说游戏(或文本游戏)就是这样一种问题类型,它提供了一组部分可观察的环境,其中需要自然语言作为强化学习解决方案的一部分。因此,这项调查的目的是协助开发新的文本游戏问题设置和自然语言告知的强化学习解决方案。具体而言,本次调查总结:1)引入文本游戏强化学习问题的挑战,2)生成工具,用于评估文本游戏和随后产生的环境,3)目前应用的代理架构进行比较,为未来的研究人员提供基准方法和机会的系统性审查。

英文摘要:

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one such problem type that offer a set of partially observable environments where natural language is required as part of the reinforcement learning solutions. Therefore, this survey's aim is to assist in the development of new Text Game problem settings and solutions for Reinforcement Learning informed by natural language. Specifically, this survey summarises: 1) the challenges introduced in Text Game Reinforcement Learning problems, 2) the generation tools for evaluating Text Games and the subsequent environments generated and, 3) the agent architectures currently applied are compared to provide a systematic review of benchmark methodologies and opportunities for future researchers.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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