We consider a Multi-Armed Bandit problem in which the rewards are non-stationary and are dependent on past actions and potentially on past contexts. At the heart of our method, we employ a recurrent neural network, which models these sequences. In order to balance between exploration and exploitation, we present an energy minimization term that prevents the neural network from becoming too confident in support of a certain action. This term provably limits the gap between the maximal and minimal probabilities assigned by the network. In a diverse set of experiments, we demonstrate that our method is at least as effective as methods suggested to solve the sub-problem of Rotting Bandits, and can solve intuitive extensions of various benchmark problems. We share our implementation at https://github.com/rotmanmi/Energy-Regularized-RNN.
Microsoft Research, Asia(微软亚洲研究院);Tsinghua University(清华大学)
Balancing exploration and exploitation (EE) is a fundamental problem in contex-tual bandit. One powerful principle for EE trade-off isOptimism in Face of Uncer-tainty(OFU), in which the agent takes the action according to an upper confidencebound (UCB) of reward. OFU has achieved (near-)optimal regret bound for lin-ear/kernel contextual bandits. However, it is in general unknown how to deriveefficient and effective EE trade-off methods for non-linearcomplex tasks, suchas contextual bandit with deep neural network as the reward function. In thispaper, we propose a novel OFU algorithm namedregul…
We consider the stochastic contextual bandit problem with additional regularization. The motivation comes from problems where the policy of the agent must be close to some baseline policy which is known to perform well on the task. To tackle this problem we use a nonparametric model and propose an algorithm splitting the context space into bins, and solving simultaneously - and independently - regularized multi-armed bandit instances on each bin. We derive slow and fast rates of convergence, depending on the unknown complexity of the problem. We also consider a new relevant margin condition to…
University College London(伦敦大学学院);University of Oxford(牛津大学)
We consider a stochastic linear bandit problem with multiple users, where the relationship between users is captured by an underlying graph and user preferences are represented as smooth signals on the graph. We introduce a novel bandit algorithm where the smoothness prior is imposed via the random-walk graph Laplacian, which leads to a single-user cumulative regret scaling as $\tilde{\mathcal{O}}(Ψd \sqrt{T})$ with time horizon $T$, feature dimensionality $d$, and the scalar parameter $Ψ\in (0,1)$ that depends on the graph connectivity. This is an improvement over $\tilde{\mathcal{O}}(d \sqrt…
Convergence of a L2 regularized Policy Gradient Algorithm for the Multi Armed Bandit
``Octav Mayer'' Institute of Mathematics of the Romanian Academy Bd. Carol I 8, Ia s i 700505, Romania CEREMADE, Universit\'e Paris Dauphine - PSL, CNRS, Paris, France;anonymous institute
We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so as to optimize the action policies accordingly. The typical approach to this problem, inverse probability weighted estimation (IPWE) [Bottou et al., 2013], requires logged action probabilities, which may be missing in practice due to engineering complications. Even when available…
Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question …
Online learning to rank (OLTR) interactively learns to choose lists of items from a large collection based on certain click models that describe users' click behaviors. Most recent works for this problem focus on the stochastic environment where the item attractiveness is assumed to be invariant during the learning process. In many real-world scenarios, however, the environment could be dynamic or even arbitrarily changing. This work studies the OLTR problem in both stochastic and adversarial environments under the position-based model (PBM). We propose a method based on the follow-the-regular…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
A common approach to prediction and planning in partially observable domains is to use recurrent neural networks (RNNs), which ideally develop and maintain a latent memory about hidden, task-relevant factors. We hypothesize that many of these hidden factors in the physical world are constant over time, changing only sparsely. To study this hypothesis, we propose Gated $L_0$ Regularized Dynamics (GateL0RD), a novel recurrent architecture that incorporates the inductive bias to maintain stable, sparsely changing latent states. The bias is implemented by means of a novel internal gating function …
We propose a new algorithm for adversarial multi-armed bandits with unrestricted delays. The algorithm is based on a novel hybrid regularizer applied in the Follow the Regularized Leader (FTRL) framework. It achieves $\mathcal{O}(\sqrt{kn}+\sqrt{D\log(k)})$ regret guarantee, where $k$ is the number of arms, $n$ is the number of rounds, and $D$ is the total delay. The result matches the lower bound within constants and requires no prior knowledge of $n$ or $D$. Additionally, we propose a refined tuning of the algorithm, which achieves $\mathcal{O}(\sqrt{kn}+\min_{S}|S|+\sqrt{D_{\bar S}\log(k)})…
Amazon(亚马逊);NEC Laboratories Europe(NEC欧洲实验室);University of Stuttgart(斯图加特大学)
Recurrent neural networks are a widely used class of neural architectures. They have, however, two shortcomings. First, they are often treated as black-box models and as such it is difficult to understand what exactly they learn as well as how they arrive at a particular prediction. Second, they tend to work poorly on sequences requiring long-term memorization, despite having this capacity in principle. We aim to address both shortcomings with a class of recurrent networks that use a stochastic state transition mechanism between cell applications. This mechanism, which we term state-regulariza…
University of California, Davis(加州大学戴维斯分校);Princeton University(普林斯顿大学)
Bandit algorithms have been predominantly analyzed in the convex setting with function-value based stationary regret as the performance measure. In this paper, motivated by online reinforcement learning problems, we propose and analyze bandit algorithms for both general and structured nonconvex problems with nonstationary (or dynamic) regret as the performance measure, in both stochastic and non-stochastic settings. First, for general nonconvex functions, we consider nonstationary versions of first-order and second-order stationary solutions as a regret measure, motivated by similar performanc…
We consider the Scale-Free Adversarial Multi Armed Bandits(MAB) problem. At the beginning of the game, the player only knows the number of arms $n$. It does not know the scale and magnitude of the losses chosen by the adversary or the number of rounds $T$. In each round, it sees bandit feedback about the loss vectors $l_1,\dots, l_T \in \mathbb{R}^n$. The goal is to bound its regret as a function of $n$ and norms of $l_1,\dots, l_T$. We design a bandit Follow The Regularized Leader (FTRL) algorithm, that uses an adaptive learning rate and give two different regret bounds, based on the explorat…
Recurrent neural networks are a widely used class of neural architectures. They have, however, two shortcomings. First, it is difficult to understand what exactly they learn. Second, they tend to work poorly on sequences requiring long-term memorization, despite having this capacity in principle. We aim to address both shortcomings with a class of recurrent networks that use a stochastic state transition mechanism between cell applications. This mechanism, which we term state-regularization, makes RNNs transition between a finite set of learnable states. We evaluate state-regularized RNNs on (…
We study the problem of online generalized linear regression in the stochastic setting, where the label is generated from a generalized linear model with possibly unbounded additive noise. We provide a sharp analysis of the classical follow-the-regularized-leader (FTRL) algorithm to cope with the label noise. More specifically, for $σ$-sub-Gaussian label noise, our analysis provides a regret upper bound of $O(σ^2 d \log T) + o(\log T)$, where $d$ is the dimension of the input vector, $T$ is the total number of rounds. We also prove a $Ω(σ^2d\log(T/d))$ lower bound for stochastic online linear …
National Technical University of Athens(雅典国立技术大学);Columbia University(哥伦比亚大学);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Criteo AI Lab(Criteo人工智能实验室)
In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider the full spectrum of uncertainty that the players may encounter - from noisy, oracle-based feedback, to bandit, payoff-based information. In this general context, we establish a comprehensive equivalence between the stability of a Nash equilibrium and its support: a Nash equilibrium is stable and attracting with arbitrarily high probability if and only if it …
Efficient Uncoupled Learning Dynamics with $\tilde{O}\!\left(T^{-1/4}\right)$ Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback
University of Washington(华盛顿大学);University of California, Irvine(加州大学尔湾分校)
This work studies the problem of learning episodic Markov Decision Processes with known transition and bandit feedback. We develop the first algorithm with a ``best-of-both-worlds'' guarantee: it achieves $\mathcal{O}(log T)$ regret when the losses are stochastic, and simultaneously enjoys worst-case robustness with $\tilde{\mathcal{O}}(\sqrt{T})$ regret even when the losses are adversarial, where $T$ is the number of episodes. More generally, it achieves $\tilde{\mathcal{O}}(\sqrt{C})$ regret in an intermediate setting where the losses are corrupted by a total amount of $C$. Our algorithm is …