Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for more specular objects whose appearance strongly depends on the viewing direction. Some prior approaches model appearance variation across images using a per-image embedding vector, while others use physically-based rendering to recover the materials and per-image illumination. Such approaches fail at faithfully recovering view-dependent appearance given significant variation in input illumination and tend to produce mostly diffuse results. We present an approach that reconstructs objects from images taken under different illuminations by first relighting the images under a single reference illumination with a multiview relighting diffusion model and then reconstructing the object's geometry and appearance with a radiance field architecture that is robust to the small remaining inconsistencies among the relit images. We validate our proposed approach on both synthetic and real datasets and demonstrate that it greatly outperforms existing techniques at reconstructing high-fidelity appearance from images taken under extreme illumination variation. Moreover, our approach is particularly effective at recovering view-dependent "shiny" appearance which cannot be reconstructed by prior methods.
MPI for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);University of York(约克大学)
Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in un…
LumiMotion: Improving Gaussian Relighting with Scene Dynamics
Warsaw University of Technology(华沙理工大学);Sano Centre for Computational Medicine(Sano计算医学中心);Inst. for Biomedical Informatics, Univ. Hospital of Cologne(科隆大学医院生物医学信息学研究所);University of Cologne(科隆大学);CMMC Cologne(科隆CMMC);Jagiellonian University(雅盖隆大学);IDEAS Research Institute(IDEAS研究所);Microsoft(微软)
EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups
Beijing University of Posts and Telecommunications(北京邮电大学);School of Mechanical Engineering, Shanghai Jiao Tong University(上海交通大学机械工程学院);Xiong’an Aerospace Information Research Institute(雄安航空航天信息研究所);State Key Laboratory of Multimedia Information Processing, School of Computer Science Peking University(北京大学计算机科学学院多媒体信息处理国家重点实验室)
The image relighting task of transferring illumination conditions between two images offers an interesting and difficult challenge with potential applications in photography, cinematography and computer graphics. In this report we present methods that we tried to achieve that goal. Our models are trained on a rendered dataset of artificial locations with varied scene content, light source location and color temperature. With this dataset, we used a network with illumination estimation component aiming to infer and replace light conditions in the latent space representation of the concerned sce…
School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院);MT Lab, Meitu Inc.(美图公司MT实验室);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院)
Large Material Gaussian Model for Relightable 3D Generation
Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院);The University of Hong Kong(香港大学);LIGHTSPEED;The Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州))
The task of recalibrating the illumination settings in an image to a target configuration is known as relighting. Relighting techniques have potential applications in digital photography, gaming industry and in augmented reality. In this paper, we address the one-to-one relighting problem where an image at a target illumination settings is predicted given an input image with specific illumination conditions. To this end, we propose a wavelet decomposed RelightNet called WDRN which is a novel encoder-decoder network employing wavelet based decomposition followed by convolution layers under a mu…
University of International Business and Economics(对外经济贸易大学);Beijing Electronic Science and Technology Institute(北京电子科技学院);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
Image relighting is to change the illumination of an image to a target illumination effect without known the original scene geometry, material information and illumination condition. We propose a novel outdoor scene relighting method, which needs only a single reference image and is based on material constrained layer decomposition. Firstly, the material map is extracted from the input image. Then, the reference image is warped to the input image through patch match based image warping. Lastly, the input image is relit using material constrained layer decomposition. The experimental results re…
Lighting is a determining factor in photography that affects the style, expression of emotion, and even quality of images. Creating or finding satisfying lighting conditions, in reality, is laborious and time-consuming, so it is of great value to develop a technology to manipulate illumination in an image as post-processing. Although previous works have explored techniques based on the physical viewpoint for relighting images, extensive supervisions and prior knowledge are necessary to generate reasonable images, restricting the generalization ability of these works. In contrast, we take the v…
Deep image relighting allows photo enhancement by illumination-specific retouching without human effort and so it is getting much interest lately. Most of the existing popular methods available for relighting are run-time intensive and memory inefficient. Keeping these issues in mind, we propose the use of Stacked Deep Multi-Scale Hierarchical Network, which aggregates features from each image at different scales. Our solution is differentiable and robust for translating image illumination setting from input image to target image. Additionally, we have also shown that using a multi-step traini…
University of Surrey(萨里大学);Microsoft Corporation(微软公司)
We propose a self-supervised method for image relighting of single view images in the wild. The method is based on an auto-encoder which deconstructs an image into two separate encodings, relating to the scene illumination and content, respectively. In order to disentangle this embedding information without supervision, we exploit the assumption that some augmentation operations do not affect the image content and only affect the direction of the light. A novel loss function, called spherical harmonic loss, is introduced that forces the illumination embedding to convert to a spherical harmonic…
University of Tübingen(图宾根大学);Google Research(谷歌研究院);Microsoft Azure AI(微软 Azure AI)
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image ill…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所)
Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the eagerly desired tasks like relighting, scene editing and scene composition. To tackle this problem, several recent methods propose to disentangle reflectance and illumination from the radiance field. These methods can cope with solid objects with opaque surfaces but participating media are neglected. Also, they take into account only direct illumination or at m…
We present a learning-based approach to relight a single image of Lambertian and low-frequency specular objects. Our method enables inserting objects from photographs into new scenes and relighting them under the new environment lighting, which is essential for AR applications. To relight the object, we solve both inverse rendering and re-rendering. To resolve the ill-posed inverse rendering, we propose a weakly-supervised method by a low-rank constraint. To facilitate the weakly-supervised training, we contribute Relit, a large-scale (750K images) dataset of videos with aligned objects under …
We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-stage, allowing us to synthesize hands in arbitrary illuminations but with heavy compute. Using images rendered by the teacher model as training data, an efficient student model directly predicts appearance under natural illuminations in real-time. To achieve generalization, we condition the student …
University of York(约克大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach firs…
We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third…
Image relighting is attracting increasing interest due to its various applications. From a research perspective, image relighting can be exploited to conduct both image normalization for domain adaptation, and also for data augmentation. It also has multiple direct uses for photo montage and aesthetic enhancement. In this paper, we review the NTIRE 2021 depth guided image relighting challenge. We rely on the VIDIT dataset for each of our two challenge tracks, including depth information. The first track is on one-to-one relighting where the goal is to transform the illumination setup of an inp…
Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses
State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统全国重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);ZKTeco Co., Ltd.(熵基科技股份有限公司)
We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under …