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arXiv 2409.03061cs.CVcs.GRcs.RO

将稠密度量深度融入神经三维表示以实现视图合成与重光照

Incorporating dense metric depth into neural 3D representations for view synthesis and relighting

Carnegie Mellon University(卡内基梅隆大学);Toyota Research Institute(丰田研究所)

Arkadeep Narayan Chaudhury, Igor Vasiljevic, Sergey Zakharov, Vitor Guizilini, Rares Ambrus, Srinivasa Narasimhan, Christopher G. Atkeson

AI总结:

本文提出将稠密度量深度融入神经三维表示训练,通过区分纹理与几何边缘消除联合优化伪影,并开发多闪光立体相机系统,在少量视图下实现高质量视图合成与重光照。

摘要:

合成小场景的精确几何与照片级真实外观是一个活跃的研究领域,在游戏、虚拟现实、机器人操作、自动驾驶、便捷产品采集和消费级摄影中具有引人注目的应用场景。当我们将场景几何与外观估计技术应用于机器人领域时,发现由于机器人运动范围有限以及场景杂乱导致可能视点的锥形范围狭窄,现有估计技术产生质量较差的估计结果甚至完全失败。另一方面,在机器人应用中,稠密度量深度通常可以通过立体视觉直接测量,并且光照可以受到控制。深度能够为物体几何提供良好的初始估计以改善重建,而多光照图像可以促进重光照。在这项工作中,我们展示了一种将稠密度量深度融入神经三维表示训练的方法,并通过消除纹理边缘与几何边缘之间的歧义,解决了在联合优化几何与外观时观察到的伪影。我们还讨论了一种为我们的流程采集必要数据而开发的多闪光立体相机系统,并展示了在少量训练视图下进行重光照和视图合成的结果。

英文摘要:

Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and consumer-level photography. When applying scene geometry and appearance estimation techniques to robotics, we found that the narrow cone of possible viewpoints due to the limited range of robot motion and scene clutter caused current estimation techniques to produce poor quality estimates or even fail. On the other hand, in robotic applications, dense metric depth can often be measured directly using stereo and illumination can be controlled. Depth can provide a good initial estimate of the object geometry to improve reconstruction, while multi-illumination images can facilitate relighting. In this work we demonstrate a method to incorporate dense metric depth into the training of neural 3D representations and address an artifact observed while jointly refining geometry and appearance by disambiguating between texture and geometry edges. We also discuss a multi-flash stereo camera system developed to capture the necessary data for our pipeline and show results on relighting and view synthesis with a few training views.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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