arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1401.3687cs.CC
收藏

$2^3$量化布尔公式博弈及其复杂性

$2^3$ Quantified Boolean Formula Games and Their Complexities

Kyle Burke

摘要:

考虑QBF,量化布尔公式问题,作为一个组合游戏规则。这个问题被重新表述为决定游戏的赢家,其中两个对立的玩家轮流将值分配给布尔变量。在本文中,三个常见的变化的游戏被应用到创建七个新的游戏:是否每个玩家被限制到他们可以玩,他们可以设置变量的值,或他们在游戏结束时拍摄的条件。对于所有游戏,分析了确定哪个玩家可以获胜的复杂性。在这七个中,有两个在P中是平凡的,另外五个是PSPACE完全的。这些不同的属性在组合游戏中很常见;从这五个硬游戏中简化可以简化显示其他游戏的PSPACE硬度的过程。

英文摘要:

Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this paper, three common variations of games are applied to create seven new games: whether each player is restricted to where they may play, which values they may set variables to, or the condition they are shooting for at the end of the game. The complexity for determining which player can win is analyzed for all games. Of the seven, two are trivially in P and the other five are PSPACE-complete. These varying properties are common for combinatorial games; reductions from these five hard games can simplify the process for showing the PSPACE-hardness of other games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑