Reverse-Kullback-Leibler (KL) regularization has emerged to be a predominant technique used to enhance policy optimization in reinforcement learning (RL) and reinforcement learning from human feedback (RLHF), which forces the learned policy to stay close to a reference policy. While the effectiveness and necessity of KL-regularization have been empirically demonstrated in various practical scenarios, current theoretical analysis of KL-regularized RLHF still obtains the same $\mathcal{O}(1 / ε^2)$ sample complexity as problems without KL-regularization. To understand the fundamental distinction between policy learning objectives with KL-regularization and ones without KL-regularization, we are the first to theoretically demonstrate the power of KL-regularization by providing a sharp analysis for KL-regularized contextual bandits and RLHF, revealing an $\mathcal{O}(1 / ε)$ sample complexity when $ε$ is sufficiently small.
We further explore the role of data coverage in contextual bandits and RLHF. While the coverage assumption is commonly employed in offline RLHF to link the samples from the reference policy to the optimal policy, often at the cost of a multiplicative dependence on the coverage coefficient, its impact on the sample complexity of online RLHF remains unclear. Previous theoretical analyses of online RLHF typically require explicit exploration and additional structural assumptions on the reward function class. In contrast, we show that with sufficient coverage from the reference policy, a simple two-stage mixed sampling strategy can achieve a sample complexity with only an additive dependence on the coverage coefficient. Our results provide a comprehensive understanding of the roles of KL-regularization and data coverage in RLHF, shedding light on the design of more efficient RLHF algorithms.
$f$-Divergence Regularized RLHF: Two Tales of Sampling and Unified Analyses
Department of Electrical and Computer Engineering, University of Virginia, Virginia, United States(弗吉尼亚大学电气与计算机工程系);Princeton Language and Intelligence, Princeton University, New Jersey, United States(普林斯顿大学语言与智能)
We consider the stochastic contextual bandit problem with additional regularization. The motivation comes from problems where the policy of the agent must be close to some baseline policy which is known to perform well on the task. To tackle this problem we use a nonparametric model and propose an algorithm splitting the context space into bins, and solving simultaneously - and independently - regularized multi-armed bandit instances on each bin. We derive slow and fast rates of convergence, depending on the unknown complexity of the problem. We also consider a new relevant margin condition to…
University College London(伦敦大学学院);University of Oxford(牛津大学)
We consider a stochastic linear bandit problem with multiple users, where the relationship between users is captured by an underlying graph and user preferences are represented as smooth signals on the graph. We introduce a novel bandit algorithm where the smoothness prior is imposed via the random-walk graph Laplacian, which leads to a single-user cumulative regret scaling as $\tilde{\mathcal{O}}(Ψd \sqrt{T})$ with time horizon $T$, feature dimensionality $d$, and the scalar parameter $Ψ\in (0,1)$ that depends on the graph connectivity. This is an improvement over $\tilde{\mathcal{O}}(d \sqrt…
We consider a Multi-Armed Bandit problem in which the rewards are non-stationary and are dependent on past actions and potentially on past contexts. At the heart of our method, we employ a recurrent neural network, which models these sequences. In order to balance between exploration and exploitation, we present an energy minimization term that prevents the neural network from becoming too confident in support of a certain action. This term provably limits the gap between the maximal and minimal probabilities assigned by the network. In a diverse set of experiments, we demonstrate that our met…
Microsoft Research, Asia(微软亚洲研究院);Tsinghua University(清华大学)
Balancing exploration and exploitation (EE) is a fundamental problem in contex-tual bandit. One powerful principle for EE trade-off isOptimism in Face of Uncer-tainty(OFU), in which the agent takes the action according to an upper confidencebound (UCB) of reward. OFU has achieved (near-)optimal regret bound for lin-ear/kernel contextual bandits. However, it is in general unknown how to deriveefficient and effective EE trade-off methods for non-linearcomplex tasks, suchas contextual bandit with deep neural network as the reward function. In thispaper, we propose a novel OFU algorithm namedregul…
Convergence of a L2 regularized Policy Gradient Algorithm for the Multi Armed Bandit
``Octav Mayer'' Institute of Mathematics of the Romanian Academy Bd. Carol I 8, Ia s i 700505, Romania CEREMADE, Universit\'e Paris Dauphine - PSL, CNRS, Paris, France;anonymous institute
Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Salesforce AI Research(Salesforce AI研究院);The Hong Kong University of Science and Technology(香港科技大学)
École Polytechnique(巴黎综合理工学院);HSE University(高等经济大学);Google DeepMind(谷歌DeepMind);Mohamed Bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);IDEMIA(Morpho公司(IDEMIA));ENS Lyon(里昂高等师范学院)
We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so as to optimize the action policies accordingly. The typical approach to this problem, inverse probability weighted estimation (IPWE) [Bottou et al., 2013], requires logged action probabilities, which may be missing in practice due to engineering complications. Even when available…
Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question …
We propose a new algorithm for adversarial multi-armed bandits with unrestricted delays. The algorithm is based on a novel hybrid regularizer applied in the Follow the Regularized Leader (FTRL) framework. It achieves $\mathcal{O}(\sqrt{kn}+\sqrt{D\log(k)})$ regret guarantee, where $k$ is the number of arms, $n$ is the number of rounds, and $D$ is the total delay. The result matches the lower bound within constants and requires no prior knowledge of $n$ or $D$. Additionally, we propose a refined tuning of the algorithm, which achieves $\mathcal{O}(\sqrt{kn}+\min_{S}|S|+\sqrt{D_{\bar S}\log(k)})…
KL-Regularized RLHF with Multiple Reference Models: Exact Solutions and Sample Complexity
The Alan Turing Institute(艾伦·图灵研究所);Statistical Laboratory(统计实验室);University of Cambridge(剑桥大学);Massachusetts Institute of Technology(麻省理工学院);IBM Research USA(IBM美国研究)
Strategyproof Reinforcement Learning from Human Feedback
ETH Zurich(苏黎世联邦理工学院);ETH AI Center(ETH人工智能中心);Department of Computer Science University of Oxford(牛津大学计算机科学系);Department of Computer Science University of Warwick(Warwick大学计算机科学系)
We consider the Scale-Free Adversarial Multi Armed Bandits(MAB) problem. At the beginning of the game, the player only knows the number of arms $n$. It does not know the scale and magnitude of the losses chosen by the adversary or the number of rounds $T$. In each round, it sees bandit feedback about the loss vectors $l_1,\dots, l_T \in \mathbb{R}^n$. The goal is to bound its regret as a function of $n$ and norms of $l_1,\dots, l_T$. We design a bandit Follow The Regularized Leader (FTRL) algorithm, that uses an adaptive learning rate and give two different regret bounds, based on the explorat…
Towards Efficient Online Exploration for Reinforcement Learning with Human Feedback
Department of Statistics and Data Science, The Chinese University of Hong Kong(统计与数据科学系,香港中文大学);Department of Statistics, University of Wisconsin-Madison(统计系,威斯康星大学麦迪逊分校)