The agent learns to organize decision behavior to achieve a behavioral goal, such as reward maximization, and reinforcement learning is often used for this optimization. Learning an optimal behavioral strategy is difficult under the uncertainty that events necessary for learning are only partially observable, called as Partially Observable Markov Decision Process (POMDP). However, the real-world environment also gives many events irrelevant to reward delivery and an optimal behavioral strategy. The conventional methods in POMDP, which attempt to infer transition rules among the entire observations, including irrelevant states, are ineffective in such an environment. Supposing Redundantly Observable Markov Decision Process (ROMDP), here we propose a method for goal-oriented reinforcement learning to efficiently learn state transition rules among reward-related "core states'' from redundant observations. Starting with a small number of initial core states, our model gradually adds new core states to the transition diagram until it achieves an optimal behavioral strategy consistent with the Bellman equation. We demonstrate that the resultant inference model outperforms the conventional method for POMDP. We emphasize that our model only containing the core states has high explainability. Furthermore, the proposed method suits online learning as it suppresses memory consumption and improves learning speed.
Tencent AI Lab(腾讯人工智能实验室);Shanghai Jiao Tong University(上海交通大学)
In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In this paper, to enhance the diversity of relabeled goals, we develop FGI (Foresight Goal Inference), a new relabeling strategy that relabels the goals by looking into the future with a learned dynamics model. Besides, to improve sample efficiency, we propose to use the dynamics model to generate simulated trajectories for policy training. By integrating these two improvements, we introduce the MapGo framework (Model-…
This paper tackles the problem of learning a questioner in the goal-oriented visual dialog task. Several previous works adopt model-free reinforcement learning. Most pretrain the model from a finite set of human-generated data. We argue that using limited demonstrations to kick-start the questioner is insufficient due to the large policy search space. Inspired by a recently proposed information theoretic approach, we develop two analytic experts to serve as a source of high-quality demonstrations for imitation learning. We then take advantage of reinforcement learning to refine the model towar…
Seoul National University(首尔大学);Surromind Robotics(Surromind机器人公司)
Goal-oriented dialog has been given attention due to its numerous applications in artificial intelligence. Goal-oriented dialogue tasks occur when a questioner asks an action-oriented question and an answerer responds with the intent of letting the questioner know a correct action to take. To ask the adequate question, deep learning and reinforcement learning have been recently applied. However, these approaches struggle to find a competent recurrent neural questioner, owing to the complexity of learning a series of sentences. Motivated by theory of mind, we propose "Answerer in Questioner's M…
Learning a goal-oriented dialog policy is generally performed offline with supervised learning algorithms or online with reinforcement learning (RL). Additionally, as companies accumulate massive quantities of dialog transcripts between customers and trained human agents, encoder-decoder methods have gained popularity as agent utterances can be directly treated as supervision without the need for utterance-level annotations. However, one potential drawback of such approaches is that they myopically generate the next agent utterance without regard for dialog-level considerations. To resolve thi…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);UCAS(中国科学院大学)
A chatbot that converses like a human should be goal-oriented (i.e., be purposeful in conversation), which is beyond language generation. However, existing dialogue systems often heavily rely on cumbersome hand-crafted rules or costly labelled datasets to reach the goals. In this paper, we propose Goal-oriented Chatbots (GoChat), a framework for end-to-end training chatbots to maximize the longterm return from offline multi-turn dialogue datasets. Our framework utilizes hierarchical reinforcement learning (HRL), where the high-level policy guides the conversation towards the final goal by dete…
Ludwig Maximilian University(路德维希-马克西米利安大学);Siemens AG(西门子股份公司)
Learning goal-oriented dialogues by means of deep reinforcement learning has recently become a popular research topic. However, commonly used policy-based dialogue agents often end up focusing on simple utterances and suboptimal policies. To mitigate this problem, we propose a class of novel temperature-based extensions for policy gradient methods, which are referred to as Tempered Policy Gradients (TPGs). On a recent AI-testbed, i.e., the GuessWhat?! game, we achieve significant improvements with two innovations. The first one is an extension of the state-of-the-art solutions with Seq2Seq and…
IBM Research AI(IBM人工智能研究院);IIIT Hyderabad(海得拉巴国际信息技术学院)
Recommending a sequence of activities for an ongoing case requires that the recommendations conform to the underlying business process and meet the performance goal of either completion time or process outcome. Existing work on next activity prediction can predict the future activity but cannot provide guarantees of the prediction being conformant or meeting the goal. Hence, we propose a goal-oriented next best activity recommendation. Our proposed framework uses a deep learning model to predict the next best activity and an estimated value of a goal given the activity. A reinforcement learnin…
In this work, we analyze the performance of general deep reinforcement learning algorithms for a task-oriented language grounding problem, where language input contains multiple sub-goals and their order of execution is non-linear. We generate a simple instructional language for the GridWorld environment, that is built around three language elements (order connectors) defining the order of execution: one linear - "comma" and two non-linear - "but first", "but before". We apply one of the deep reinforcement learning baselines - Double DQN with frame stacking and ablate several extensions such a…
Virginia Tech(弗吉尼亚理工大学);Technology Innovation Institute(技术创新研究所);Mohamed Bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Semantic communications will play a critical role in enabling goal-oriented services over next-generation wireless systems. However, most prior art in this domain is restricted to specific applications (e.g., text or image), and it does not enable goal-oriented communications in which the effectiveness of the transmitted information must be considered along with the semantics so as to execute a certain task. In this paper, a comprehensive semantic communications framework is proposed for enabling goal-oriented task execution. To capture the semantics between a speaker and a listener, a common …
University of California, Santa Barbara(加州大学圣巴巴拉分校);University of São Paulo(圣保罗大学);Stanford University(斯坦福大学)
The ability to engage in goal-oriented conversations has allowed humans to gain knowledge, reduce uncertainty, and perform tasks more efficiently. Artificial agents, however, are still far behind humans in having goal-driven conversations. In this work, we focus on the task of goal-oriented visual dialogue, aiming to automatically generate a series of questions about an image with a single objective. This task is challenging since these questions must not only be consistent with a strategy to achieve a goal, but also consider the contextual information in the image. We propose an end-to-end go…
Language Technologies Institute, Carnegie Mellon University(卡内基梅隆大学语言技术研究所)
Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has clearer metrics and a straightforward learning signal. Humans effortlessly combine the two, for example engaging in chit-chat with the goal of exchanging information or eliciting a specific response. Here, we bridge the divide between these two domains in the setting of a rich multi-player text-based fantasy environment where agents and humans engage in both actions and dialogue. Specifically, we train a goal-oriented m…
University of Technology Sydney(悉尼科技大学);Nanjing University of Science and Technology(南京理工大学);The University of Adelaide(阿德莱德大学)
Despite significant progress in a variety of vision-and-language problems, developing a method capable of asking intelligent, goal-oriented questions about images is proven to be an inscrutable challenge. Towards this end, we propose a Deep Reinforcement Learning framework based on three new intermediate rewards, namely goal-achieved, progressive and informativeness that encourage the generation of succinct questions, which in turn uncover valuable information towards the overall goal. By directly optimizing for questions that work quickly towards fulfilling the overall goal, we avoid the tend…
University of Michigan(密歇根大学);IBM Research(IBM研究院)
In a dialog, there can be multiple valid next utterances at any point. The present end-to-end neural methods for dialog do not take this into account. They learn with the assumption that at any time there is only one correct next utterance. In this work, we focus on this problem in the goal-oriented dialog setting where there are different paths to reach a goal. We propose a new method, that uses a combination of supervised learning and reinforcement learning approaches to address this issue. We also propose a new and more effective testbed, permuted-bAbI dialog tasks, by introducing multiple …
University of Science and Technology of China(中国科学技术大学);SUNY Binghamton(纽约州立大学宾汉姆顿分校)
Reinforcement learning methods have been used for learning dialogue policies. However, learning an effective dialogue policy frequently requires prohibitively many conversations. This is partly because of the sparse rewards in dialogues, and the very few successful dialogues in early learning phase. Hindsight experience replay (HER) enables learning from failures, but the vanilla HER is inapplicable to dialogue learning due to the implicit goals. In this work, we develop two complex HER methods providing different trade-offs between complexity and performance, and, for the first time, enabled …
Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace single random action choices by random goals selection followed by several steps in their direction. This approach is compatible with any curiosity-based exploration and off-policy reinforcement learning agents and generates longer and safer trajectories than individual random actions…
Artificial Intelligence Laboratory(人工智能实验室);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
The main goal of modeling human conversation is to create agents which can interact with people in both open-ended and goal-oriented scenarios. End-to-end trained neural dialog systems are an important line of research for such generalized dialog models as they do not resort to any situation-specific handcrafting of rules. However, incorporating personalization into such systems is a largely unexplored topic as there are no existing corpora to facilitate such work. In this paper, we present a new dataset of goal-oriented dialogs which are influenced by speaker profiles attached to them. We ana…
For each goal-oriented dialog task of interest, large amounts of data need to be collected for end-to-end learning of a neural dialog system. Collecting that data is a costly and time-consuming process. Instead, we show that we can use only a small amount of data, supplemented with data from a related dialog task. Naively learning from related data fails to improve performance as the related data can be inconsistent with the target task. We describe a meta-learning based method that selectively learns from the related dialog task data. Our approach leads to significant accuracy improvements in…
Goal-Oriented Sequential Bayesian Experimental Design for Causal Learning
Department of Computer Science and Engineering(计算机科学与工程系);Department of Mechanical Engineering(机械工程系);Gilbert S. Omenn Department of Computational Medicine and Bioinformatics(Gilbert S. Omenn 计算医学与生物信息学部门)
Department of Computer Science, University of Copenhagen(哥本哈根大学计算机科学系)
Most research on dialogue has focused either on dialogue generation for openended chit chat or on state tracking for goal-directed dialogue. In this work, we explore a hybrid approach to goal-oriented dialogue generation that combines retrieval from past history with a hierarchical, neural encoder-decoder architecture. We evaluate this approach in the customer support domain using the Multiwoz dataset (Budzianowski et al., 2018). We show that adding this retrieval step to a hierarchical, neural encoder-decoder architecture leads to significant improvements, including responses that are rated m…
CEA Leti(法国原子能与替代能源委员会电子与信息技术实验室);Sapienza Univ. of Rome(罗马第一大学)
The goal of this paper is to promote the idea that including semantic and goal-oriented aspects in future 6G networks can produce a significant leap forward in terms of system effectiveness and sustainability. Semantic communication goes beyond the common Shannon paradigm of guaranteeing the correct reception of each single transmitted packet, irrespective of the meaning conveyed by the packet. The idea is that, whenever communication occurs to convey meaning or to accomplish a goal, what really matters is the impact that the correct reception/interpretation of a packet is going to have on the…
This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration' which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of ba…
Seoul National University(首尔国立大学);Adobe Research(奥多比研究院)
Recent works have shown that generative data augmentation, where synthetic samples generated from deep generative models complement the training dataset, benefit NLP tasks. In this work, we extend this approach to the task of dialog state tracking for goal-oriented dialogs. Due to the inherent hierarchical structure of goal-oriented dialogs over utterances and related annotations, the deep generative model must be capable of capturing the coherence among different hierarchies and types of dialog features. We propose the Variational Hierarchical Dialog Autoencoder (VHDA) for modeling the comple…
The University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Clustering and prediction are two primary tasks in the fields of unsupervised and supervised learning, respectively. Although much of the recent advances in machine learning have been centered around those two tasks, the interdependent, mutually beneficial relationship between them is rarely explored. One could reasonably expect appropriately clustering the data would aid the downstream prediction task and, conversely, a better prediction performance for the downstream task could potentially inform a more appropriate clustering strategy. In this work, we focus on the latter part of this mutual…
Neural Networks and Deep Learning Lab(神经网络与深度学习实验室);Moscow Institute of Physics and Technology(莫斯科物理技术学院)
Dialogue State Tracking (DST) is a core component of virtual assistants such as Alexa or Siri. To accomplish various tasks, these assistants need to support an increasing number of services and APIs. The Schema-Guided State Tracking track of the 8th Dialogue System Technology Challenge highlighted the DST problem for unseen services. The organizers introduced the Schema-Guided Dialogue (SGD) dataset with multi-domain conversations and released a zero-shot dialogue state tracking model. In this work, we propose a GOaL-Oriented Multi-task BERT-based dialogue state tracker (GOLOMB) inspired by ar…
Goal-oriented learning of stochastic differential equations using error bounds on path-space observables
Center for Computational Science & Engineering, Massachusetts Institute of Technology(麻省理工学院计算科学与工程中心);Department of Mathematics, University of Potsdam(波茨坦大学数学系)
University of Bonn(波恩大学);Fraunhofer IAIS(弗劳恩霍夫应用信息技术研究所)
Attention-based encoder-decoder neural network models have recently shown promising results in goal-oriented dialogue systems. However, these models struggle to reason over and incorporate state-full knowledge while preserving their end-to-end text generation functionality. Since such models can greatly benefit from user intent and knowledge graph integration, in this paper we propose an RNN-based end-to-end encoder-decoder architecture which is trained with joint embeddings of the knowledge graph and the corpus as input. The model provides an additional integration of user intent along with t…