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arXiv 2501.01428cs.CV

GPT4Scene:利用视觉语言模型从视频理解三维场景

GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models

The University of Hong Kong(香港大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)

Zhangyang Qi, Zhixiong Zhang, Ye Fang, Jiaqi Wang, Hengshuang Zhao

AI总结:

本文提出GPT4Scene视觉提示范式,通过从视频构建BEV图像并标记一致对象ID来建立全局-局部对应关系,显著提升视觉语言模型的三维场景理解能力,并在多个任务上达到最先进性能。

摘要:

近年来,二维视觉语言模型(VLMs)在图像-文本理解任务中取得了显著进展。然而,它们在三维空间理解方面的表现仍然有限,而三维空间理解对具身智能至关重要。近期研究利用三维点云和多视角图像作为输入,取得了有前景的结果。但我们提出探索一种受人类感知启发的纯视觉解决方案,即仅依靠视觉线索进行三维空间理解。本文通过实验研究了VLMs在三维空间知识上的局限性,揭示其主要不足在于缺乏场景与单帧之间的全局-局部对应关系。为解决这一问题,我们提出了GPT4Scene,这是一种在VLM训练和推理中使用的全新视觉提示范式,有助于建立全局-局部关系,从而显著提升室内场景的三维空间理解能力。具体而言,GPT4Scene从视频中构建鸟瞰图(BEV)图像,并在各帧和BEV图像中标记一致的对象ID。随后,模型输入拼接后的BEV图像和带有标记的视频帧。在零样本评估中,GPT4Scene的性能优于GPT-4o等闭源VLMs。此外,我们准备了一个包含165K条文本标注的处理后视频数据集,用于微调开源VLMs,在所有三维理解任务上取得了最先进的性能。令人惊讶的是,在使用GPT4Scene范式训练后,即使没有对象标记提示和BEV图像作为显式对应,VLMs在推理过程中的表现也持续提升。这表明所提出的范式帮助VLMs发展出理解三维场景的内在能力,为将预训练VLMs无缝扩展到三维场景理解铺平了道路。

英文摘要:

In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without object marker prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a seamless approach to extending pre-trained VLMs for 3D scene understanding.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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