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arXiv 2412.18445cs.HCq-bio.NC
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使用 EEG 自动检测虚拟现实中的 Vection

Towards the Automatic Detection of Vection in Virtual Reality Using EEG

Gaël Van der Lee, Anatole Lécuyer, Maxence Naud, Reinhold Scherer, François Cabestaing, Hakim Si-Mohammed

AI总结:

本研究通过 VR 加速实验和 EEG 信号分析,发现 vection 的 P600 诱发电位特征,为实时检测 vection 并自适应调整 VR 环境以提升用户体验提供了前景。

摘要:

Vection(视觉性自我运动错觉)是 VR 用户体验的强标记,在临场感和晕动症中起重要作用。传统测量采用问卷,因主观性存在固有局限并阻碍实时调整。实时检测 vection 可使 VR 系统适应用户需求,提升舒适度并减少晕动症等负面影响。本文使用诱发电位(大脑对外部刺激的反应)研究 vection 标记在脑电信号中的存在。我们设计了一项 VR 实验,在两种条件下诱发 vection:(1) 向前加速或 (2) 向后加速。我们记录了脑电信号并收集了 30 名参与者的主观报告。我们发现 vection 的诱发电位特征为刺激开始后约 600 ms 在顶叶区域出现正峰(P600),同时在额叶区域出现负峰。结果还发现了参与者对 vection 和晕动症敏感度的个体差异,以及跨受试者的加速度 EEG 标记。该结果对使用 EEG 潜在检测 vection 具有前景,为未来更好理解 vection 铺平道路,并为视觉系统在运动感知期间的功能作用及其与前庭系统的整合提供见解。它有望通过评估用户感知的 vection 并相应调整 VR 环境来帮助提升 VR 用户体验。

英文摘要:

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit inherent limitations due to their subjective nature and preventing real-time adjustments. Detecting vection in real time would allow VR systems to adapt to users' needs, improving comfort and minimizing negative effects like motion sickness. This paper investigates the presence of vection markers in electroencephalogram (EEG) brain signals using evoked potentials (brain responses to external stimulations). We designed a VR experiment that induces vection using two conditions: (1) forward acceleration or (2) backward acceleration. We recorded both electroencephalographic (EEG) signals and gathered subjective reports on thirty (30) participants. We found an evoked potential of vection characterized by a positive peak around 600 ms (P600) after stimulus onset in the parietal region and a simultaneous negative peak in the frontal region. Our results also found participant variability in sensitivity to vection and cybersickness and EEG markers of acceleration across subjects. This result is promising for potential detection of vection using EEG and paves the way for future studies towards a better understanding of vection. It also provides insights into the functional role of the visual system and its integration with the vestibular system during motion-perception. It has the potential to help enhance VR user experience by qualifying users' perceived vection and adapting the VR environments accordingly.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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