arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2305.03040cs.CV
收藏

TUVF: 学习可泛化的纹理UV辐射场

TUVF: Learning Generalizable Texture UV Radiance Fields

UC San Diego(加州大学圣地亚哥分校);NVIDIA(英伟达)

An-Chieh Cheng, Xueting Li, Sifei Liu, Xiaolong Wang

AI总结:

针对给定3D形状生成高保真可控纹理的研究缺口,提出TUVF方法,在可学习UV球面空间结合辐射场生成纹理,实现纹理与形状解耦及跨形状迁移,在纹理控制编辑上优于现有方法。

摘要:

纹理是打造视觉吸引力强、真实感3D模型的关键要素。本文研究了给定3D资产形状生成高保真纹理的问题,与通用3D形状建模相比,该方向的探索相对较少。我们的目标是实现可控的纹理生成流程,使得单个纹理代码可对应特定的外观风格,且独立于同一类别中任意输入形状。\n我们提出纹理UV辐射场(Texture UV Radiance Fields, TUVF),该方法在可学习的UV球面空间而非直接在3D形状上生成纹理。这使得纹理能与底层形状解耦,并可迁移到共享同一UV空间的其他形状(即同一类别的形状)。我们将UV球面空间与辐射场相结合,相比传统纹理贴图,能更高效、准确地表示纹理。\n我们在合成数据集和真实物体数据集上开展了实验,结果表明,该方法不仅能实现真实感合成,还在纹理控制与编辑方面相较现有最优方法取得了显著提升。项目主页:https://www.anjiecheng.me/TUVF

英文摘要:

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: https://www.anjiecheng.me/TUVF

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑