Neural Light Transport for Relighting and View Synthesis
Massachusetts Institute of Technology(麻省理工学院);Google(谷歌);University of California, San Diego(加州大学圣地亚哥分校)
Xiuming Zhang, Sean Fanello, Yun-Ta Tsai, Tiancheng Sun, Tianfan Xue, Rohit Pandey, Sergio Orts-Escolano, Philip Davidson, Christoph Rhemann, Paul Debevec, Jona… 展开作者
Xiuming Zhang, Sean Fanello, Yun-Ta Tsai, Tiancheng Sun, Tianfan Xue, Rohit Pandey, Sergio Orts-Escolano, Philip Davidson, Christoph Rhemann, Paul Debevec, Jonathan T. Barron, Ravi Ramamoorthi, William T. Freeman
The light transport (LT) of a scene describes how it appears under different lighting and viewing directions, and complete knowledge of a scene's LT enables the synthesis of novel views under arbitrary lighting. In this paper, we focus on image-based LT acquisition, primarily for human bodies within a light stage setup. We propose a semi-parametric approach to learn a neural representation of LT that is embedded in the space of a texture atlas of known geometric properties, and model all non-diffuse and global LT as residuals added to a physically-accurate diffuse base rendering. In particular, we show how to fuse previously seen observations of illuminants and views to synthesize a new image of the same scene under a desired lighting condition from a chosen viewpoint. This strategy allows the network to learn complex material effects (such as subsurface scattering) and global illumination, while guaranteeing the physical correctness of the diffuse LT (such as hard shadows). With this learned LT, one can relight the scene photorealistically with a directional light or an HDRI map, synthesize novel views with view-dependent effects, or do both simultaneously, all in a unified framework using a set of sparse, previously seen observations. Qualitative and quantitative experiments demonstrate that our neural LT (NLT) outperforms state-of-the-art solutions for relighting and view synthesis, without separate treatment for both problems that prior work requires.
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(奥多比研究院)
Human portraits exhibit various appearances when observed from different views under different lighting conditions. We can easily imagine how the face will look like in another setup, but computer algorithms still fail on this problem given limited observations. To this end, we present a system for portrait view synthesis and relighting: given multiple portraits, we use a neural network to predict the light-transport field in 3D space, and from the predicted Neural Light-transport Field (NeLF) produce a portrait from a new camera view under a new environmental lighting. Our system is trained o…
We propose VoLux-GAN, a generative framework to synthesize 3D-aware faces with convincing relighting. Our main contribution is a volumetric HDRI relighting method that can efficiently accumulate albedo, diffuse and specular lighting contributions along each 3D ray for any desired HDR environmental map. Additionally, we show the importance of supervising the image decomposition process using multiple discriminators. In particular, we propose a data augmentation technique that leverages recent advances in single image portrait relighting to enforce consistent geometry, albedo, diffuse and specul…
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a 3D mesh obtained by multi-view stereo (MVS) reconstruction. We assume that lighting is well-explained as the sum of a view-independent diffuse component and a view-dependent glossy term concentrated around the mirror reflection direction. We design a convolutional network around input feature maps…
Computer Vision Center Universitat Autònoma de Barcelona(Autonomous University of Barcelona计算机视觉中心);Johns Hopkins University(约翰霍普金斯大学);Universidad Politécnica de Madrid(马德里理工大学);Université Laval(拉瓦尔大学)
Human relighting is a highly desirable yet challenging task. Existing works either require expensive one-light-at-a-time (OLAT) captured data using light stage or cannot freely change the viewpoints of the rendered body. In this work, we propose a principled framework, Relighting4D, that enables free-viewpoints relighting from only human videos under unknown illuminations. Our key insight is that the space-time varying geometry and reflectance of the human body can be decomposed as a set of neural fields of normal, occlusion, diffuse, and specular maps. These neural fields are further integrat…
Google Research(谷歌研究院);MIT(麻省理工学院);UC Berkeley(加州大学伯克利分校)
We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our method represents the scene as a continuous volumetric function parameterized as MLPs whose inputs are a 3D location and whose outputs are the following scene properties at that input location: volume density, surface normal, material parameters, distance to the first surface intersection in any direction, and visibility of the external environment in any dir…
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology(上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Shanghai University(上海大学);DGene, Inc.(DGene公司);University of Toronto(多伦多大学)
We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited capabilities on relighting. RNR instead models image formation in terms of environment lighting, object intrinsic attributes, and light transport function (LTF), each corresponding to a learnable component. In particular, the incorporation of a physically based rendering process not only enables relighting but also improves the quality of view synthesis. Co…
Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting
Intel Labs(英特尔实验室);Preimage(普雷图像(Preimage));The University of Hong Kong(香港大学);Adobe(奥多比公司);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);NVIDIA(英伟达公司)
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the sc…
University of Tsukuba(筑波大学);Toyohashi University of Technology(丰桥技术科学大学)
Relighting of human images has various applications in image synthesis. For relighting, we must infer albedo, shape, and illumination from a human portrait. Previous techniques rely on human faces for this inference, based on spherical harmonics (SH) lighting. However, because they often ignore light occlusion, inferred shapes are biased and relit images are unnaturally bright particularly at hollowed regions such as armpits, crotches, or garment wrinkles. This paper introduces the first attempt to infer light occlusion in the SH formulation directly. Based on supervised learning using convolu…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);Beijing Jiaotong University(北京交通大学);University of California San Diego(加利福尼亚大学圣迭戈分校);Cardiff University(卡迪夫大学);City University of Hong Kong(香港城市大学);The Hong Kong University of Science and Technology(香港科技大学);University of Chinese Academy of Sciences(中国科学院大学);School of Computer Science, Peking University(北京大学计算机学院)
We present a learning-based approach to relight a single image of Lambertian and low-frequency specular objects. Our method enables inserting objects from photographs into new scenes and relighting them under the new environment lighting, which is essential for AR applications. To relight the object, we solve both inverse rendering and re-rendering. To resolve the ill-posed inverse rendering, we propose a weakly-supervised method by a low-rank constraint. To facilitate the weakly-supervised training, we contribute Relit, a large-scale (750K images) dataset of videos with aligned objects under …
MPI for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);University of York(约克大学)
Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in un…
A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of the eye and the periocular region for coherent viewpoint synthesis, capable of representing diffuse, refractive and highly reflective surfaces, 2) disentangling skin and eye appearance from environmental illumination such that it may be rendered under novel lighting conditions, and 3) capturing eyeball motion and the deformation of the surrounding skin to en…
SRUG: Shadow-Guided Relightable Urban Scene with Generation Model
College of Computer Science, Nankai University(南开大学计算机科学学院);Nankai University(南开大学);Nanjing University(南京大学);School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院)
A light stage uses a series of calibrated cameras and lights to capture a subject's facial appearance under varying illumination and viewpoint. This captured information is crucial for facial reconstruction and relighting. Unfortunately, light stages are often inaccessible: they are expensive and require significant technical expertise for construction and operation. In this paper, we present SunStage: a lightweight alternative to a light stage that captures comparable data using only a smartphone camera and the sun. Our method only requires the user to capture a selfie video outdoors, rotatin…
Lighting is a determining factor in photography that affects the style, expression of emotion, and even quality of images. Creating or finding satisfying lighting conditions, in reality, is laborious and time-consuming, so it is of great value to develop a technology to manipulate illumination in an image as post-processing. Although previous works have explored techniques based on the physical viewpoint for relighting images, extensive supervisions and prior knowledge are necessary to generate reasonable images, restricting the generalization ability of these works. In contrast, we take the v…
Adobe Research(奥多比研究院);University College London(伦敦大学学院)
We propose a relighting method for outdoor images. Our method mainly focuses on predicting cast shadows in arbitrary novel lighting directions from a single image while also accounting for shading and global effects such the sun light color and clouds. Previous solutions for this problem rely on reconstructing occluder geometry, e.g. using multi-view stereo, which requires many images of the scene. Instead, in this work we make use of a noisy off-the-shelf single-image depth map estimation as a source of geometry. Whilst this can be a good guide for some lighting effects, the resulting depth m…
ShanghaiTech University(上海科技大学);University of Toronto(多伦多大学)
In this work, we propose NARRATE, a novel pipeline that enables simultaneously editing portrait lighting and perspective in a photorealistic manner. As a hybrid neural-physical face model, NARRATE leverages complementary benefits of geometry-aware generative approaches and normal-assisted physical face models. In a nutshell, NARRATE first inverts the input portrait to a coarse geometry and employs neural rendering to generate images resembling the input, as well as producing convincing pose changes. However, inversion step introduces mismatch, bringing low-quality images with less facial detai…
University of Surrey(萨里大学);Microsoft Corporation(微软公司)
We propose a self-supervised method for image relighting of single view images in the wild. The method is based on an auto-encoder which deconstructs an image into two separate encodings, relating to the scene illumination and content, respectively. In order to disentangle this embedding information without supervision, we exploit the assumption that some augmentation operations do not affect the image content and only affect the direction of the light. A novel loss function, called spherical harmonic loss, is introduced that forces the illumination embedding to convert to a spherical harmonic…
The Hong Kong Polytechnic University(香港理工大学);LIX, Ecole Polytechnique, CNRS, IP Paris(巴黎综合理工学院计算机实验室、法国国家科学研究中心、巴黎理工学院)
Manipulating the light source of given images is an interesting task and useful in various applications, including photography and cinematography. Existing methods usually require additional information like the geometric structure of the scene, which may not be available for most images. In this paper, we formulate the single image relighting task and propose a novel Deep Relighting Network (DRN) with three parts: 1) scene reconversion, which aims to reveal the primary scene structure through a deep auto-encoder network, 2) shadow prior estimation, to predict light effect from the new light d…
Lite2Relight: 3D-aware Single Image Portrait Relighting
MPI for Informatics, SIC & VIA Research Center(MPI信息学研究所SIC与VIA研究中心);Google Inc.(谷歌公司);Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)(埃尔朗根-纽伦堡弗里德里希-亚历山大大学(FAU));IST Austria(奥地利科学技术研究所);ETH Zürich(苏黎世联邦理工学院);Harvard University(哈佛大学);MIT(麻省理工学院);MPI for Informatics(MPI信息学研究所)