Radiance Fields (RFs) have emerged as a crucial technology for 3D scene representation, enabling the synthesis of novel views with remarkable realism. However, as RFs become more widely used, the need for effective editing techniques that maintain coherence across different perspectives becomes evident. Current methods primarily depend on per-frame 2D image inpainting, which often fails to maintain consistency across views, thus compromising the realism of edited RF scenes. In this work, we introduce a novel RF editing pipeline that significantly enhances consistency by requiring the inpainting of only a single reference image. This image is then projected across multiple views using a depth-based approach, effectively reducing the inconsistencies observed with per-frame inpainting. However, projections typically assume photometric consistency across views, which is often impractical in real-world settings. To accommodate realistic variations in lighting and viewpoint, our pipeline adjusts the appearance of the projected views by generating multiple directional variants of the inpainted image, thereby adapting to different photometric conditions. Additionally, we present an effective and robust multi-view object segmentation approach as a valuable byproduct of our pipeline. Extensive experiments demonstrate that our method significantly surpasses existing frameworks in maintaining content consistency across views and enhancing visual quality. More results are available at https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields.
A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present a 3D-consistent novel view synthesis approach for monocular portrait images based on a recent proposed 3D-aware GAN, namely Generative Radiance Manifolds (GRAM), which has shown strong 3D consistency at multiview image generation of virtual subjects via the radiance manifolds representation. However, simply learning an encoder to map a real image into the l…
This paper presents a neural rendering method for controllable portrait video synthesis. Recent advances in volumetric neural rendering, such as neural radiance fields (NeRF), has enabled the photorealistic novel view synthesis of static scenes with impressive results. However, modeling dynamic and controllable objects as part of a scene with such scene representations is still challenging. In this work, we design a system that enables both novel view synthesis for portrait video, including the human subject and the scene background, and explicit control of the facial expressions through a low…
Technical University of Munich(慕尼黑工业大学);Meta Reality Labs Zurich(Meta苏黎世现实实验室)
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the d…
Generative Multiplane Neural Radiance for 3D-Aware Image Generation
Mohamed bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);Technology Innovation Institute(技术创新研究院);Aalto University(阿尔托大学);University of California, Merced(加州大学默塞德分校);Yonsei University(延世大学);Google Research(谷歌研究院);Linköping University(林雪平大学)
Autonomous Vision Group(自主视觉小组);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, e.g., the object identity may vary with the viewpoint. In this paper, we propose…
ShanghaiTech University(上海科技大学);University of Toronto(多伦多大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and $\text{360}^{\circ}$ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid fe…
Neural radiance fields (NeRFs) have demonstrated state-of-the-art performance for 3D computer vision tasks, including novel view synthesis and 3D shape reconstruction. However, these methods fail in adverse weather conditions. To address this challenge, we introduce DehazeNeRF as a framework that robustly operates in hazy conditions. DehazeNeRF extends the volume rendering equation by adding physically realistic terms that model atmospheric scattering. By parameterizing these terms using suitable networks that match the physical properties, we introduce effective inductive biases, which, toget…
ETH Zürich(苏黎世联邦理工学院);MPI for Informatics(马克斯·普朗克信息学研究所);KU Leuven(鲁汶大学)
We propose a pipeline to generate Neural Radiance Fields~(NeRF) of an object or a scene of a specific class, conditioned on a single input image. This is a challenging task, as training NeRF requires multiple views of the same scene, coupled with corresponding poses, which are hard to obtain. Our method is based on $π$-GAN, a generative model for unconditional 3D-aware image synthesis, which maps random latent codes to radiance fields of a class of objects. We jointly optimize (1) the $π$-GAN objective to utilize its high-fidelity 3D-aware generation and (2) a carefully designed reconstruction…
We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffers from the so called shape-radiance ambiguity, which can lead to incorrect geometry given a high angular resolution of view-dependent colors. We propose the addition of a difference plane in front of each camera, with the purpose of separating view-dependent and Lambertian components during training. We also propose an additional step where we train, but do not store, a low-resolution view-dependent function that he…
ShanghaiTech University(上海科技大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Adobe Research(Adobe研究院)
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. W…
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, cal…
Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bounded and unbounded scenes. NeRF fits multi-layer perceptrons (MLPs) representing view-invariant opacity and view-dependent color volumes to a set of training images, and samples novel views based on volume rendering techniques. In this technical report, we first remark on radiance fields and their potential ambiguities, namely the shape-radiance ambiguity, and analyze NeRF's success in avoiding such ambiguities. Seco…
We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed views with an arbitrary number and require an auxiliary pooling-based operation to fuse source-view information, resulting in the missing of complicated relationships between source views and the target rendering view. Furthermore, current approaches process each 3D point individually and ignore the local consistency of a radiance field scene representation.…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学);ETAS GmbH(埃塔斯有限责任公司);ETH Zurich(苏黎世联邦理工学院)
Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. …
Samsung Advanced Institute of Technology (SAIT)(三星先进技术研究院(SAIT))
The method of neural radiance fields (NeRF) has been developed in recent years, and this technology has promising applications for synthesizing novel views of complex scenes. However, NeRF requires dense input views, typically numbering in the hundreds, for generating high-quality images. With a decrease in the number of input views, the rendering quality of NeRF for unseen viewpoints tends to degenerate drastically. To overcome this challenge, we propose pseudo-view augmentation of NeRF, a scheme that expands a sufficient amount of data by considering the geometry of few-shot inputs. We first…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Technical University of Munich(慕尼黑工业大学);Cardiff University(卡迪夫大学);Tencent AI Lab(腾讯人工智能实验室)
We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we fu…
We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple extensions have been proposed to reduce the need for this expensive supervision. Nonetheless, most of these methods still struggle in complex settings with large camera movements, and are restricted to single scenes, i.e. they cannot be trained on a collection of scenes depicting the same object category. To address these issues, our method uses an analysis b…
HKUST(香港科技大学);UC San Diego(加州大学圣地亚哥分校);Wuhan University(武汉大学);Kuaishou Technology(快手科技)
We present radiance field propagation (RFP), a novel approach to segmenting objects in 3D during reconstruction given only unlabeled multi-view images of a scene. RFP is derived from emerging neural radiance field-based techniques, which jointly encodes semantics with appearance and geometry. The core of our method is a novel propagation strategy for individual objects' radiance fields with a bidirectional photometric loss, enabling an unsupervised partitioning of a scene into salient or meaningful regions corresponding to different object instances. To better handle complex scenes with multip…
We introduce DoubleField, a novel framework combining the merits of both surface field and radiance field for high-fidelity human reconstruction and rendering. Within DoubleField, the surface field and radiance field are associated together by a shared feature embedding and a surface-guided sampling strategy. Moreover, a view-to-view transformer is introduced to fuse multi-view features and learn view-dependent features directly from high-resolution inputs. With the modeling power of DoubleField and the view-to-view transformer, our method significantly improves the reconstruction quality of b…
Neural Radiance Fields (NeRF) have emerged as a potent paradigm for representing scenes and synthesizing photo-realistic images. A main limitation of conventional NeRFs is that they often fail to produce high-quality renderings under novel viewpoints that are significantly different from the training viewpoints. In this paper, instead of exploiting few-shot image synthesis, we study the novel view extrapolation setting that (1) the training images can well describe an object, and (2) there is a notable discrepancy between the training and test viewpoints' distributions. We present RapNeRF (RAy…
Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into this problem. In this paper, we focus on a rarely discussed but important setting: can we train one model that can represent multiple scenes, with 360$^\circ $ insufficient views and RGB-D images? We refer insufficient views to few extremely sparse and almost non-overlapping views. To deal with it, X-NeRF, a fully explicit approach which learns a general sc…
KAIST(韩国科学技术院);National Taiwan University(国立台湾大学);Meta;University of Maryland, College Park(马里兰大学帕克分校)
We present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate pre-estimated camera poses from Structure-from-Motion algorithms, which frequently fail on in-the-wild videos. Second, using a single, global radiance field with finite representational capacity does not scale to longer trajectories in an unbounded scene. For handling unknown poses, we jointly estimate the camera poses with radiance field in a progressive man…
University of Waterloo(滑铁卢大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints. Volumetric approaches provide a solution for modeling occlusions through the explicit 3D representation of the camera frustum. Multi-plane Images (MPI) are volumetric methods that represent the scene using front-parallel planes at distinct depths but suffer from depth discretization leading to a 2.D scene representation. Another line of approach relies on implicit 3D scene representations. Neural Radiance Fields (NeRF) utilize neural networks for encapsulating the conti…
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
Dalian University of Technology(大连理工大学);ZMO AI Inc.(ZMO人工智能公司)
In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment betwe…
Technical University of Munich(慕尼黑工业大学);Google Research(谷歌研究院)
Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static conditions - typically up to a few hundred images for room-size scenes. Our method aims to synthesize novel views of whole rooms from an order of magnitude fewer images. To this end, we leverage dense depth priors in order to constrain the NeRF optimization. First, we take advantage of the sparse depth data that is freely available from the structure from mo…
ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis
Nanyang Technological University(南洋理工大学);University of Oxford(牛津大学);Peking University(北京大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);National University of Singapore(新加坡国立大学)
The Chinese University of Hong Kong(香港中文大学);SmartMore(思谋科技)
Current 3D scene stylization methods transfer textures and colors as styles using arbitrary style references, lacking meaningful semantic correspondences. We introduce Reference-Based Non-Photorealistic Radiance Fields (Ref-NPR) to address this limitation. This controllable method stylizes a 3D scene using radiance fields with a single stylized 2D view as a reference. We propose a ray registration process based on the stylized reference view to obtain pseudo-ray supervision in novel views. Then we exploit semantic correspondences in content images to fill occluded regions with perceptually sim…
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
Beihang University(北京航空航天大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所);Griffith University(格里菲斯大学);RIKEN AIP(理化学研究所人工智能项目);The University of Tokyo(东京大学)
ETH Zürich(苏黎世联邦理工学院);Google Research(谷歌研究院);KU Leuven(鲁汶大学)
We present a modern solution to the multi-view photometric stereo problem (MVPS). Our work suitably exploits the image formation model in a MVPS experimental setup to recover the dense 3D reconstruction of an object from images. We procure the surface orientation using a photometric stereo (PS) image formation model and blend it with a multi-view neural radiance field representation to recover the object's surface geometry. Contrary to the previous multi-staged framework to MVPS, where the position, iso-depth contours, or orientation measurements are estimated independently and then fused late…
Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, 'floaters' and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale bac…
Università degli Studi di Parma(帕尔马大学);VisLab Srl(VisLab有限责任公司);Ambarella Inc(安霸公司)
We present a framework, called MVG-NeRF, that combines classical Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction. NeRF has revolutionized the field of implicit 3D representations, mainly due to a differentiable volumetric rendering formulation that enables high-quality and geometry-aware novel view synthesis. However, the underlying geometry of the scene is not explicitly constrained during training, thus leading to noisy and incorrect results when extracting a mesh with marching cubes. To this end, we propose to leverage pixelwise depths and …
We present a new generic method for shadow-aware multi-view satellite photogrammetry of Earth Observation scenes. Our proposed method, the Shadow Neural Radiance Field (S-NeRF) follows recent advances in implicit volumetric representation learning. For each scene, we train S-NeRF using very high spatial resolution optical images taken from known viewing angles. The learning requires no labels or shape priors: it is self-supervised by an image reconstruction loss. To accommodate for changing light source conditions both from a directional light source (the Sun) and a diffuse light source (the s…