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arXiv 2506.03492cs.CC
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Hive 是 PSPACE 难

Hive is PSPACE-Hard

Utrecht University(乌得勒支大学)

Daniël Andel, Benjamin Rin

AI总结:

本文研究了Hive游戏的计算复杂性,证明了在适当推广的版本中,判断给定玩家在任意位置是否有必胜策略的问题是PSPACE难的,通过将其归约到一种称为公式游戏地理的Generalized Geography变种。

摘要:

Hive 是一种在六边形棋盘上进行的抽象策略游戏。首次于2001年发表,它在休闲和竞技玩家中都十分受欢迎。在本文中,我们证明了对于适当推广的该游戏版本,判断给定玩家在任意位置是否有必胜策略的计算问题是PSPACE难的。我们通过将其归约到一种称为公式游戏地理的Generalized Geography变种来实现这一点。

英文摘要:

Hive is an abstract strategy game played on a table with hexagonal pieces. First published in 2001, it was and continues to be highly popular among both casual and competitive players. In this paper, we show that for a suitably generalized version of the game, the computational problem of determining whether a given player in an arbitrary position has a winning strategy is PSPACE-hard. We do this by reduction from a variant of Generalized Geography we call Formula Game Geography.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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