Semantic communications will play a critical role in enabling goal-oriented services over next-generation wireless systems. However, most prior art in this domain is restricted to specific applications (e.g., text or image), and it does not enable goal-oriented communications in which the effectiveness of the transmitted information must be considered along with the semantics so as to execute a certain task. In this paper, a comprehensive semantic communications framework is proposed for enabling goal-oriented task execution. To capture the semantics between a speaker and a listener, a common language is defined using the concept of beliefs to enable the speaker to describe the environment observations to the listener. Then, an optimization problem is posed to choose the minimum set of beliefs that perfectly describes the observation while minimizing the task execution time and transmission cost. A novel top-down framework that combines curriculum learning (CL) and reinforcement learning (RL) is proposed to solve this problem. Simulation results show that the proposed CL method outperforms traditional RL in terms of convergence time, task execution time, and transmission cost during training.
Virginia Tech(弗吉尼亚理工大学);Technology Innovation Institute(技术创新研究院);Mohamed Bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Goal-oriented semantic communication will be a pillar of next-generation wireless networks. Despite significant recent efforts in this area, most prior works are focused on specific data types (e.g., image or audio), and they ignore the goal and effectiveness aspects of semantic transmissions. In contrast, in this paper, a holistic goal-oriented semantic communication framework is proposed to enable a speaker and a listener to cooperatively execute a set of sequential tasks in a dynamic environment. A common language based on a hierarchical belief set is proposed to enable semantic communicati…
CQM: Curriculum Reinforcement Learning with a Quantized World Model
Seoul National University(首尔大学);Automation and Systems Research Institute (ASRI)(自动化与系统研究所(ASRI));Artificial Intelligence Institute of Seoul National University (AIIS)(首尔大学人工智能研究所(AIIS))
Seoul National University(首尔国立大学);Automation and Systems Research Institute(自动化与系统研究所);Artificial Intelligence Institute of Seoul National University(首尔国立大学人工智能研究所)
Current reinforcement learning (RL) often suffers when solving a challenging exploration problem where the desired outcomes or high rewards are rarely observed. Even though curriculum RL, a framework that solves complex tasks by proposing a sequence of surrogate tasks, shows reasonable results, most of the previous works still have difficulty in proposing curriculum due to the absence of a mechanism for obtaining calibrated guidance to the desired outcome state without any prior domain knowledge. To alleviate it, we propose an uncertainty & temporal distance-aware curriculum goal generation me…
Department of Informatics Universit\"at Hamburg Germany
Deep reinforcement learning has recently gained a focus on problems where policy or value functions are independent of goals. Evidence exists that the sampling of goals has a strong effect on the learning performance, but there is a lack of general mechanisms that focus on optimizing the goal sampling process. In this work, we present a simple and general goal masking method that also allows us to estimate a goal's difficulty level and thus realize a curriculum learning approach for deep RL. Our results indicate that focusing on goals with a medium difficulty level is appropriate for deep dete…
Goal-conditioned reinforcement learning (RL) can solve tasks in a wide range of domains, including navigation and manipulation, but learning to reach distant goals remains a central challenge to the field. Learning to reach such goals is particularly hard without any offline data, expert demonstrations, and reward shaping. In this paper, we propose an algorithm to solve the distant goal-reaching task by using search at training time to automatically generate a curriculum of intermediate states. Our algorithm, Classifier-Planning (C-Planning), frames the learning of the goal-conditioned policie…
Continually solving new, unsolved tasks is the key to learning diverse behaviors. Through reinforcement learning (RL), we have made massive strides towards solving tasks that have a single goal. However, in the multi-task domain, where an agent needs to reach multiple goals, the choice of training goals can largely affect sample efficiency. When biological agents learn, there is often an organized and meaningful order to which learning happens. Inspired by this, we propose setting up an automatic curriculum for goals that the agent needs to solve. Our key insight is that if we can sample goals…
Learning robot manipulation through deep reinforcement learning in environments with sparse rewards is a challenging task. In this paper we address this problem by introducing a notion of imaginary object goals. For a given manipulation task, the object of interest is first trained to reach a desired target position on its own, without being manipulated, through physically realistic simulations. The object policy is then leveraged to build a predictive model of plausible object trajectories providing the robot with a curriculum of incrementally more difficult object goals to reach during train…
Mila(米拉);Université de Montréal(蒙特利尔大学);Element AI(元素人工智能公司);CIFAR AI Chair(加拿大高级研究院人工智能讲席)
Goal-directed Reinforcement Learning (RL) traditionally considers an agent interacting with an environment, prescribing a real-valued reward to an agent proportional to the completion of some goal. Goal-directed RL has seen large gains in sample efficiency, due to the ease of reusing or generating new experience by proposing goals. One approach,self-play, allows an agent to "play" against itself by alternatively setting and accomplishing goals, creating a learned curriculum through which an agent can learn to accomplish progressively more difficult goals. However, self-play has been limited to…
Many relevant tasks require an agent to reach a certain state, or to manipulate objects into a desired configuration. For example, we might want a robot to align and assemble a gear onto an axle or insert and turn a key in a lock. These goal-oriented tasks present a considerable challenge for reinforcement learning, since their natural reward function is sparse and prohibitive amounts of exploration are required to reach the goal and receive some learning signal. Past approaches tackle these problems by exploiting expert demonstrations or by manually designing a task-specific reward shaping fu…
Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the breakdown of tasks into simpler, static challenges with dense rewards--to build up to complex behaviors. While curricula are also useful for artificial agents, hand-crafting them is time consuming. This has lead researchers to explore automatic curriculum generation. Here we explore a…
Microsoft Research(微软研究院);Mila(米拉研究所);Université de Montréal(蒙特利尔大学)
In this paper, we present a technique that improves the process of training an agent (using RL) for instruction following. We develop a training curriculum that uses a nominal number of expert demonstrations and trains the agent in a manner that draws parallels from one of the ways in which humans learn to perform complex tasks, i.e by starting from the goal and working backwards. We test our method on the BabyAI platform and show an improvement in sample efficiency for some of its tasks compared to a PPO (proximal policy optimization) baseline.
Carnegie Mellon University(卡内基梅隆大学);Honda Research Institute USA(美国本田研究所)
In a multi-agent setting, the optimal policy of a single agent is largely dependent on the behavior of other agents. We investigate the problem of multi-agent reinforcement learning, focusing on decentralized learning in non-stationary domains for mobile robot navigation. We identify a cause for the difficulty in training non-stationary policies: mutual adaptation to sub-optimal behaviors, and we use this to motivate a curriculum-based strategy for learning interactive policies. The curriculum has two stages. First, the agent leverages policy gradient algorithms to learn a policy that is capab…
University of Luebeck(吕贝克大学);KION Group AG(凯傲集团股份公司);Montanuniversität Leoben(莱奥本矿业大学)
We propose a deep reinforcement learning approach for solving a mapless navigation problem in warehouse scenarios. In our approach, an automation guided vehicle is equipped with LiDAR and frontal RGB sensors and learns to perform a targeted navigation task. The challenges reside in the sparseness of positive samples for learning, multi-modal sensor perception with partial observability, the demand for accurate steering maneuvers together with long training cycles. To address these points, we propose NavACL-Q as a method for automatic curriculum learning in combination with a distributed versio…
Tencent AI Lab(腾讯人工智能实验室);Shanghai Jiao Tong University(上海交通大学)
In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In this paper, to enhance the diversity of relabeled goals, we develop FGI (Foresight Goal Inference), a new relabeling strategy that relabels the goals by looking into the future with a learned dynamics model. Besides, to improve sample efficiency, we propose to use the dynamics model to generate simulated trajectories for policy training. By integrating these two improvements, we introduce the MapGo framework (Model-…
This paper tackles the problem of learning a questioner in the goal-oriented visual dialog task. Several previous works adopt model-free reinforcement learning. Most pretrain the model from a finite set of human-generated data. We argue that using limited demonstrations to kick-start the questioner is insufficient due to the large policy search space. Inspired by a recently proposed information theoretic approach, we develop two analytic experts to serve as a source of high-quality demonstrations for imitation learning. We then take advantage of reinforcement learning to refine the model towar…
Georgia Institute of Technology(佐治亚理工学院);Honda Research Institute(本田研究院);Toyota Research Institute(丰田研究院)
A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient exploration for learning both individual goal attainment and cooperation for others' success, and credit-assignment for interactions between actions and goals of different agents. To address both challenges, we restructure the problem into a novel two-stage curriculum, in which single…
Autonomous reinforcement learning agents, like children, do not have access to predefined goals and reward functions. They must discover potential goals, learn their own reward functions and engage in their own learning trajectory. Children, however, benefit from exposure to language, helping to organize and mediate their thought. We propose LE2 (Language Enhanced Exploration), a learning algorithm leveraging intrinsic motivations and natural language (NL) interactions with a descriptive social partner (SP). Using NL descriptions from the SP, it can learn an NL-conditioned reward function to f…
For reinforcement learning (RL), it is challenging for an agent to master a task that requires a specific series of actions due to sparse rewards. To solve this problem, reverse curriculum generation (RCG) provides a reverse expansion approach that automatically generates a curriculum for the agent to learn. More specifically, RCG adapts the initial state distribution from the neighborhood of a goal to a distance as training proceeds. However, the initial state distribution generated for each iteration might be biased, thus making the policy overfit or slowing down the reverse expansion rate. …
Indian Institute of Technology Madras(印度理工学院马德拉斯分校);Robert Bosch Center for Data Science and AI (RBCDSAI)(罗伯特·博世数据科学与人工智能中心(RBCDSAI))
Shaping in humans and animals has been shown to be a powerful tool for learning complex tasks as compared to learning in a randomized fashion. This makes the problem less complex and enables one to solve the easier sub task at hand first. Generating a curriculum for such guided learning involves subjecting the agent to easier goals first, and then gradually increasing their difficulty. This paper takes a similar direction and proposes a dual curriculum scheme for solving robotic manipulation tasks with sparse rewards, called MaMiC. It includes a macro curriculum scheme which divides the task i…
Seoul National University(首尔大学);Surromind Robotics(Surromind机器人公司)
Goal-oriented dialog has been given attention due to its numerous applications in artificial intelligence. Goal-oriented dialogue tasks occur when a questioner asks an action-oriented question and an answerer responds with the intent of letting the questioner know a correct action to take. To ask the adequate question, deep learning and reinforcement learning have been recently applied. However, these approaches struggle to find a competent recurrent neural questioner, owing to the complexity of learning a series of sentences. Motivated by theory of mind, we propose "Answerer in Questioner's M…
An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by focusing on the next best task to learn. We explore curriculum learning in a complex, visual domain with many hard exploration challenges: Minecraft. We find that learning progress (defined as a change in success probability of a task) is a reliable measure of learnability for automatically constructing an effective curriculum. We introduce a learning-progres…
Learning a goal-oriented dialog policy is generally performed offline with supervised learning algorithms or online with reinforcement learning (RL). Additionally, as companies accumulate massive quantities of dialog transcripts between customers and trained human agents, encoder-decoder methods have gained popularity as agent utterances can be directly treated as supervision without the need for utterance-level annotations. However, one potential drawback of such approaches is that they myopically generate the next agent utterance without regard for dialog-level considerations. To resolve thi…
University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Oxford(牛津大学);University of Leeds(利兹大学);Tufts University(塔夫茨大学);Alberta Machine Intelligence Institute(阿尔伯塔机器智能研究所);University of Alberta(阿尔伯塔大学);Sony AI(索尼人工智能)
Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored h…
CEA Leti(法国原子能与替代能源委员会电子与信息技术实验室);Sapienza Univ. of Rome(罗马第一大学)
The goal of this paper is to promote the idea that including semantic and goal-oriented aspects in future 6G networks can produce a significant leap forward in terms of system effectiveness and sustainability. Semantic communication goes beyond the common Shannon paradigm of guaranteeing the correct reception of each single transmitted packet, irrespective of the meaning conveyed by the packet. The idea is that, whenever communication occurs to convey meaning or to accomplish a goal, what really matters is the impact that the correct reception/interpretation of a packet is going to have on the…