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arXiv 2405.05648cs.ROcs.CV

ASGrasp:基于RGB-D主动立体相机的可泛化透明物体重建与6自由度抓取检测

ASGrasp: Generalizable Transparent Object Reconstruction and 6-DoF Grasp Detection from RGB-D Active Stereo Camera

Samsung R&D Institute China-Beijing(三星中国北京研发中心);CFCS, School of Computer Science, Peking University(计算机科学系,北京大学);Beijing Academy of Artificial Intelligence (BAAI)(北京人工智能研究院)

Jun Shi, Yong A, Yixiang Jin, Dingzhe Li, Haoyu Niu, Zhezhu Jin, He Wang

AI总结:

ASGrasp提出一种基于RGB-D主动立体相机的6自由度抓取检测网络,通过两层立体网络重建透明物体几何,在杂乱环境中实现超过90%的泛化抓取成功率,优于现有方法。

摘要:

本文研究了抓取透明和镜面物体的问题。这一问题在机器人领域具有重要意义,但由于深度相机无法恢复其精确几何形状,至今仍未得到解决。我们首次提出了ASGrasp,一种使用RGB-D主动立体相机的6自由度抓取检测网络。ASGrasp利用一个基于学习的两层立体网络进行透明物体重建,从而在杂乱环境中实现与材质无关的物体抓取。与现有的基于RGB-D的抓取检测方法不同,这些方法严重依赖于深度恢复网络以及深度相机生成的深度图质量,而我们的系统则通过直接利用原始红外和RGB图像进行透明物体几何重建,从而脱颖而出。我们基于GraspNet-1Billion,通过域随机化创建了一个大规模合成数据集。我们的实验表明,ASGrasp在仿真和真实环境中均能实现超过90%的泛化透明物体抓取成功率,这得益于无缝的仿真到现实迁移。我们的方法显著优于最先进的网络,甚至超过了以完美可见点云输入设定的性能上限。项目主页:https://pku-epic.github.io/ASGrasp

英文摘要:

In this paper, we tackle the problem of grasping transparent and specular objects. This issue holds importance, yet it remains unsolved within the field of robotics due to failure of recover their accurate geometry by depth cameras. For the first time, we propose ASGrasp, a 6-DoF grasp detection network that uses an RGB-D active stereo camera. ASGrasp utilizes a two-layer learning-based stereo network for the purpose of transparent object reconstruction, enabling material-agnostic object grasping in cluttered environments. In contrast to existing RGB-D based grasp detection methods, which heavily depend on depth restoration networks and the quality of depth maps generated by depth cameras, our system distinguishes itself by its ability to directly utilize raw IR and RGB images for transparent object geometry reconstruction. We create an extensive synthetic dataset through domain randomization, which is based on GraspNet-1Billion. Our experiments demonstrate that ASGrasp can achieve over 90% success rate for generalizable transparent object grasping in both simulation and the real via seamless sim-to-real transfer. Our method significantly outperforms SOTA networks and even surpasses the performance upper bound set by perfect visible point cloud inputs.Project page: https://pku-epic.github.io/ASGrasp

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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