We investigate the performance of concurrent remote sensing from independent strategic sources, whose goal is to minimize a linear combination of the freshness of information and the updating cost. In the literature, this is often investigated from a static perspective of setting the update rate of the sources a priori, either in a centralized optimal way or with a distributed game-theoretic approach. However, we argue that truly rational sources would better make such a decision with full awareness of the current age of information, resulting in a more efficient implementation of the updating policies. To this end, we investigate the scenario where sources independently perform a stateful optimization of their objective. Their strategic character leads to the formalization of this problem as a Markov game, for which we find the resulting Nash equilibrium. This can be translated into practical smooth threshold policies for their update. The results are eventually tested in a sample scenario, comparing a centralized optimal approach with two distributed approaches with different objectives for the players.
In this paper we describe an approach to resolve strategic games in which players can assume different types along the game. Our goal is to infer which type the opponent is adopting at each moment so that we can increase the player's odds. To achieve that we use Markov games combined with hidden Markov model. We discuss a hypothetical example of a tennis game whose solution can be applied to any game with similar characteristics.
This paper presents the research on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning is considered to impact human decision making in social, economical and competitive interactions. The provided introduction explains and connects concepts from AI, game theory and psychology. First result is a concept of interdisciplinary game description language as a part of the focused interdisciplinary research infrastructure. The need of this domain-specific language is motivated and is aimed to accelerate the current developments…
To ensure that social networks (e.g. opinion consensus, cooperative estimation, distributed learning and adaptation etc.) proliferate and efficiently operate, the participating agents need to collaborate with each other by repeatedly sharing information. However, sharing information is often costly for the agents while resulting in no direct immediate benefit for them. Hence, lacking incentives to collaborate, strategic agents who aim to maximize their own individual utilities will withhold rather than share information, leading to inefficient operation or even collapse of networks. In this pa…
We study the problem of allocating $T$ sequentially arriving items among $n$ homogeneous agents under the constraint that each agent must receive a pre-specified fraction of all items, with the objective of maximizing the agents' total valuation of items allocated to them. The agents' valuations for the item in each round are assumed to be i.i.d. but their distribution is a priori unknown to the central planner. Therefore, the central planner needs to implicitly learn these distributions from the observed values in order to pick a good allocation policy. However, an added challenge here is tha…
University of Southampton(南安普顿大学);Huawei R&D UK(华为英国研发中心);University of Warwick(华威大学);University College London(伦敦大学学院)
We study a novel setting in Online Markov Decision Processes (OMDPs) where the loss function is chosen by a non-oblivious strategic adversary who follows a no-external regret algorithm. In this setting, we first demonstrate that MDP-Expert, an existing algorithm that works well with oblivious adversaries can still apply and achieve a policy regret bound of $\mathcal{O}(\sqrt{T \log(L)}+τ^2\sqrt{ T \log(|A|)})$ where $L$ is the size of adversary's pure strategy set and $|A|$ denotes the size of agent's action space. Considering real-world games where the support size of a NE is small, we furthe…
We consider the problem of linear regression from strategic data sources with a public good component, i.e., when data is provided by strategic agents who seek to minimize an individual provision cost for increasing their data's precision while benefiting from the model's overall precision. In contrast to previous works, our model tackles the case where there is uncertainty on the attributes characterizing the agents' data -- a critical aspect of the problem when the number of agents is large. We provide a characterization of the game's equilibrium, which reveals an interesting connection with…
Schelling's segregation model is a landmark model in sociology. It shows the counter-intuitive phenomenon that residential segregation between individuals of different groups can emerge even when all involved individuals are tolerant. Although the model is widely studied, no pure game-theoretic version where rational agents strategically choose their location exists. We close this gap by introducing and analyzing generalized game-theoretic models of Schelling segregation, where the agents can also have individual location preferences. For our models, we investigate the convergence behavior and…
During the COVID-$19$ pandemic the health authorities at airports and train stations try to screen and identify the travellers possibly exposed to the virus. However, many individuals avoid getting tested and hence may misreport their travel history. This is a challenge for the health authorities who wish to ascertain the truly susceptible cases in spite of this strategic misreporting. We investigate the problem of questioning travellers to classify them for further testing when the travellers are strategic or are unwilling to reveal their travel histories. We show there are fundamental limits…
IRIT(图卢兹计算机研究所);CNRS(法国国家科学研究中心);University of Toulouse(图卢兹大学)
We study the strategic aspects of social influence in a society of agents linked by a trust network, introducing a new class of games called games of influence. A game of influence is an infinite repeated game with incomplete information in which, at each stage of interaction, an agent can make her opinions visible (public) or invisible (private) in order to influence other agents' opinions. The influence process is mediated by a trust network, as we assume that the opinion of a given agent is only affected by the opinions of those agents that she considers trustworthy (i.e., the agents in the…
We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the parts over an unobservable state space. We use coalgebras to describe and program stage games, finitely and potentially infinitely repeated hierarchical or parallel games with imperfect and incomplete information based on deterministic, non-deterministic or probabilistic decisions of learning agents in possibly endogenous networks. Our framework is composition…
A digital security breach, by which confidential information is leaked, does not only affect the agent whose system is infiltrated, but is also detrimental to other agents socially connected to the infiltrated system. Although it has been argued that these externalities create incentives to under-invest in security, this presumption is challenged by the possibility of strategic adversaries that attack the least protected agents. In this paper we study a new model of security games in which agents share tokens of sensitive information in a network of contacts. The agents have the opportunity to…
In this paper, we show how a dynamic population game can model the strategic interaction and migration decisions made by a large population of agents in response to epidemic prevalence. Specifically, we consider a modified susceptible-asymptomatic-infected-recovered (SAIR) epidemic model over multiple zones. Agents choose whether to activate (i.e., interact with others), how many other agents to interact with, and which zone to move to in a time-scale which is comparable with the epidemic evolution. We define and analyze the notion of equilibrium in this game, and investigate the transient beh…
The processing and storage of critical data in large-scale cloud networks necessitate the need for scalable security solutions. It has been shown that deploying all possible security measures incurs a cost on performance by using up valuable computing and networking resources which are the primary selling points for cloud service providers. Thus, there has been a recent interest in developing Moving Target Defense (MTD) mechanisms that helps one optimize the joint objective of maximizing security while ensuring that the impact on performance is minimized. Often, these techniques model the prob…
Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have been presented in an auction, a business negotiation, a chess game, or even in a political conflict aroused between different agents. In this study, the strategic (rational) agents created by reinforcement learning algorithms are supposed to be bidder agents in various types of auction mechanisms such as British Auction, Sealed Bid Auction, and Vickrey Auction designs. Next, the equilibrium points determined by the ag…
We study a general class of dynamic games with asymmetric information where agents' beliefs are strategy dependent, i.e. signaling occurs. We show that the notion of sufficient information, introduced in the companion paper team, can be used to effectively compress the agents' information in a mutually consistent manner that is sufficient for decision-making purposes. We present instances of dynamic games with asymmetric information where we can characterize a time-invariant information state for each agent. Based on the notion of sufficient information, we define a class of equilibria for dyn…
The efficient market hypothesis (EMH), based on rational expectations and market equilibrium, is the dominant perspective for modelling economic markets. However, the most notable critique of the EMH is the inability to model periods of out-of-equilibrium behaviour in the absence of any significant external news. When such dynamics emerge endogenously, the traditional economic frameworks provide no explanation for such behaviour and the deviation from equilibrium. This work offers an alternate perspective explaining the endogenous emergence of punctuated out-of-equilibrium dynamics based on bo…
The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling and analysis of the strategic situations that the users of automated learning agents are facing. We consider strategic settings where several users engage in a repeated online interaction, assisted by regret-minimizing learning agents that repeatedly play a "game" on their behalf. We propose to view the outcomes of the agents' dynamics as inducing a "meta-game…