Dynamic gesture recognition is one of the challenging research areas due to variations in pose, size, and shape of the signer's hand. In this letter, Multiscaled Multi-Head Attention Video Transformer Network (MsMHA-VTN) for dynamic hand gesture recognition is proposed. A pyramidal hierarchy of multiscale features is extracted using the transformer multiscaled head attention model. The proposed model employs different attention dimensions for each head of the transformer which enables it to provide attention at the multiscale level. Further, in addition to single modality, recognition performance using multiple modalities is examined. Extensive experiments demonstrate the superior performance of the proposed MsMHA-VTN with an overall accuracy of 88.22\% and 99.10\% on NVGesture and Briareo datasets, respectively.
This paper describes a technique of real time head gesture recognition system. The method includes Gaussian mixture model (GMM) accompanied by optical flow algorithm which provided us the required information regarding head movement. The proposed model can be implemented in various control system. We are also presenting the result and implementation of both mentioned method.
A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has also been of significant interest in recent years. In addition to tracking gestures and speech, tracking human eyes as a means of interaction is highly effective. In this paper, we propose two UnityEyes-based convolutional neural network models, UEGazeNet and UEGazeNet*, which can be used for input images with low resolution and high resolution, respectively. T…
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A novel mixed-reality data collection tool to automatic annotate bounding boxes and gesture labels; 2) The largest-to-date egocentric hand gesture and bounding box dataset with more than 400,000 annotated frames; 3) A neural network that runs real time on modern mobile CPUs, and achieves higher than 76% precision on gesture recognition across 8 classes…
This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand gestures. Each gesture triggers a different action in the system, such as object recognition, scene description or image scaling (e.g., pointing a finger at an object will show a description of it). The system is based on a multi-head neural network architecture, which initially detects and classifies the gestures, and subsequently, depending on the gesture detec…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal features relevant to gestures and hands in ego-view is the primary challenge for recognising egocentric gestures. In this work we propose a data driven end-to-end deep learning approach to address the problem of egocentric gesture recognition, which combines an ego-hand encoder network to find ego-hand features, and a recurrent neural network to discern tempora…
TU Kaiserslautern(凯泽斯劳滕工业大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. This offers new possibilities for bare handed interaction within virtual environments. This work proposes a hand gesture authoring tool for object specific grab gestures allowing virtual objects to be grabbed as in the real world. The presented solution uses template matching for gesture recognition and requires no technical knowledge to design…
Universitat Jaume I(海梅一世大学);Institute of New Imaging Technologies(新型成像技术研究所)
Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye gestures, and adopt an egocentric (first-person) perspective using eyewear cameras. We argue that this egocentric view may offer a number of conceptual and technical benefits over scene- or robot-centric perspectives. A motion-based recognition approach is proposed, which operates at two temporal granularities. Locally, frame-to-frame homographies are estimat…
mmEgoHand: Egocentric Hand Pose Estimation and Gesture Recognition with Head-mounted Millimeter-wave Radar and IMU
School of Software Engineering, Xi’an Jiaotong University(软件工程学院,西安交通大学);School of Cyber Science and Engineering, Xi’an Jiaotong University(网络科学与工程学院,西安交通大学);School of Computer Science and Technology, Xi’an Jiaotong University(计算机科学与技术学院,西安交通大学);College of Computer Science and Technology, Zhejiang University(计算机科学与技术学院,浙江大学)
Edge Hill University(边山大学);Aberystwyth University(阿伯里斯特威斯大学)
Affect is often expressed via non-verbal body language such as actions/gestures, which are vital indicators for human behaviors. Recent studies on recognition of fine-grained actions/gestures in monocular images have mainly focused on modeling spatial configuration of body parts representing body pose, human-objects interactions and variations in local appearance. The results show that this is a brittle approach since it relies on accurate body parts/objects detection. In this work, we argue that there exist local discriminative semantic regions, whose "informativeness" can be evaluated by the…
Hand gestures form an intuitive means of interaction in Mixed Reality (MR) applications. However, accurate gesture recognition can be achieved only through state-of-the-art deep learning models or with the use of expensive sensors. Despite the robustness of these deep learning models, they are generally computationally expensive and obtaining real-time performance on-device is still a challenge. To this end, we propose a novel lightweight hand gesture recognition framework that works in First Person View for wearable devices. The models are trained on a GPU machine and ported on an Android sma…
Human-to-Robot handovers are useful for many Human-Robot Interaction scenarios. It is important to recognize when a human intends to initiate handovers, so that the robot does not try to take objects from humans when a handover is not intended. We pose the handover gesture recognition as a binary classification problem in a single RGB image. Three separate neural network modules for detecting the object, human body key points and head orientation, are implemented to extract relevant features from the RGB images, and then the feature vectors are passed into a deep neural net to perform binary c…
American Sign Language recognition is a difficult gesture recognition problem, characterized by fast, highly articulate gestures. These are comprised of arm movements with different hand shapes, facial expression and head movements. Among these components, hand shape is the vital, often the most discriminative part of a gesture. In this work, we present an approach for effective learning of hand shape embeddings, which are discriminative for ASL gestures. For hand shape recognition our method uses a mix of manually labelled hand shapes and high confidence predictions to train deep convolutiona…
Sign(ed) languages use gestures, such as hand or head movements, for communication. Sign language recognition is an assistive technology for individuals with hearing disability and its goal is to improve such individuals' life quality by facilitating their social involvement. Since sign languages are vastly varied in alphabets, as known as signs, a sign recognition software should be capable of handling eight different types of sign combinations, e.g. numbers, letters, words and sentences. Due to the intrinsic complexity and diversity of symbolic gestures, recognition algorithms need a compreh…
University of Dayton(代顿大学);University of North Georgia(北乔治亚大学)
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instruct…
How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?
Chair for Computer Vision, RWTH Aachen University(计算机视觉教研室,亚琛RWTH大学);Robert Bosch GmbH, Corporate Research & Bosch Center for AI(博世公司,博世企业研究院及博世人工智能中心)
The City College, The City University of New York(纽约城市大学城市学院)
As part of the development of an educational tool that can help students achieve fluency in American Sign Language (ASL) through independent and interactive practice with immediate feedback, this paper introduces a near real-time system to recognize grammatical errors in continuous signing videos without necessarily identifying the entire sequence of signs. Our system automatically recognizes if performance of ASL sentences contains grammatical errors made by ASL students. We first recognize the ASL grammatical elements including both manual gestures and nonmanual signals independently from mu…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that …
University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Princeton University(普林斯顿大学);Bangladesh University of Engineering and Technology(孟加拉国工程技术大学)
Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of egocentric hand gesture recognition and fingertip detection is introduced. The proposed algorithm uses a single convolutional neural network to predict the probabilities of finger class and positions of fingertips in one forward propagation. Instead of directly regressing the positions of fingertips from the fully connected layer, the ensemble of the position of fingertips is regressed from the fully convolutional network. Su…
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific human gestures and use them to convey information or for device control. Hand gestures provide a separate complementary modality to speech for expressing ones ideas. Information associated with hand gestures in a conversation is degree,discourse structure, spatial and temporal structure. The approaches present can be mainly divided into Data-Glove Based and Vision Based approaches. An important face feature point is the…
EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera
State Key Laboratory of Extreme Photonics and Instrumentation, Zhejiang University(浙江大学极端光效与仪器国家重点实验室);School of Artificial Intelligence and Robotics, Hunan University(湖南大学人工智能与机器人学院);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学机器人视觉感知与控制技术国家工程研究中心)
Oregon Health & Science University School of Medicine(俄勒冈健康与科学大学医学院);Perelman School of Medicine at the University of Pennsylvania(宾夕法尼亚大学佩雷尔曼医学院)
Purpose: To evaluate manual and automatic registration times as well as accuracy with augmented reality during alignment of a holographic 3-dimensional (3D) model onto the real-world environment. Method: 18 participants in various stages of clinical training across two academic centers registered a 3D CT phantom model onto a CT grid using the HoloLens 2 augmented reality headset 3 consecutive times. Registration times and accuracy were compared among different registration methods (hand gesture, Xbox controller, and automatic registration), levels of clinical experience, and consecutive attemp…
University of Verona(维罗纳大学);Università di Modena e Reggio Emilia(摩德纳雷焦艾米利亚大学);University of Central Florida(中佛罗里达大学);University of Science, Ho Chi Minh City(胡志明市科学大学)
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-…
Hybrid-supervised Hypergraph-enhanced Transformer for Micro-gesture Based Emotion Recognition
School of Electronics and Information at Northwestern Polytechnical University(西北工业大学电子与信息学院);Innovation Center NPU Chongqing(西北工业大学重庆创新中心);University of Oulu(奥卢大学)
To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures, here defined as facial expressions and head movements. Most existing gesture-generating systems do not utilize multi-modal cues from the interlocutor when synthesizing non-verbal behavior. Those that do, typically use deterministic methods that risk producing repetitive and non-vivid motions. In this paper, we introduce a probabilistic method to synthesize …
Online hand gesture recognition (HGR) techniques are essential in augmented reality (AR) applications for enabling natural human-to-computer interaction and communication. In recent years, the consumer market for low-cost AR devices has been rapidly growing, while the technology maturity in this domain is still limited. Those devices are typical of low prices, limited memory, and resource-constrained computational units, which makes online HGR a challenging problem. To tackle this problem, we propose a lightweight and computationally efficient HGR framework, namely LE-HGR, to enable real-time …
We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to detect hands; (2) it more consistently observes the activities of hands. By taking advantage of these properties, we propose a deep-learning-based method to recognize hand states (free v.s. active hands, hand gestures, object categories), and discover object categories. Moreover, we propose a novel two-streams deep network to further take advantage of both HandC…
Advanced Gesture Recognition for Autism Spectrum Disorder Detection: Integrating YOLOv7, Video Augmentation, and VideoMAE for Naturalistic Video Analysis
Indian Institute of Information Technology, Allahabad(阿拉哈巴德印度信息技术学院)
This paper presents a comparison of various deep learning models such as Exception, Resnet-50, and Inception V3 for the classification and prediction of hand hygiene gestures, which were recorded in accordance with the World Health Organization (WHO) guidelines. The dataset consists of six hand hygiene movements in a video format, gathered for 30 participants. The network consists of pre-trained models with image net weights and a modified head of the model. An accuracy of 37% (Xception model), 33% (Inception V3), and 72% (ResNet-50) is achieved in the classification report after the training …
University of Nottingham(诺丁汉大学);University of Pittsburgh(匹兹堡大学);Binghamton University(宾汉姆顿大学);Imperial College London(帝国理工学院);University of Twente(特文特大学);Carnegie Mellon University(卡内基梅隆大学)
The field of Automatic Facial Expression Analysis has grown rapidly in recent years. However, despite progress in new approaches as well as benchmarking efforts, most evaluations still focus on either posed expressions, near-frontal recordings, or both. This makes it hard to tell how existing expression recognition approaches perform under conditions where faces appear in a wide range of poses (or camera views), displaying ecologically valid expressions. The main obstacle for assessing this is the availability of suitable data, and the challenge proposed here addresses this limitation. The FG …
Facial expressions are important parts of both gesture and sign language recognition systems. Despite the recent advances in both fields, annotated facial expression datasets in the context of sign language are still scarce resources. In this manuscript, we introduce an annotated sequenced facial expression dataset in the context of sign language, comprising over $3000$ facial images extracted from the daily news and weather forecast of the public tv-station PHOENIX. Unlike the majority of currently existing facial expression datasets, FePh provides sequenced semi-blurry facial images with dif…
Stanford University(斯坦福大学);The Interdisciplinary Center Herzliya(赫兹利亚跨学科中心)
We present a text-based tool for editing talking-head video that enables an iterative editing workflow. On each iteration users can edit the wording of the speech, further refine mouth motions if necessary to reduce artifacts and manipulate non-verbal aspects of the performance by inserting mouth gestures (e.g. a smile) or changing the overall performance style (e.g. energetic, mumble). Our tool requires only 2-3 minutes of the target actor video and it synthesizes the video for each iteration in about 40 seconds, allowing users to quickly explore many editing possibilities as they iterate. Ou…
University of Science and Technology of China (USTC)(中国科学技术大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
Hand gesture serves as a critical role in sign language. Current deep-learning-based sign language recognition (SLR) methods may suffer insufficient interpretability and overfitting due to limited sign data sources. In this paper, we introduce the first self-supervised pre-trainable SignBERT with incorporated hand prior for SLR. SignBERT views the hand pose as a visual token, which is derived from an off-the-shelf pose extractor. The visual tokens are then embedded with gesture state, temporal and hand chirality information. To take full advantage of available sign data sources, SignBERT first…
Multi-Stream Keypoint Attention Network for Sign Language Recognition and Translation
School of Information Science and Engineering, Shenyang University of Technology(沈阳工业大学信息科学与工程学院);School of Software, Shenyang University of Technology(沈阳工业大学软件学院)
AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers
DCST, Tsinghua University(清华大学智能驾驶实验室);Baidu Inc.(百度公司);S-Lab, Nanyang Technological University(南洋理工大学S实验室);Zhongguancun Laboratory(中关村实验室);University of Science and Technology of China(中国科学技术大学)
提出 AudCast 框架,通过级联的整体人体 DiT 与区域细化 DiT,由参考图像和音频生成唇形准确、手势自然且细节高保真的整体人体视频。
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an important problem. Unstructured movement of the camera due to natural head motion of the wearer causes sharp changes in the visual field of the egocentric camera causing many standard third person action recognition techniques to perform poorly on such videos. Objects present in the scene and hand gestures of the wearer are the most important cues for first person…
Geometric deep learning is increasingly important thanks to the popularity of 3D sensors. Inspired by the recent advances in NLP domain, the self-attention transformer is introduced to consume the point clouds. We develop Point Attention Transformers (PATs), using a parameter-efficient Group Shuffle Attention (GSA) to replace the costly Multi-Head Attention. We demonstrate its ability to process size-varying inputs, and prove its permutation equivariance. Besides, prior work uses heuristics dependence on the input data (e.g., Furthest Point Sampling) to hierarchically select subsets of input p…