arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2408.05992cs.LGcs.AIcs.GT
收藏

基于状态的势游戏的迁移学习用于分布式制造系统的流程优化

Transfer learning of state-based potential games for process optimization in decentralized manufacturing systems

Department of Automation Technology and Learning Systems, South Westphalia University of Applied Sciences(自动化技术与学习系统系,西南弗拉森应用科学大学)

Steve Yuwono, Dorothea Schwung, Andreas Schwung

AI总结:

本文提出基于状态的势游戏的迁移学习方法,用于提升分布式制造系统的流程优化效率与能耗控制。

摘要:

本文提出了一种新颖的在线迁移学习方法,用于基于状态的势游戏(TL-SbPGs)中的分布式自我优化在制造系统中。该方法针对实际工业场景,其中相似玩家之间的知识共享增强了大规模和去中心化环境中的学习。TL-SbPGs使玩家能够重用其他玩家学习的策略,从而提高学习效果并加快收敛速度。为此,我们开发了迁移学习的概念和玩家之间的相似性标准,提供了两种不同的设置:(a)预定义的玩家之间的相似性,以及(b)在训练过程中动态推断的玩家之间的相似性。正式建立了SbPG框架在迁移学习中的适用性。此外,我们提出了一种优化知识转移时间和权重的方法。实验室规模测试平台的实验结果表明,TL-SbPGs相比 vanilla SbPGs提高了生产效率并减少了能耗。

英文摘要:

This paper presents a novel online transfer learning approach in state-based potential games (TL-SbPGs) for distributed self-optimization in manufacturing systems. The approach targets practical industrial scenarios where knowledge sharing among similar players enhances learning in large-scale and decentralized environments. TL-SbPGs enable players to reuse learned policies from others, which improves learning outcomes and accelerates convergence. To accomplish this goal, we develop transfer learning concepts and similarity criteria for players, which offer two distinct settings: (a) predefined similarities between players and (b) dynamically inferred similarities between players during training. The applicability of the SbPG framework to transfer learning is formally established. Furthermore, we present a method to optimize the timing and weighting of knowledge transfer. Experimental results from a laboratory-scale testbed show that TL-SbPGs improve production efficiency and reduce power consumption compared to vanilla SbPGs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑