The hitting set problem is one of the fundamental problems in combinatorial optimization and is well-studied in offline setup. We consider the online hitting set problem, where only the set of points is known in advance, and objects are introduced one by one. Our objective is to maintain a minimum-sized hitting set by making irrevocable decisions. Here, we present the study of two variants of the online hitting set problem depending on the point set. In the first variant, we consider the point set to be the entire $\mathbb{Z}^d$, while in the second variant, we consider the point set to be a finite subset of $\mathbb{R}^2$.
If you use points in $\mathbb{Z}^d$ to hit homothetic hypercubes in $\mathbb{R}^d$ with side lengths in $[1,M]$, we show that the competitive ratio of any algorithm is $Ω(d\log M)$, whether it is deterministic or random. This improves the recently known deterministic lower bound of $Ω(\log M)$ by a factor of $d$. Then, we present an almost tight randomized algorithm with a competitive ratio $O(d^2\log M)$ that significantly improves the best-known competitive ratio of $25^d\log M$. Next, we propose a simple deterministic ${\lfloor\frac{2}α+2\rfloor^d}(\lfloor\log_{2}M\rfloor+1)$ competitive algorithm to hit similarly sized {$α$-fat objects} in $\mathbb{R}^d$ having diameters in the range $[1, M]$ using points in $\mathbb{Z}^d$. This improves the current best-known upper bound by a factor of at least $5^d$.
Finally, we consider the hitting set problem when the point set consists of $n$ points in $\mathbb{R}^2$, and the objects are homothetic regular $k$-gons having diameter in the range $[1, M]$. We present an $O(\log n\log M)$ competitive randomized algorithm for that. Whereas no result was known even for squares. In particular, our results answer some of the open questions raised by Khan et al. (SoCG'23) and Alefkhani et al. (WAOA'23).
Set cover and hitting set are fundamental problems in combinatorial optimization which are well-studied in the offline, online, and dynamic settings. We study the geometric versions of these problems and present new online and dynamic algorithms for them. In the online version of set cover (resp. hitting set), $m$ sets (resp.~$n$ points) are give $n$ points (resp.~$m$ sets) arrive online, one-by-one. In the dynamic versions, points (resp. sets) can arrive as well as depart. Our goal is to maintain a set cover (resp. hitting set), minimizing the size of the computed solution. For online set cov…
Hitting Axis-Parallel Segments with Weighted Points
Indraprastha Institute of Information Technology Delhi(德里印度理工学院);Indian Institute of Science Bengaluru(班加罗尔印度科学研究所);Indian Institute of Technology Delhi(德里印度理工学院)
Online routing in a planar embedded graph is central to a number of fields and has been studied extensively in the literature. For most planar graphs no $O(1)$-competitive online routing algorithm exists. A notable exception is the Delaunay triangulation for which Bose and Morin [Online routing in triangulations. SIAM Journal on Computing, 33(4):937-951, 2004] showed that there exists an online routing algorithm that is $O(1)$-competitive. However, a Delaunay triangulation can have $Ω(n)$ vertex degree and a total weight that is a linear factor greater than the weight of a minimum spanning tre…
Suppose we are given a pair of points $s, t$ and a set $S$ of $n$ geometric objects in the plane, called obstacles. We show that in polynomial time one can construct an auxiliary (multi-)graph $G$ with vertex set $S$ and every edge labeled from $\{0, 1\}$, such that a set $S_d \subseteq S$ of obstacles separates $s$ from $t$ if and only if $G[S_d]$ contains a cycle whose sum of labels is odd. Using this structural characterization of separating sets of obstacles we obtain the following algorithmic results. In the Obstacle-Removal problem the task is to find a curve in the plane connecting s to…
This paper studies a multi-armed bandit (MAB) version of the range-searching problem. In its basic form, range searching considers as input a set of points (on the real line) and a collection of (real) intervals. Here, with each specified point, we have an associated weight, and the problem objective is to find a maximum-weight point within every given interval. The current work addresses range searching with stochastic weights: each point corresponds to an arm (that admits sample access) and the point's weight is the (unknown) mean of the underlying distribution. In this MAB setup, we develop…