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arXiv 2409.01447cs.LGcs.GT
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两人零和随机博弈中基于最优响应的去中心化学习:有限样本分析

Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysis

Purdue University(普渡大学);University of Maryland, College Park(马里兰大学学院公园分校);Caltech(加州理工学院);MIT(麻省理工学院)

Zaiwei Chen, Kaiqing Zhang, Eric Mazumdar, Asuman Ozdaglar, Adam Wierman

AI总结:

本文对两人零和矩阵博弈和随机博弈中的去中心化学习进行有限样本分析,提出基于最优响应的学习算法,并证明其样本复杂度。

摘要:

我们提出了两人零和矩阵博弈和随机博弈中去中心化学习的有限样本分析,重点关注基于最优响应的学习算法。在矩阵博弈中,学习算法是基于收益且对称的:每个玩家仅使用自己的收益观测值更新策略,逐步向对手最新策略的估计平滑最优响应移动。对于随机博弈,我们基于这一矩阵博弈原语开发了一种称为带平滑最优响应的值迭代(VI-SBR)的学习算法,该算法将诱导矩阵博弈中的平滑最优响应学习与去中心化、无模型的极小化极大值迭代近似相结合。我们在两种设置下建立了有限样本保证。对于矩阵博弈,我们的结果意味着找到ε-纳什分布的样本复杂度为O(ε^{-1}),而通过显式探索,找到ε-纳什均衡的样本复杂度为Õ(ε^{-8})。对于随机博弈,我们证明增强探索的VI-SBR算法在找到ε-纳什均衡时达到Õ(ε^{-8})的样本复杂度。在技术上,我们的分析开发了一个耦合的Lyapunov漂移框架。该框架同时处理具有多个交互随机迭代的随机迭代算法、由独立更新的值函数生成的非零和辅助博弈,以及由时变策略引起的非齐次马尔可夫噪声。所得工具可能更广泛地用于分析具有耦合随机迭代和非平稳采样过程的学习算法。

英文摘要:

We present a finite-sample analysis of decentralized learning in two-player zero-sum matrix games and stochastic games, with a focus on best-response-based learning algorithms. In matrix games, the learning algorithm is payoff-based and symmetric: each player updates its policy using only its own payoff observations, incrementally moving toward an estimated smoothed best response to the opponent's latest policy. For stochastic games, we build on this matrix-game primitive to develop a learning algorithm called value iteration with smoothed best response (VI-SBR), which combines smoothed-best-response learning in induced matrix games with a decentralized, model-free approximation of minimax value iteration. We establish finite-sample guarantees in both settings. For matrix games, our results imply a sample complexity of $\mathcal{O}(ε^{-1})$ for finding an $ε$-Nash distribution and, with explicit exploration, $\tilde{\mathcal{O}}(ε^{-8})$ for finding an $ε$-Nash equilibrium. For stochastic games, we prove that the exploration-enhanced VI-SBR algorithm achieves a sample complexity of $\tilde{\mathcal{O}}(ε^{-8})$ for finding an $ε$-Nash equilibrium. Technically, our analysis develops a coupled Lyapunov-drift framework. This framework simultaneously handles stochastic iterative algorithms with multiple interacting stochastic iterates, the non-zero-sum auxiliary games generated by independently updated value functions, and the time-inhomogeneous Markovian noise induced by time-varying policies. The resulting tools may be useful more broadly for analyzing learning algorithms with coupled stochastic iterates and nonstationary sampling processes.

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