Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collections
South China University of Technology(华南理工大学);Pazhou Lab(琶洲实验室);Guangzhou Shiyuan Electronics Co., Ltd(广州视源电子股份有限公司);Key Laboratory of Big Data and Intelligent Robot, Ministry of Education(教育部大数据与智能机器人重点实验室)
Yifan Yang, Shuhai Zhang, Zixiong Huang, Yubing Zhang, Mingkui Tan
Neural Radiance Fields (NeRF) is a revolutionary approach for rendering scenes by sampling a single ray per pixel and it has demonstrated impressive capabilities in novel-view synthesis from static scene images. However, in practice, we usually need to recover NeRF from unconstrained image collections, which poses two challenges: 1) the images often have dynamic changes in appearance because of different capturing time and camera settings; 2) the images may contain transient objects such as humans and cars, leading to occlusion and ghosting artifacts. Conventional approaches seek to address these challenges by locally utilizing a single ray to synthesize a color of a pixel. In contrast, humans typically perceive appearance and objects by globally utilizing information across multiple pixels. To mimic the perception process of humans, in this paper, we propose Cross-Ray NeRF (CR-NeRF) that leverages interactive information across multiple rays to synthesize occlusion-free novel views with the same appearances as the images. Specifically, to model varying appearances, we first propose to represent multiple rays with a novel cross-ray feature and then recover the appearance by fusing global statistics, i.e., feature covariance of the rays and the image appearance. Moreover, to avoid occlusion introduced by transient objects, we propose a transient objects handler and introduce a grid sampling strategy for masking out the transient objects. We theoretically find that leveraging correlation across multiple rays promotes capturing more global information. Moreover, extensive experimental results on large real-world datasets verify the effectiveness of CR-NeRF.
We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multilayer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address …
Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections
College of Computer Science and Engineering, Shandong University of Science and Technology(山东科技大学计算机科学与工程学院);State Key Laboratory of Virtual Reality Technology and Systems, Beihang University(北京航空航天大学虚拟现实技术与系统国家重点实验室)
提出基于3D Gaussian Splatting的交互式分割方法Seg-Wild,通过多维特征嵌入和Spiky 3D Gaussian Cutter处理无约束图像中的瞬态遮挡,实现更优的野外场景分割与重建质量。
We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple extensions have been proposed to reduce the need for this expensive supervision. Nonetheless, most of these methods still struggle in complex settings with large camera movements, and are restricted to single scenes, i.e. they cannot be trained on a collection of scenes depicting the same object category. To address these issues, our method uses an analysis b…
University of Tübingen(图宾根大学);Google Research(谷歌研究院)
Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown camera poses is highly challenging as it requires joint optimization over shape, radiance, and pose. This problem is exacerbated when the input images are captured in the wild with varying backgrounds and illuminations. Standard pose estimation techniques fail in such image collections in the wild due …
Google Research(谷歌研究院);University of Washington(华盛顿大学)
We investigate the use of Neural Radiance Fields (NeRF) to learn high quality 3D object category models from collections of input images. In contrast to previous work, we are able to do this whilst simultaneously separating foreground objects from their varying backgrounds. We achieve this via a 2-component NeRF model, FiG-NeRF, that prefers explanation of the scene as a geometrically constant background and a deformable foreground that represents the object category. We show that this method can learn accurate 3D object category models using only photometric supervision and casually captured …
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions…
Exploring Accurate 3D Phenotyping in Greenhouse through Neural Radiance Fields
Guangdong Academic of Agriculture Science(广东省农业科学院);College of Engineering, South China Agriculture University(华南农业大学工程学院);Department of Mechanical and Aerospace Engineering, Monash University(莫纳什大学机械与航空航天工程学院)
Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at representing fine geometric structures with smoothly varying view-dependent appearance, they often fail to accurately capture and reproduce the appearance of glossy surfaces. We address this limitation by introducing Ref-NeRF, which replaces NeRF's parameterization of view-dependent outgoing radiance with a…
SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images
Technical University of Munich (TUM)(慕尼黑工业大学(TUM));King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学(KAUST));University of Oxford(牛津大学)
School of Computer Science, Australian Artificial Intelligence Institute (AAII), University of Technology Sydney(悉尼科技大学计算机科学学院、澳大利亚人工智能研究所);School of Automobile, Chang’an University(长安大学汽车学院)
We present a learning framework for reconstructing neural scene representations from a small number of unconstrained tourist photos. Since each image contains transient occluders, decomposing the static and transient components is necessary to construct radiance fields with such in-the-wild photographs where existing methods require a lot of training data. We introduce SF-NeRF, aiming to disentangle those two components with only a few images given, which exploits semantic information without any supervision. The proposed method contains an occlusion filtering module that predicts the transien…
The University of Adelaide(阿德莱德大学);InnoPeak Technology, Inc.(InnoPeak科技公司);Monash University(莫纳什大学);Australian National University(澳大利亚国立大学)
A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have recently produced compelling results in a variety of applications. One of the most popular implicit representations - Neural Radiance Field (NeRF), first demonstrated photorealistic rendering results using multi-layer perceptrons, with promising offline 3D reconstruction as a by-product of the radiance field. More recently, researchers also applied this implicit re…
S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes
S-Lab, Nanyang Technological University(新加坡南洋理工大学S-Lab);School of AIA, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);SenseTime Research(商汤科技研究院)
Google Research(谷歌研究院);MIT(麻省理工学院);Cornell Tech(康奈尔理工学院);Cornell University(康奈尔大学);Georgia Tech(佐治亚理工学院)
We propose im2nerf, a learning framework that predicts a continuous neural object representation given a single input image in the wild, supervised by only segmentation output from off-the-shelf recognition methods. The standard approach to constructing neural radiance fields takes advantage of multi-view consistency and requires many calibrated views of a scene, a requirement that cannot be satisfied when learning on large-scale image data in the wild. We take a step towards addressing this shortcoming by introducing a model that encodes the input image into a disentangled object representati…
Xi’an Jiaotong University(西安交通大学);Tencent AI Lab(腾讯人工智能实验室)
Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering a realistic NeRF at a different time of day from a group of tourism images. Existing solutions adopt NeRF with a controllable appearance embedding to render novel views under various conditions, but they cannot render view-consistent images with an unseen appearance. To solve this problem, we present an end-to-end framework for constructing a hallucinated NeRF, dubbed as Ha-NeRF. Specifically, we propose an appearanc…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);National Taiwan University(国立台湾大学);Massachusetts Institute of Technology(麻省理工学院)
We present Neural Mixtures of Planar Experts (NeurMiPs), a novel planar-based scene representation for modeling geometry and appearance. NeurMiPs leverages a collection of local planar experts in 3D space as the scene representation. Each planar expert consists of the parameters of the local rectangular shape representing geometry and a neural radiance field modeling the color and opacity. We render novel views by calculating ray-plane intersections and composite output colors and densities at intersected points to the image. NeurMiPs blends the efficiency of explicit mesh rendering and flexib…
University of Toronto(多伦多大学);Vector Institute(矢量研究院);UBC(不列颠哥伦比亚大学);Google Research(谷歌研究院);NVIDIA(英伟达);SFU(西蒙弗雷泽大学)
We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (NeRF) -- neural 3D scene representations trained from collections of calibrated images. NeRF does not decompose illumination and color, so to make registration invariant to illumination, we introduce the concept of a ''surface field'' -- a field distilled from a pre-trained NeRF model that measures the likelihood of a point being on the surface of an object. We then cast nerf2nerf registration as a robust optimization …
Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
State Key Laboratory of Complex and Critical Software Environment(复杂与关键软件环境国家重点实验室);School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
Apple(苹果公司);University of Guelph(圭尔夫大学);Vector Institute(向量研究所)
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that can be rendered from a free moving camera. Our model can be used as a prior to generate new scenes, or to complete a scene given only sparse 2D observations. Recent work has shown that generative models of radiance fields can capture properties such as multi-view consistency and view-dependent lighting. However, these models are specialized for constrained vie…
SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
Department of Electrical and Electronic Engineering, The University of Hong Kong(香港大学电子与电气工程系);State Key Laboratory for Multimedia Information Processing and National Engineering Research Center of Visual Technology, School of Computer Science, Peking University(北京大学信息多媒体国家重点实验室和视觉技术国家工程研究中心、计算机科学学院)
Taking Language Embedded 3D Gaussian Splatting into the Wild
State Key Laboratory of Virtual Reality Technology and Systems(虚拟现实技术与系统国家重点实验室);School of Computer Science and Engineering(计算机科学与工程学院);Beihang University(北航大学)
Sapienza University of Rome(罗马第一大学);Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室);University of California, San Diego(加州大学圣地亚哥分校);OPAL AI INC.(OPAL人工智能公司)
The aim of this work is to introduce MaRF, a novel framework able to synthesize the Martian environment using several collections of images from rover cameras. The idea is to generate a 3D scene of Mars' surface to address key challenges in planetary surface exploration such as: planetary geology, simulated navigation and shape analysis. Although there exist different methods to enable a 3D reconstruction of Mars' surface, they rely on classical computer graphics techniques that incur high amounts of computational resources during the reconstruction process, and have limitations with generaliz…
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
University of Science and Technology of China(科学技术大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The Chinese University of Hong Kong(香港中文大学);Brown University(布朗大学);Shanghai Jiao Tong University(交通大学);The University of Hong Kong(香港大学)
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Tremendous progress in deep generative models has led to photorealistic image synthesis. While achieving compelling results, most approaches operate in the two-dimensional image domain, ignoring the three-dimensional nature of our world. Several recent works therefore propose generative models which are 3D-aware, i.e., scenes are modeled in 3D and then rendered differentiably to the image plane. This leads to impressive 3D consistency, but incorporating such a bias comes at a price: the camera needs to be modeled as well. Current approaches assume fixed intrinsics and a predefined prior over c…
University of California, San Diego(加州大学圣地亚哥分校);Google Research(谷歌研究院)
Recent work in Neural Fields (NFs) learn 3D representations from class-specific single view image collections. However, they are unable to reconstruct the input data preserving high-frequency details. Further, these methods do not disentangle appearance from geometry and hence are not suitable for tasks such as texture transfer and editing. In this work, we propose TEGLO (Textured EG3D-GLO) for learning 3D representations from single view in-the-wild image collections for a given class of objects. We accomplish this by training a conditional Neural Radiance Field (NeRF) without any explicit 3D…
NTT Communication Science Laboratories, NTT Corporation(NTT株式会社NTT通信科学实验室)
Fully unsupervised 3D representation learning has gained attention owing to its advantages in data collection. A successful approach involves a viewpoint-aware approach that learns an image distribution based on generative models (e.g., generative adversarial networks (GANs)) while generating various view images based on 3D-aware models (e.g., neural radiance fields (NeRFs)). However, they require images with various views for training, and consequently, their application to datasets with few or limited viewpoints remains a challenge. As a complementary approach, an aperture rendering GAN (AR-…