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arXiv 2501.08752cs.NI
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毫米波虚拟现实流媒体传输的机遇与挑战:一项实验分析

Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis

Jakob Struye, Hemanth Kumar Ravuri, Hany Assasa, Claudio Fiandrino, Filip Lemic, Joerg Widmer, Jeroen Famaey, Maria Torres Vega

AI总结:

针对沉浸式VR对高吞吐低时延无线传输的需求,本文搭建可制造移动遮挡的新型测试床,首次实验分析毫米波传输VR内容的能力,揭示了移动中断、视距遮挡影响及TCP框架调优需求。

摘要:

实现极高画质、真正沉浸式的交互式虚拟现实(VR)预计需要接入云端的无线链路,以提供数千兆比特的吞吐量和极低的时延。满足这些需求的核心候选技术是工作在30至300 GHz频段的毫米波(mmWave)通信,而非传统的Sub-6 GHz技术。目前基于IEEE 802.11ad标准的第一代毫米波Wi-Fi硬件的评估,大多仍局限于下层指标。在本研究中,我们首次对毫米波传输VR内容的能力开展实验分析,使用了一套可通过移动性重复制造遮挡的新型测试床。借助该测试床我们发现:(a) 移动可能短暂中断传输;(b) 视距链路中断可能导致吞吐量出现不可预测的下降;(c) 基于TCP的流媒体框架需要经过仔细调优,才能在毫米波网络中良好运行。

英文摘要:

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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