arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2412.10430cs.CVcs.GR

无监督跨域回归用于细粒度三维游戏角色重建

Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction

ByteDance(字节跳动);Beijing Institute of Technology(北京理工大学);Zhejiang University(浙江大学)

Qi Wen, Xiang Wen, Hao Jiang, Siqi Yang, Bingfeng Han, Tianlei Hu, Gang Chen, Shuang Li

AI总结:

提出一种无监督跨域回归框架,利用对比损失和身份感知提取器,从单视角图像端到端重建细粒度三维游戏角色,达到最先进性能。

摘要:

随着“元宇宙”的兴起和游戏的快速发展,在虚拟世界中忠实地重建角色变得越来越关键。沉浸式体验是“元宇宙”最核心的主题之一,而虚拟形象的可还原性则是关键点。同时,游戏作为元宇宙的载体,玩家可以在其中自由编辑游戏角色的面部外观。在本文中,我们提出了一个简单但强大的跨域框架,能够以端到端的方式从单视角图像重建细粒度的三维游戏角色。与之前未解决跨域差距的方法不同,我们提出了一种有效的回归器,能够大幅减少真实世界域与游戏域之间的差异。为了解决缺乏真实标签的缺点,我们的无监督框架实现了目标域的知识迁移。此外,我们提出了一种创新的对比损失来解决实例级差异,从而保留重建角色的人物特定细节。相比之下,一个辅助的三维身份感知提取器被激活,以使我们的模型结果更加完美。然后,我们稳健且精细地生成了一组具有物理意义的面部参数。实验表明,我们的方法在三维游戏角色重建中达到了最先进的性能。

英文摘要:

With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the ``metaverse'', while the reducibility of the avatar is the crucial point. Meanwhile, the game is the carrier of the metaverse, in which players can freely edit the facial appearance of the game character. In this paper, we propose a simple but powerful cross-domain framework that can reconstruct fine-grained 3D game characters from single-view images in an end-to-end manner. Different from the previous methods, which do not resolve the cross-domain gap, we propose an effective regressor that can greatly reduce the discrepancy between the real-world domain and the game domain. To figure out the drawbacks of no ground truth, our unsupervised framework has accomplished the knowledge transfer of the target domain. Additionally, an innovative contrastive loss is proposed to solve the instance-wise disparity, which keeps the person-specific details of the reconstructed character. In contrast, an auxiliary 3D identity-aware extractor is activated to make the results of our model more impeccable. Then a large set of physically meaningful facial parameters is generated robustly and exquisitely. Experiments demonstrate that our method yields state-of-the-art performance in 3D game character reconstruction.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑