We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The foremost challenge is the incompleteness of the RGB-D data due to occlusions between the body and the environment, leading to implausible reconstructions that suffer from severe human-scene penetration. To reconstruct a semantically and physically plausible human body, we propose to reduce the solution space based on scene information and prior knowledge. Our key idea is to constrain the solution space of the human body by considering the occluded body parts and visible body parts separately: modeling all plausible poses where the occluded body parts do not penetrate the scene, and constraining the visible body parts using depth data. Specifically, the first component is realized by a neural network that estimates the candidate region named the "free zone", a region carved out of the open space within which it is safe to search for poses of the invisible body parts without concern for penetration. The second component constrains the visible body parts using the "truncated shadow volume" of the scanned body point cloud. Furthermore, we propose to use a volume matching strategy, which yields better performance than surface matching, to match the human body with the confined region. We conducted experiments on the PROX dataset, and the results demonstrate that our method produces more accurate and plausible results compared with other methods.
Technical University of Munich(慕尼黑工业大学);Google(谷歌);Tsinghua University(清华大学)
Directly regressing all 6 degrees-of-freedom (6DoF) for the object pose (e.g. the 3D rotation and translation) in a cluttered environment from a single RGB image is a challenging problem. While end-to-end methods have recently demonstrated promising results at high efficiency, they are still inferior when compared with elaborate P$n$P/RANSAC-based approaches in terms of pose accuracy. In this work, we address this shortcoming by means of a novel reasoning about self-occlusion, in order to establish a two-layer representation for 3D objects which considerably enhances the accuracy of end-to-end…
GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awareness
Hunan University(湖南大学);Lancaster University(兰卡斯特大学);University of Western Australia(西澳大学);University of Trento(特伦托大学);National University of Singapore(新加坡国立大学)
Analysis-by-synthesis has been a successful approach for many tasks in computer vision, such as 6D pose estimation of an object in an RGB-D image which is the topic of this work. The idea is to compare the observation with the output of a forward process, such as a rendered image of the object of interest in a particular pose. Due to occlusion or complicated sensor noise, it can be difficult to perform this comparison in a meaningful way. We propose an approach that "learns to compare", while taking these difficulties into account. This is done by describing the posterior density of a particul…
RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions. Based on these observations, we propose OcclusionFusion, a novel method to calculate occlusion-aware 3D motion to guide the reconstruction. In our technique, the motion of visible regions is first estimated and combined with temporal information to infer the motion of the occluded regions through an LSTM-involved graph neural network. Furthermore, our method co…
The University of Hong Kong(香港大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);National Tsing Hua University(国立清华大学)
Thin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based reconstruction methods because thin structures often lack distinct point features and have severe self-occlusion. We propose the first approach that simultaneously estimates camera motion and reconstructs the geometry of complex 3D thin structures in high quality from a color video captured by a handheld camera. Specifically, we present a new curve-based approach …
Object 6D pose estimation is an important research topic in the field of computer vision due to its wide application requirements and the challenges brought by complexity and changes in the real-world. We think fully exploring the characteristics of spatial relationship between points will help to improve the pose estimation performance, especially in the scenes of background clutter and partial occlusion. But this information was usually ignored in previous work using RGB image or RGB-D data. In this paper, we propose a framework for 6D pose estimation from RGB-D data based on spatial structu…
We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body model and extending each ray beyond its first intersection. This formulation allows us to handle self-occlusions efficiently compared to other representations. Given a monocular RGB image, we learn these Peeled maps in an end-to-end generative adversarial fashion using our novel framework - PeelGAN. We train PeelGAN using a 3D Chamfer loss and other 2D losses…
Technical University of Munich(慕尼黑工业大学);Siemens Corporate Technology(西门子中央研究院)
Among the most important prerequisites for creating and evaluating 6D object pose detectors are datasets with labeled 6D poses. With the advent of deep learning, demand for such datasets is growing continuously. Despite the fact that some of exist, they are scarce and typically have restricted setups, such as a single object per sequence, or they focus on specific object types, such as textureless industrial parts. Besides, two significant components are often ignored: training using only available 3D models instead of real data and scalability, i.e. training one method to detect all objects r…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
One major challenge in 3D reconstruction is to infer the complete shape geometry from partial foreground occlusions. In this paper, we propose a method to reconstruct the complete 3D shape of an object from a single RGB image, with robustness to occlusion. Given the image and a silhouette of the visible region, our approach completes the silhouette of the occluded region and then generates a point cloud. We show improvements for reconstruction of non-occluded and partially occluded objects by providing the predicted complete silhouette as guidance. We also improve state-of-the-art for 3D shape…
Tsinghua University(清华大学);BNRist(北京国家信息科学与技术研究中心);Google Inc.(谷歌公司);Technical University of Munich(慕尼黑工业大学)
6D object pose estimation is a fundamental yet challenging problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even under monocular settings. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this limitation, we propose a novel monocular 6D pose estimation approach by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervis…
Bosch Center for Artificial Intelligence(博世人工智能中心);University of Tübingen(图宾根大学);Robert Bosch GmbH(罗伯特·博世有限公司);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Estimating 6D poses of objects is an essential computer vision task. However, most conventional approaches rely on camera data from a single perspective and therefore suffer from occlusions. We overcome this issue with our novel multi-view 6D pose estimation method called MV6D which accurately predicts the 6D poses of all objects in a cluttered scene based on RGB-D images from multiple perspectives. We base our approach on the PVN3D network that uses a single RGB-D image to predict keypoints of the target objects. We extend this approach by using a combined point cloud from multiple views and …
Single view depth estimation models can be trained from video footage using a self-supervised end-to-end approach with view synthesis as the supervisory signal. This is achieved with a framework that predicts depth and camera motion, with a loss based on reconstructing a target video frame from temporally adjacent frames. In this context, occlusion relates to parts of a scene that can be observed in the target frame but not in a frame used for image reconstruction. Since the image reconstruction is based on sampling from the adjacent frame, and occluded areas by definition cannot be sampled, r…
In this work we explore reconstructing hand-object interactions in the wild. The core challenge of this problem is the lack of appropriate 3D labeled data. To overcome this issue, we propose an optimization-based procedure which does not require direct 3D supervision. The general strategy we adopt is to exploit all available related data (2D bounding boxes, 2D hand keypoints, 2D instance masks, 3D object models, 3D in-the-lab MoCap) to provide constraints for the 3D reconstruction. Rather than optimizing the hand and object individually, we optimize them jointly which allows us to impose addit…
The goal of our work is to complete the depth channel of an RGB-D image. Commodity-grade depth cameras often fail to sense depth for shiny, bright, transparent, and distant surfaces. To address this problem, we train a deep network that takes an RGB image as input and predicts dense surface normals and occlusion boundaries. Those predictions are then combined with raw depth observations provided by the RGB-D camera to solve for depths for all pixels, including those missing in the original observation. This method was chosen over others (e.g., inpainting depths directly) as the result of exten…
We present a learning framework for reconstructing neural scene representations from a small number of unconstrained tourist photos. Since each image contains transient occluders, decomposing the static and transient components is necessary to construct radiance fields with such in-the-wild photographs where existing methods require a lot of training data. We introduce SF-NeRF, aiming to disentangle those two components with only a few images given, which exploits semantic information without any supervision. The proposed method contains an occlusion filtering module that predicts the transien…
SRI International(SRI国际);Polytechnic Institute – Rio de Janeiro State University(里约热内卢州立大学理工学院);Brown University(布朗大学)
The three-dimensional reconstruction of scenes from multiple views has made impressive strides in recent years, chiefly by methods correlating isolated feature points, intensities, or curvilinear structure. In the general setting, i.e., without requiring controlled acquisition, limited number of objects, abundant patterns on objects, or object curves to follow particular models, the majority of these methods produce unorganized point clouds, meshes, or voxel representations of the reconstructed scene, with some exceptions producing 3D drawings as networks of curves. Many applications, e.g., ro…
University of Pennsylvania(宾夕法尼亚大学);Amazon.com, Inc(亚马逊公司)
Human reconstruction and synthesis from monocular RGB videos is a challenging problem due to clothing, occlusion, texture discontinuities and sharpness, and framespecific pose changes. Many methods employ deferred rendering, NeRFs and implicit methods to represent clothed humans, on the premise that mesh-based representations cannot capture complex clothing and textures from RGB, silhouettes, and keypoints alone. We provide a counter viewpoint to this fundamental premise by optimizing a SMPL+D mesh and an efficient, multi-resolution texture representation using only RGB images, binary silhouet…
A large number of studies analyse object detection and pose estimation at visual level in 2D, discussing the effects of challenges such as occlusion, clutter, texture, etc., on the performances of the methods, which work in the context of RGB modality. Interpreting the depth data, the study in this paper presents thorough multi-modal analyses. It discusses the above-mentioned challenges for full 6D object pose estimation in RGB-D images comparing the performances of several 6D detectors in order to answer the following questions: What is the current position of the computer vision community fo…
DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion
Key Laboratory of Multimedia Trusted Perception and Efficient Computing, Ministry of Education of China, Xiamen University(中国教育部多媒体可信感知与高效计算重点实验室、厦门大学);State Key Laboratory of Virtual Reality Technology and Systems, Beihang University(虚拟现实技术与系统国家重点实验室、北京航空航天大学)
Czech Technical University in Prague(布拉格捷克理工大学);Foundation for Research and Technology – Hellas(研究与科技基金会-赫拉斯)
We introduce T-LESS, a new public dataset for estimating the 6D pose, i.e. translation and rotation, of texture-less rigid objects. The dataset features thirty industry-relevant objects with no significant texture and no discriminative color or reflectance properties. The objects exhibit symmetries and mutual similarities in shape and/or size. Compared to other datasets, a unique property is that some of the objects are parts of others. The dataset includes training and test images that were captured with three synchronized sensors, specifically a structured-light and a time-of-flight RGB-D se…
We propose a novel keypoint voting 6DoF object pose estimation method, which takes pure unordered point cloud geometry as input without RGB information. The proposed cascaded keypoint voting method, called RCVPose3D, is based upon a novel architecture which separates the task of semantic segmentation from that of keypoint regression, thereby increasing the effectiveness of both and improving the ultimate performance. The method also introduces a pairwise constraint in between different keypoints to the loss function when regressing the quantity for keypoint estimation, which is shown to be eff…
Estimating the 6D pose of objects using only RGB images remains challenging because of problems such as occlusion and symmetries. It is also difficult to construct 3D models with precise texture without expert knowledge or specialized scanning devices. To address these problems, we propose a novel pose estimation method, Pix2Pose, that predicts the 3D coordinates of each object pixel without textured models. An auto-encoder architecture is designed to estimate the 3D coordinates and expected errors per pixel. These pixel-wise predictions are then used in multiple stages to form 2D-3D correspon…
The Chinese University of Hong Kong(香港中文大学);Johns Hopkins University(约翰斯·霍普金斯大学)
Reconstructing the scene of robotic surgery from the stereo endoscopic video is an important and promising topic in surgical data science, which potentially supports many applications such as surgical visual perception, robotic surgery education and intra-operative context awareness. However, current methods are mostly restricted to reconstructing static anatomy assuming no tissue deformation, tool occlusion and de-occlusion, and camera movement. However, these assumptions are not always satisfied in minimal invasive robotic surgeries. In this work, we present an efficient reconstruction pipel…
We address the task of 6D pose estimation of known rigid objects from single input images in scenarios where the objects are partly occluded. Recent RGB-D-based methods are robust to moderate degrees of occlusion. For RGB inputs, no previous method works well for partly occluded objects. Our main contribution is to present the first deep learning-based system that estimates accurate poses for partly occluded objects from RGB-D and RGB input. We achieve this with a new instance-aware pipeline that decomposes 6D object pose estimation into a sequence of simpler steps, where each step removes spe…
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction
Elmore Family School of Electrical and Computer Engineering(电气与计算机工程学院);Purdue University(普渡大学);Department of Artificial Intelligence(人工智能系);Korea University(韩国大学);Honda Research Institute USA(本田美国研究院);School of Mechanical Engineering(机械工程学院)
Autonomous robot manipulation involves estimating the translation and orientation of the object to be manipulated as a 6-degree-of-freedom (6D) pose. Methods using RGB-D data have shown great success in solving this problem. However, there are situations where cost constraints or the working environment may limit the use of RGB-D sensors. When limited to monocular camera data only, the problem of object pose estimation is very challenging. In this work, we introduce a novel method called SilhoNet that predicts 6D object pose from monocular images. We use a Convolutional Neural Network (CNN) pi…
Dalian University of Technology(大连理工大学);Shenzhen Research Institute of Big Data(深圳大数据研究院);The Chinese University of Hong Kong (ShenZhen)(香港中文大学(深圳));Princeton University(普林斯顿大学)
We present a deep reinforcement learning method of progressive view inpainting for colored semantic point cloud scene completion under volume guidance, achieving high-quality scene reconstruction from only a single RGB-D image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D RGB-D and segmentation image inpainting, and multi-view selection for completion. Given a single RGB-D image, our method first predicts its semantic segmentation map and goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
MPI Informatics(马克斯·普朗克信息学研究所);Technical University of Munich(慕尼黑工业大学);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings (e.g., considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that …
Dyson Robotics Laboratory, Imperial College London(帝国理工学院戴森机器人实验室)
Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple vi…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which lead…
College of Electrical and Electronic Engineering, Shandong University of Technology(山东理工大学电气与电子工程学院)
Active stereo vision is important in reconstructing objects without obvious textures. However, it is still very challenging to extract and match the projected patterns from two camera views automatically and robustly. In this paper, we propose a new pattern extraction method and a new stereo vision matching method based on our novel structured light pattern. Instead of using the widely used 2D disparity to calculate the depths of the objects, we use the ray intersection to compute the 3D shapes directly. Experimental results showed that the proposed approach could reconstruct the 3D shape of t…
Iowa State University(爱荷华州立大学);United Technologies Research Center(联合技术研究中心);Google Inc.(谷歌公司)
Occlusion edges in images which correspond to range discontinuity in the scene from the point of view of the observer are an important prerequisite for many vision and mobile robot tasks. Although they can be extracted from range data however extracting them from images and videos would be extremely beneficial. We trained a deep convolutional neural network (CNN) to identify occlusion edges in images and videos with both RGB-D and RGB inputs. The use of CNN avoids hand-crafting of features for automatically isolating occlusion edges and distinguishing them from appearance edges. Other than qua…
Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented reality applications. Our approach uses two subsequently applied Convolutional Neural Networks (CNNs) to localize the hand and regress 3D joint locations. Hand localization is achieved by using a CNN to estimate the 2D position of the hand center in the input, even in the presence of clutter and occlusi…
University of Bonn(波恩大学);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所)
Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be used for tracking or animation. In this work, we fill this gap and propose a method that creates a fully rigged model of an articulated object from depth data of a single sensor. To this end, we combine deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow. The fully rigged model then consi…
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt…
Dr. A.P.J. Abdul Kalam Technical University(阿卜杜勒·卡拉姆技术大学);Simon Fraser University(西蒙菲莎大学)
Unlike deep learning which requires large training datasets, correlation filter-based trackers like Kernelized Correlation Filter (KCF) uses implicit properties of tracked images (circulant matrices) for training in real-time. Despite their practical application in tracking, a need for a better understanding of the fundamentals associated with KCF in terms of theoretically, mathematically, and experimentally exists. This thesis first details the workings prototype of the tracker and investigates its effectiveness in real-time applications and supporting visualizations. We further address some …
Human gait is one of important biometric characteristics for human identification at a distance. In practice, occlusion usually occurs and seriously affects accuracy of gait recognition. However, there is no available database to support in-depth research of this problem, and state-of-arts gait recognition methods have not paid enough attention to it, thus this paper focuses on gait recognition under occlusion. We collect a new gait recognition database called OG RGB+D database, which breaks through the limitation of other gait databases and includes multimodal gait data of various occlusions …
While much progress has been made in 6-DoF object pose estimation from a single RGB image, the current leading approaches heavily rely on real-annotation data. As such, they remain sensitive to severe occlusions, because covering all possible occlusions with annotated data is intractable. In this paper, we introduce an approach to robustly and accurately estimate the 6-DoF pose in challenging conditions and without using any real pose annotations. To this end, we leverage the intuition that the poses predicted by a network from an image and from its counterpart synthetically altered to mimic o…